Epistle3Ville is the third 50-hour mapping challenge.
It contains 10 official entries and one bonus map.
The focus of this theme was to create a map inspired in some way by Marc Laidlaw’s Epistle 3 blog post as well as any Ep3 details.
- Title: Epistle3Ville
- Filename: hl2-ep2-sp-50hmc-c3-epistle3ville-v1.7z
- Size : 57MB
- Author: PortalStorm4000, Sockman, Kyle Blackmon AKA Bryzgonaut, Event Horizon AKA Matt71490, Tim Age AKA HashtagMC, HighFire, Newgoods!, David Zetterdahl AKA LordDz, Ethosaur, 1upD, Jpzarde
- Date Released: 16 September 2017
If you require more help, please visit the Technical Help page.
- Copy the hl2-ep2-sp-50hmc-epistle3ville folder into your …\Steam\SteamApps\Sourcemods\ folder.
- Start or restart Steam
- RTSL.50HMC.C3.Epistle3Ville should now be listed in your “Library” tab.
As the name suggests, the 50-hour maping challenge last 50 hours.
In general, the themes are very open in order to allow modders the chance to experiment with ideas.
Most maps are quite short.
Do not expect normal gameplay styles.
Often, mappers get too ambitious and never release the map they started working on.
With the 50-Hour deadline, I hoped that mappers would simply select a simple idea and build it.
For this 50-hour challenge, we would like you to create a map that has been inspired by Marc Laidlaw’s recent Epistle 3 blog post, subsequent fan art based on that piece of writing or any other Episode 3 or Half-Life 3 fan art or concept art. If you use any art as direct inspiration, please link to it in your entry’s readme.txt file.
You only have 50 hours, so what we’re looking for is JUST A TINY SLICE of what you think Episode 3 could have included. Maybe there’s a setpiece that you’d love to see in-game, or a specific combat situation you imagined while reading Epistle 3. Did you see some fan art and say “wouldn’t it be cool if…”? This is your chance!
The main point is that what you make must be inspired by the Ep3/HL3 theme AND be recognisable as such. You can’t just say something inspired you but it’s not obvious how it connects to Episode 3.
Listed as they are displayed in the mod itself:
Data Hunters by PortalStorm4000
Auroa by Sockman
Icebound Bastion by Kyle Blackmon AKA Bryzgonaut
Hyperborea by Event Horizon AKA Matt71490
Double Agent by Tim Age AKA HashtagMC
Research Station by HighFire
My Brother, Beli Vance by Newgoods!
DZ Ten Years by David Zetterdahl AKA LordDz
Trek to Borealis by Ethosaur
Shift by 1upD
BONUS: Outpost Zebra by Jpzarde
The order of the maps was generated via random.org
If you decide to use the Per-Map Opinion Images, please either watch the video below or use the SPECIFICALLY created Epistle3Ville-Review-Template.txt file. Thank you.
Dolmo, Niker and I are pleased to announce that Ethosaur won the Epistle3Ville 50-Hour Experimental Mapping Challenge with his excellent entry: Trek to Borealis.
Congratulations to him and the rest of the entries.
He wins $33.33, donated by Bolloxed, and a random Steam game, donated by anonymous RTSL users.
DolmoTheDouglas, Niker and Phillip are the judges for this challenge.
0.9 – Developers’ Version. First versions of maps. Internal Alpha version
1.0 – THIS RELEASE: First public release.
Data Hunters: I was inspired by the hunter scene where hunters attack Doctor Mossman on the screen in Half Life 2: Episode 1/2. Manhacks are in the level due to the fact that I would believe that the Combine would attempt everything, even if too small to do much damage, after the destruction of the citadel. Special thanks to those who made the content pack, the judges, and all who will play my map. Enjoy!
Aurora: This was originally named Hyperborea. Inspiration from leaked borealis concept art (http://half-life.wikia.com/wiki/File:Borealis_Advisors.jpg) and from the Missing Information mod (http://www.moddb.com/mods/missing-information/images/the-borealis2)
Trek to Borealis: Credit to Lemurr for helping with the particle effect and to That ship must never be used by AlyxSP. Thanks and I hope you all enjoy this map.
The RunThinkShootLive.Com introduction video was made by Jeff Muñoz (ThatoneJeff)” and he also significantly helped with logo design – thanks Jeff, you ROCK!
One gridview image is included in this release.
Maximum two maps per mapper per competition.
The map must be original and not have been released publicly before.
The map must run in system with only Ep2 installed
By entering the competition you grant PlanetPhillip.Com & RunThinkShootLive.Com the right to release the map as part of the Ville Mod.
Maps must not appear before the release and for one month after the release of the mod.
No assets from retail games other than HL2, HL2: Ep1 or HL2: Ep2 are allowed.
Other assets are allowed with written permission from their original authors, which MUST be included in the entry.
Phillip’s decision is final and no correspondence will be entered into about it.
The map MUST have a proper name.
The map MUST have a proper filename: MapName_ABC.bsp (ABC is replaced with the code for the mapping challenge)
All entries must be sent to: [email protected] no later than the deadline.
This challenge was not sponsored. If you are an individual or company and interested in sponsoring a challenge, please contact Phillip ([email protected]) to discuss the options.
The external map was supplied by WALLe_PL and visually updated by Niker.
The internal map was supplied by PortalStorm4000.
Thanks go to all 3 for taking the time to make the mod look and feel better.
WARNING: The screenshots contain spoilers.
All screnshots are 1600×900
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