Down Time

for Half-Life

“You are Gordon Freeman once again. It’s several months after the Black Mesa incident and you are living in an isolated area of New Mexico.

You keep a few Xen creatures around for entertainment but, things are out of control.

It’s time to “clean up” around the house and go to the beach.

After that, your going to investigate a rumour the military has taken over the powerplant nearby. Then, it’s time for a cold one with your friends.”

Basic Details
  • Title: Down Time
  • File Name: hl1-sp-down-time.7z
  • Size : 18.30MB
  • Author: Randy Ryan AKA Randune
  • Date Released: 24 May 2015
MapTap Users

Download directly into MapTap [18.30MB]

You MUST have MapTap installed before using this link.

Download Options

Download to your HDD [18.30MB]
You can still use it with MapTap once you have downloaded it.

Manual Installation Instructions
  • Copy the downtime folder into your …\Steam\SteamApps\common\Half-Life\ folder.
  • Restart or start Steam.
  • Down Time should now be listed in your Library tab.

If you require more help, please visit the Technical Help page.

Videos

No video at this time.

Screenshots

WARNING: The screenshots contain spoilers.

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Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

9 recommendations, average score: 4.11 (out of 5), standard deviation: 0.77 (what's that?)
Total Downloads
  • 911
    Overall
  • 4
    Today
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    Last 7 days
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  • 438
    365 days
Meta Review Data
Statistics based on 8 comment(s) with meta review data.

Installed:
Using Gauge: 3 Users
Manually: 5 Users

Time Taken:
Average: 0 Hours, 45 Mins
Shortest: 0 Hours, 31 Mins by Unq
Longest: 1 Hours by Zekiran
Total Time Played: 5 Hours, 58 Mins
Jump to a review
Phillip says Play It!Play It LaterPlay It Now!Maybe?Play It LaterPlay It Now!Maybe?Play It Now!Maybe?

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Help me create more and better content - please support me on Patreon

14 Comments

  1. Phillip says Play It!

    This mod has a particular look and feel to it. At first it seems a little strange, in fact, I can’t think of a mod that does a really good job of making houses and normal, everyday areas feel right and this mod is no different.

    Don’t get me wrong, the house looks good for GoldSource but these areas never interest me.

    Once outside the feeling stays with you but it’s not important because you start to actually PLAY.

    There’s no obvious realistic flow to any of the areas that you play in and if you can put that aside you’ll probably have a lot of fun. There are a number of sections I had to replay, which is always a good sign for me, because the tactics you use make a big difference.

    When you eventually get to the Garg, don’t feel that you have to kill it. Sometimes living to fight another day is the best way!

    The final battle and sequence is nicely done and quite fun to play.

    Personally, I would have enjoyed this much more if the setting had been completely inside a Black Mesa base but I still had a lot of fun playing it.

    Well done to the author for creating something a little different.

    Go play it.

  2. Play It Later

    Now this was a fairly nice mod. While it’s everything else than a serious attempt at something or anything it certainly is fun to play. New mods these days are very rare and I’m happy for every little piece we may get be it good or bad doesn’t matter that much to me anymore.

    Now this mod isn’t that bad actually while the mapping is not spectacular it certainly knows how to entertain. I think for this unique setting the texture choices of the author were well chosen. They’re fitting just fine.

    By the monster placement it’s also okay though more would’ve been possible in my opinion. The hardest place during the game was probably figuring out how to get past the Garg & the remaining fights were fairly easy but since this is a mappack for a mapping contest. I’m sure it can be forgiven.

    I did have some issues at the end for some reason the UFO didn’t appear for me only till I killed all the folks inside the Bar then it finally popped up. Might be me though. I did play it on old WON Hl1. So for example there the original client.dll didn’t even work and I had to replace it with a hl1 vanilla .dll.

    +Few cam scenes
    +Few nice places by the layout
    +Little sense of humor involved in this pack
    +Unique setting other than your typical Black Mesa

    -Short experience less than 30 minutes and most of that time you try to figure out where to go next.
    -To easy not providing a real challenge.
    -Looking for awesome looking maps look elsewhere this is hl1 anyways. 🙂 ^^
    -Some scripts may be broken like the UFO for me.

    All in all it’s probably one of the first mappacks that are freshly released and despite the theme I did enjoy it a lot. Thanks to the author and thanks to you Phillip for having those contests once in a while you keep us supplied with good new packs. 🙂 Give it a try people.

  3. Play It Now!

    I really liked this little mod. It’s a basic design but there are a lot of nicely spaced outdoor areas to roam around in. You get to use some interesting weapons including a rooftop laser. You don’t seem to have to clear every area that you are going through, rather you just need to keep moving forward until you get to the last area. It’s fairly short and I spent a fair bit of time trying to get to what I thought was the next area, when in fact my exit had arrived somewhere else. It’s fun to play and you can expect to get around 30 – 40 minutes from it. I explored a bit more so it took me longer.

