Enslavement of Vortigaunts Demo

for Half-Life 2: Episode Two

Soon after the 7-Hour War, with Humanity defeated a survivors join the nascent rebellion.

After escaping Nihilanth’s control, Vortigaunts are forming the alliance with rebels, hoping to defeat the common enemy and return back home.

As a player, you’ll play a role of the man who survived the war and join the rebellion and prevent Alliance from completely conquering Earth.

Basic Details
  • Title: Enslavement of Vortigaunts Demo
  • Filename: hl2-ep2-sp-enslavement-of-vortigaunts-demo.7z
  • Size : 406MB
  • Author: Monty_RUS
  • Date Released: 02 October 2017
Gauge Users

Sorry, this file is too big to be used with directly Gauge. Better to download it and then use Gauge.

Download Options

Download to your HDD [406MB]
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Manual Installation Instructions

If you require more help, please visit the Technical Help page.

  • Copy the freetv folder into your …\Steam\SteamApps\sourcemods\ folder.
  • Start or restart Steam
  • Free the Vort should now be listed in your LIBRARY tab.

Videos

Coming Soon.

Screenshots

WARNING: The screenshots contain spoilers.

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Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Installed:
Using Gauge: 0 Users
Manually: 1 Users

Time Taken:
Average: 0 Hours, 35 Mins
Shortest: 0 Hours, 35 Mins by Winterman
Longest: 0 Hours, 35 Mins by Winterman
Total Time Played: 0 Hours, 35 Mins
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12 Comments

  1. Wesp5

    An interesting demo for a mod which still needs a lot of improvement until it’s ready for release. I liked the quest messages and dialogue options which hint at a real story behind all of it, but I didn’t like the extensive fog outside the house and the dozends of invisible walls and invisible hickups I ran into there. Also the dialogue system ended up in a loop with me choosing both options I got at first. Is this why I did only get the ending where they didn’t trust me or is there anything else I need? I only found the dead rebel in the cave tunnel and he hadn’t anything special on him except for the shotgun…

  2. asterixer

    runs under linux with copiing the singleplayer 2013 files to bin and lowercase all files…

      1. Works here for me. Although I did need a PC friend to unpack the archive for me. I can do it here, but the SOUND folder produced errors during unpacking.
        Oh, I needed to place these files inside the mod’s bin folder: client.dylib and server.dylib

  3. 1.36GB of space, quite a lot for like 20 min demo ^^

  4. Not bad, but the fog was excessive when looking for a route to the house avoiding instant death!
    Eerie though so it was quiet entertaining and the grass was tall enough to hide in sometimes!
    I only managed one ending.
    Not bad for a demo but it was a tad confusing…
    A fine start.

  5. Heinz

    I found it absolutely boring to crawl over this foggy map.
    BTW why don’t you talk about Entropy: Zero…it is much more interesting and has been released on steam today….

  6. Very interesting mod. The start was a bit annoying, easy to get lost and meet a bandit or end up going round in circles. The house was interesting but why is the written dialogue in English and the spoken dialogue not? It would have been nice to understand what the girl was saying.

    Clever switch to the underground caves to find the battery and I’m sure most people like myself would have had the bad ending first. Had to reload and play over a few times to get to the good ending which was quite a devious puzzle.

    Biggest problem is probably the lack of any real action. A few ant-lions but that’s about it. Hopefully the full mod will have more going on.

    1. Wesp5

      Can you explain how to get the good ending?

      1. To get the good ending…[SPOILER ALERT – Can’t get the tags to work] don’t open the metal door straight away after putting the battery in the power box. Instead go back upstairs to the kitchen and look around the tops of all the cupboards until you see the crowbar. Pick it up and take it to the small hole in the wall where you were given the key to the basement. Push the crowbar through the hole and the girl will say something in Russian and exchange it for the magnum revolver. Grab the gun and go back to the metal door. You can now open the door and the vortigaunt will behave in a friendly manner rather than attacking you. I don’t understand Russian but I’m guessing the magnum shows you are a friend rather than an enemy. Note that you don’t have to have the lights on to find the crowbar but it helps. Just pick up the fuel can at the top of the stairs and put it in the generator. You will also get a bonus zombie if you do this.[END OF SPOILER TEXT] Hope that helps.

  7. What a demo! It was absolutely gorgeous. The beginning part can be annoying to some, but for me it was easy. Just walk straight.

    The combat with antlions was OK, but the house shootout with the bandit could use 1 more medkit, it was very punishing to miss the shots.

    Even as a Half-Life 2 mod, the game borrows some aspects such as Aim Down Sights, Telltale-esque choices and objective reminder. I’m OK with that. I really like the font style and music, especially the forest ambience.

    I couldn’t find the good ending though, I turned on the generator and saved the woman from the bandit. What is the “symbol of trust” anyway? Can someone tell me?

  8. I didn’t want to rate this as it’s not finished ofc but I must say how impressed I was. The dialogue was done right and it was quite interesting too, i liked the options with possible different outcomes. The tasks and how they were integrated into the game worked for me. I liked the start, hiding in the fog and waiting until they’d moved on. This was easy and it needed to be of course otherwise it wouldn’t have worked. I thought navigating through was always well designed. The house is … dark! And the ending I saw got me clobbered and I never got to explore it without that damn flashlight. But hey that’s the story and the path I chose. When I first saw the Antlions I admit that I groaned. So many times a mapper has these beasts auto-spawning over and over. This is boring and it turns me off that map… Thankfully, this didn’t happen here and they became part of the game rather than ruining it. Perhaps (dare I say it) one or two more might have been nice, especially on the walk back.

    I cannot wait to see more of this developed. I really did enjoy it.

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