DxEntry

for Half-Life 2

26th November 2006

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Author’s Note

“Ok, I’m back, here’s map i threw together this weekend, no enemies, no real purpose other than showing off some texture work i did. This map isn’t meant to be for general gameplay, and as such doesn’t contain ANY AI.

If you get stuck at any point, try picking up things in the area, breaking crates, when you pass the weapon strip leave the weapon, it will only make life harder for you if you pick it up and continue to break things. also try pressing buttons, there’s only two!”

Important Notice

Downloading this file does not give you the right to use its contents for any other purpose than to play this map. If you wish to use the textures, email Steve on [email protected] If you wish to use the actual map for any reason other than to play, permission is explicitly denied.

Basic Details
  • Title: DxEntry
  • File Name: hl2-sp-dxentry.7z
  • Size : 1.85MB
  • Author: Steve Galloway AKA moose o death
  • Date Released: 04 December 2005
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Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
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6 Comments

  1. 123

    80% of the people that come in here are not even a little bit interested in stupid new textures. What’s the purpose for that?

  2. But why should you post the “Ok, I’m back, here’s map I threw together this weekend” part?

  3. But why should you post the “Ok, I’m back, here’s map I threw together this weekend” part?

    That’s from the author. If you look carefully the heading is Author’s Note. When I don’t have anything to say about the map or the author has already said it I usually us that text.

    What’s the purpose for that?

    I decided that although it wasn’t playable it maybe of some use to other Single Player mappers. Maybe not many visit but some do.

  4. shungokusatsu

    Maps like this are good for users of gmod I think.

  5. Anonymous

    It is a pritty map, but the shine on some of those textures are overkill (particularly the bricks)

  6. it’s more a demo map…just good to solve some puzzle and get out after less than 5 minutes it has a hazard course feeling but nothing else

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  • HEADER: <div class="fix"></div><div class="sbe3">TEXT HERE</div>
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