  4. 2muchvideogames

    Unusual mod with a desert beach setting. There are a bunch of optional battles as well as soldiers vs. aliens fights. Surprisingly, it is possible to obtain every weapon from vanilla HL. Can you find them all?

  5. Maybe?

    Not really my cup of thea… I think the set was good with something different and some sense of humour but objective didn’t look clear for me it was just ”progress and see what happens” like I kind of experemintation

  6. Anuj

    When i start game it says “The procedure entry point ?GetMousePos@Surface@vgui@@UAEXAAH0@Z could not be located in the dynamic link library vgui.ddl.

    Game not start. Pls help.

    could not library cl_dlls\client.dll

    1. Try copying your client.dll from your “…\Valve\cl_dlls\” folder into the “cl_dlls” folder of the Down Time installation.

  7. Hec

    I can’t move at all in this mod, the player is just stranded in a corner, any help for this annoying bug?????

    Even uninstalling and installing it again via maptap doesn’t solve the issue, please help!

  8. Hec

    The custom keyboard setting is unable for me in this mod, I can´t configure the keys to my own liking, that’s why I couldn’t move any help???

    How can I reconfigure the keys for this mod????

  9. Hec
    Play It Later

    Despite the technical issues I experimented with this mod, i found it quite enjoyable. I can only describe it as many map-arena style binded together until you reach the end where the alien UFO comes for you.

    I like overall the original style of this mod, and the maps where funky enough to have fun in them.

    I had to change the cfg. file data in order to be able to play with the keyboard setting I’m used to, so I just copy the .cfg file content info from any hl1 mod which has the keyboard properly set up; and paste it in the .cfg file of Downtime.

    All in all is a perfect play it later, and is not a PN for me because i had some troubles with it and mostly because is just a funky arena mod, without story…

  10. Play It Now!

    This is a very unusual mod, which apart from being weird has some pretty nice environments and very enjoyable gameplay.

    The mapping started out as a mixed bag, but later on it becomes better. I never got to find the crossbow though. At the end though, I had an issue with the UFO scripted sequence, but not anything major. The combat, even though I found it enjoyable it’s ridiculously easy. A thing that I thought was unecessary was the part like the original HL where you have to mess with the coordinates. Why was it there? The new textures were really nice to look at and the last map is amazing.

    Overall, I definitely recommend this mod. It’s fun, easy and it looks great. Newcomers to the HL modding scene will really like it.

  11. Maybe?

    Not bad mod. I like some moments, but it has a very bad design and weird gameplay choices. Beach location is quite nice, but only this.

    That’s all – nothing bad, but nothing good.

  12. Play It Now!

    I like goofy mods like this. Where the colors are bright, the landscapes are silly, and there is some attempt at humor that actually works. The amount of in-jokes and silliness worked really well here. The fighting was quite hard, and at times I really didn’t know what to do besides run around a little more and shoot things until I was nearly out of ammo.

    Personally I adore the attempts at ‘house’ and ‘bar’, the locales are cute and actually make me think people enjoyed making them. They *did* all feel like I was in a brightly colored *box*, but they were still cleverly done. I don’t think I even saw the UFO under water? I’ll have to go back through and check.

    The fact that the Black Mesa Brewery beer dispensers are unlimited health, I loved that. In my fanfic Repurposed, Barney starts a brewery … only his beer’s kinda not that drinkable.

    The maps had some nice new textures (I loved the snakeskin bits). Good use of existing dialog options too.

    Fun, directionless but enjoyable. The fridge cleaning… lol!

  13. Unq
    Maybe?

    Not your typical mod here, and I appreciate that. Down Time is a pretty light-hearted good time, taking place while Gordon is basically on vacation.

    The mod basically consists of a series of connected large arenas in the desert, where you face off against nearly all of Half-Life’s foes. And you get to play with just about all of the Half-Life weapons (I never did find snarks) and some mounted guns, rocket launchers, and even an airstrike map ala Surface Tension. It’s the kitchen sink approach and it kind of suffers for it.

    Plus, I don’t think you’re actually forced to face any of your foes. That is, you can choose to bypass everything and run through. I’d bet the speedrun time for the entire mod borders on 2 minutes or less.

    Overall if you do choose to fight, there may be some decent combat to be had. You do get to face a garg, Gonarch, and an Apache after all. But I think the encounters were just kind of laid out without much care, as I said before it’s a haphazard approach that feels like the author just wanted to stick every single thing in the mod.

    Not a bad mod at all, you might have more fun than me. It’s lacking some substance and some polish though.

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