Deep

for Half-Life

Starting deep in the bowels of Black Mesa, you will need to work your way down further before the light will reveal itself.

Both army and zombie want you dead, but your will is strong.

Explore all routes before committing yourself.

Good Luck.

Basic Details
  • Title: Deep
  • File Name: hl1-sp-deep.7z
  • Size : 2.49MB
  • Author: Wrangler249
  • Date Released: 24 July 2004
MapTap Users

Download directly into MapTap [2.49MB]

You MUST have MapTap installed before using this link.

Download Options

Download to your HDD [2.49MB]
You can still use it with MapTap once you have downloaded it.

Manual Installation Instructions
  • Copy the deep.bsp file into your …\Steam\SteamApps\common\Half-Life\valve\maps\ folder.
  • Copy the cstrike.wad file into your …\Steam\SteamApps\common\Half-Life\valve\ folder.
  • Launch Half-life and open the console, type map deep and press ENTER.

If you require more help, please visit the Technical Help page.

Videos

No videos at this time.

Screenshots

WARNING: The screenshots contain spoilers.

1024 x 576

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

1366 x 768

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

1600 x 900

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

10 recommendations, average score: 2.6 (out of 5), standard deviation: 0.64 (what's that?)
Total Downloads
  • 308
    Overall
  • 0
    Today
  • 0
    Last 7 days
  • 8
    Last 30 days
  • 112
    365 days
Meta Review Data
Statistics based on 9 comment(s) with meta review data.

Installed:
Using Gauge: 6 Users
Manually: 3 Users

Time Taken:
Average: 0 Hours, 9 Mins
Shortest: 0 Hours, 4 Mins by Unq
Longest: 0 Hours, 15 Mins by Zekiran
Total Time Played: 1 Hours, 18 Mins
Jump to a review
Phillip says MaybeThink TwiceThink TwiceMaybe?Maybe?Avoid It!Think TwiceMaybe?Maybe?Play It Later

Help me create more and better content - please support me on Patreon

Help me create more and better content - please support me on Patreon

10 Comments

  1. Phillip says Maybe

    Certainly not the worst map made for Half-Life 1 in 2004, but it’s so short that it’s hard to write a review that doesn’t make it sound terrible or amazing.

    It’s a few rooms with a few enemies that is quite fun, so if you fancy 10 minutes of action, give it a try.

  2. Hec
    Think Twice

    I didn’t like this one overall. I felt it quite bland; both the combat (which it was just very scarce, a couple of zombies and grunts) and mapping, also it was very short and the end was so sudden i didn’t fully enjoyed the whole map.

    Maybe a sequel of this map could be interesting after being captured by those grunts.

  3. Think Twice

    I quickly blasted through this in a few minutes while waiting for the Classic of the Month stream to start. 😛

    It’s obviously an early map for the author. It seems that they understand the importance of adding small detail such as wiring and pipes, but the environments themselves are so bland and lacking any sense of place making the whole thing a bit of a mess.

    Gameplay isn’t really anything special either. In fact it includes one of my biggest pet peeves in that the player is able to progress and collect multiple weapons before having the HEV suit / crowbar. On top of the the combat is pretty dull overall and the grunts don’t offer any form of challenge.

    Overall, I’d steer clear unless you really need to sink 5 minutes into something.

  4. Maybe?

    It’s an ok little map. Certainly not the worst I have every played. I wish I could have got Barney into the tiny elevator and been able to use him more.

  5. Maybe?

    I sense that it would have been an acceptable map if it had continued a bit. As it stands its only a few minutes of your time after a quick download and then uninstall. No harm and the map isn’t aggravating.

  6. Unq
    Avoid It!

    Not only is there not much to this map (5 minutes maybe), what’s there is pretty basic and amateur. There are some nice details here and there (I liked the busted security door near the end, for example), but overall the architecture is really blocky and the texturing very basic. The combat is pretty standard and unfortunately not challenging at all.

    It’s clearly an early map for the author. With more substance and some polishing it could turn into something worthwhile. As it stands it’s not worth your time.

  7. Think Twice

    really short experience…confusing at time (at a fist time i didn’t get the suit) i think there are some interesting touch even if the general layout felt to boxy but i didn’t regret to give it a try

  8. Maybe?

    It’s funny how this map has worse rating than Freeman (which really sucked).

    It’s another shortie. You don’t even kill so many enemies along the way, but the overall impression wasn’t bad at all. I’d say it was average. The weakest point is the lenght. Design-wise it has several nice details. Enemy encounters are balanced.

    If you want something just for a few minutes, this is a good option.

  9. Maybe?

    This was a short but reasonably challenging map. Kind of … maybe too challenging, I recall rounding plenty of corners with all of 5 hp left and hoping nothing was going to ambush me.

    While some mods have too many of the same corridor and doubling back sections, I kind of liked this one since basically every corner was trying to kill you until you cleared them out.

    Not great, but I liked the ideas behind several of the rooms even if they weren’t executed particularly well. Close quarters, under other circumstances might mean way too hard – but also ‘enemies that don’t really follow you’, whether that’s a bug or intended or just forgotten as far as scripting goes, that meant I didn’t outright die every time I went through a door.

  10. Play It Later

    A great example of how length can ruin a map.

    The mapping is great, the combat OK and there were some really nice touches, but its length is what makes this map a PIL for me. Apart from that though, the map is overall great. It just needed to be a bit longer.

Reply without including a Recommendation and MetaReview Data

Recommendation System

You must be registered and logged in to use the Recommendation System.
Why not register now? It's free and easy. If you are already registered then please login.