Deep Down

for Half-Life 2: Episode Two

Firmly sticking to the Half Life 2 formula, Deep Down is a new entry in the story of Alyx and Gordon as they continue the hunt for Combine Advisors in the area surrounding White Forest.

Combine Forces, Zombies and Antlions lie between them and the brooding menace deep below the earth that will test both their skills further than ever before.

If you miss the Half Life 2 formula and are tired of waiting patiently for Episode 3 then this mod is for you. Featuring new gameplay elements, fiendish puzzles and blistering action, Deep Down will provide your Half Life 2 fix (well some of it at least).

Basic Details

Download Options

Download version 1.3 to your HDD [84.3MB]

Installation Instructions
  • Copy the deepdown folder into your SourceMods folder.
  • Restart or start Steam.
  • Deep Down should now be listed in your Library tab.

If you require more help, please visit the Technical Help page.

Custom Grid View Icon

The file above comes with three grid view icons. To use one, select “Grid View” in Steam (top right corner). Make sure you have saved the image to a location on your computer – you can’t use it from the compressed archive directly. Right click on “Deep Down” and select “Set Custom Image”. Then browse to where you saved the image and choose it. Then click “Set Image” and that’s it.

Of course, you can create your own custom image if you prefer.

Videos

The playthrough below is provided by Custom Gamer. See more of his playthroughs on this site: VP: Custom Gamer

Screenshots

Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.

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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

22 recommendations, average score: 4.68 (out of 5), standard deviation: 0.49 (what's that?)
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Meta Review Data
Statistics based on 21 comment(s) with meta review data.

Installed:
Using MapTap: 0 Users
Manually: 21 Users

Time Taken:
Average: 2 Hours, 4 Mins
Shortest: 1 Hours, 10 Mins by DjReplica
Longest: 4 Hours by Zekiran
Total Time Played: 43 Hours, 24 Mins
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124 Comments

  1. Maybe?

    Let me note first of all that I’m on the fence between three stars and four – but ultimately, I’m going to go with three.

    I remember playing Deep Down once before, closer to its release, and not being able to finish it because I couldn’t figure out where to go. This time through, I did figure it out – but only after getting stuck in the same place. In the tunnel where you drive alongside and then destroy an APC, you run up against a gate that you need to open in order to proceed. There’s nothing nearby that opens the gate. It turns out that the solution is to proceed on foot down the tunnel – for a long, bare distance. The first time I played, the tunnel was so bare that I thought I must be doing it wrong – surely I’m supposed to be driving through this, not walking? If I were supposed to walk, there would be something here. It turns out there was something – there were a couple flares, and, when you round the corner, some Combine shooting at you in the distance that serve to draw you along. It certainly wasn’t very intuitive, though.

    Overall, Deep Down was decent, but didn’t really do anything to stand out. The levels were blocky, uninteresting, and impractical.

    Kill some antlions, only to round a corner and find Combine. Why weren’t those two factions clashing?

    Several times, you would find a hopper mine attached to the top of an explosive barrel. But it served roughly the same purpose as a hopper, with the exception that you couldn’t save it for later – so what was the point?

    There’s a floor turret to destroy, and a crate of infinite grenades to ensure that you do it – but that crate is at the opposite end of the room, in the floor turret’s range of fire. If you run out of grenades – which you will, because the turret doesn’t stay active for quite long enough to comfortably line up a toss – then you have to run the gauntlet and take damage from the turret in order to reload. Not very sporting.

    Alyx was annoying, as she always is, but not as annoying as she sometimes got in the Episodes.

    The strongest section in this mod is the opening vehicle section, but driving soon devolves into twisting and turning through cramped, blocky tunnels, stopping occasionally to clear out an obstacle. (I wish Alyx would stay in the car – it was annoying waiting for her to clamber in every time.)

    The final battle had you disabling five Combine generators. After disabling each, you had to backtrack through a central hub area where the end boss, a Combine advisor, resided. There was no danger posed in the backtracking – all it did was take time.

    As I write the review, I feel more and more comfortable with the three-star rating vs. four. Deep Down could stand to be shorter and a lot more polished.

    1. What a great review. Thanks so much for giving such detailed feedback. I learned so much from this release. Looking back I’m tempted to do a redux version with completely new map 3. scrapping the tunnels and doing and outdoor section…

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