Day Hard Part 1

for Half-Life 2

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
About

“Same old story: when bad things happen, you’re the only one who can fix them. But this time you’re not Gordon, (don’t mind what your friends say) but his brother. ( unbelievable, eh? ) You wake up in your place, and see that the Combine have arrived: what are you gonna do? you got to survive, so figure out a way to get to father Gregori’s church (that’s right). Sure he is a priest, but everybody knows he likes to hunt… Good luck, man. It’s gonna be a hard day for you!”

Basic Details
  • Title: Day Hard
  • File Name: dayhard.zip
  • Size : 2.6Mb
  • Author: Carlo Piscicelli
  • Date Released: 01 January 2005
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Screenshots

Click on the thumbnails below to open a medium size image. Thanks go to City17.ru for supplying the images.

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
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11 Comments

  1. Carolyn

    I had a lot of fun with this mod. It installed easily, which is a big hurdle. I find so many of the maps and mods don’t install, even though I use the same method every time as for the ones that do. This had some really hilarious audio add ins activated by moving thru stop sign shaped graphics floating in various scenes in the game. There were 2 areas that were so hard that I finally went into God mode, for those scenes, but it didn’t ruin the experience. The music is great, and the play time is fairly long. Great mod. It’s from Russia, but the walkthru and the audio are in English.

  2. ForceFist

    I have a question. I want to play HL2 maps but I cant because I need a console and I cant bring up my console in HL2. Im using steam so it should work…

    1. louis

      you-I have a question. I want to play HL2 maps but I cant because I need a console and I cant bring up my console in HL2. Im using steam so it should work…

      me: ok press esc, you know, pause the game. Then go to controls and go to advanced then click enable developers console, it should work for thenafter on that computer for that game, regardless if you restart your computer or steam. but if youre on a different computer you will have to redo it. oh and to enable cheats type in sv_cheats 1. heres a list of half life 2 cheats
      http://www.gamespot.com/pc/action/halflife2/hints.html

  3. ForceFist

    Sorry for using the Day Hard link to ask a question.

  4. Ok, When viewing you“GAMES” via Steam, right click either Half_Life or Half_life 2 (Depending on which game you want the console in) and select “PROPERTIES”.

    Now, you should see the “GENERAL” tab. CLick “SET LAUNCH OPTIONS” and type: “-console”.

    The next time you start the game there will be the console.

    Hope that helps.

  5. kricon

    or just go to options in hl2 then keyboard then advanced then enable console easy

  6. kricon

    this is not worth downloading so many bugs and not just small ones

    1. louis

      thanks you saved me a lot of computer memory space.

  7. The Abandoned Workshops

    Gameplay:
    Day Hard is a single player adventure set before the events narrated in Half-Life 2. You play as Gordon’s brother, Morgan Freeman. Hilarious modification that aims to be funny than revolutionary and it works very well. There is a lot of variety throughout the mod and a lot of funny moments and good gameplay ideas. The characters are very easy to get used to and are hilarious at that too.

    Cut scenes have been made well with good jokes and ideas throughout the mod. I did however encounter many bugs which ruined the gameplay and made it nearly impossible to enjoy it all, there are problems in most of the maps which is a shame and I had to cheat a lot of get past bugged locations such as, cut scenes not activating, doors not opening and such. The fights are tricky with plenty of ammo and health but sometimes too many enemies in certain areas.

    Design:
    Varies a lot of the time as there can be good designed areas and some basic designed areas but overall the design is good in most places and maps. Texturing is good but could do with some work and some misaligned textures around. The best designed level would be the first map with the apartment as it looks realistic and has a very good mood and lighting to it. The mod consists of different style levels whereas the last level being the funniest looking.

    Conclusion:
    Hilarious modification with some interesting moments, good design but the bugs get in the way of gameplay

    Rating: 85%

  8. Syndicated Review

    3D Gamers Edge Syndicated Review

    Rating: Part 1 – 95
    Rating: Part 2 – 97
    Rating: Part 3 – 98

    Award: 3D Gamers Edge Gold Award Winner!

    Good:
    Incredibly inventive use of the source/hl2 engine.
    Great layout.
    Excellent challenge.
    Great puzzles.
    Excellent pacing.
    Excellent item placement.

    Bad:
    Buggy if you go off course
    Some misalignments
    Map endings are awkward
    Not 100% solid or professional

    Review:
    I chose to review these maps all together as they continue a story throughout and really are best if experienced together and in order. Day hard, parts 1, 2, and 3 comprise a fantastic gameplay experience for half life 2. You will need a bit of patience, and a willingness to accept some of the rough edges in these maps if you want to make it to the end – but it is well worth every second of the time spent. The maps follow the adventures of Gordon Freeman’s brother: Morgan Freeman. Morgan must not have lived up to the same standards as his more famous brother, as you begin the first level in his filthy, run-down apartment. The guy has a closet full of gasoline, crates, and a shovel. Kind of creepy. Whatever his situation, Morgan is about to face a challenge as difficult as any his brother ever did, and it is up to the player to make sure it is seen through until the end.

    Venturing forth from your apartment into the first level you will quickly see that Carlo has chosen to go beyond what is ready to use in the hl2 palette. I will not go into any specific detail so as not to ruin any of the surprises within these maps, but suffice it to say that you will see new and creative uses for the source engine, the physics engine, and the half life 2 tool set. This first map is a puzzle of trying to find the proper way ahead. You must make your way out of the apartment building, which is being infiltrated by combine soldiers and civil protection. At times it seems impossible to advance, but there is always a way although it may not be obvious. This map forces you to think your way ahead as much as it makes you use your weaponry. The challenge is high, and the action is sparse, but well paced. It is a great feeling to finally make your way through to the end.

    Once out of the apartment, you meet an old friend and make your way through a city swarming with combine and a strider or two. The level is much more action-oriented than the previous one, and most of the puzzle solving aspects are missing. However, the map is solid, the action is very fast-paced and fun, and there are a few surprises to make the experience feel fresh and innovative. Best of all is the non-linear gameplay provided. You can make your way through this level almost any way you see fit to. Not matter what your approach, it all works smoothly and the overall experience is the same. Once you find a tactical approach that will get you through the city, and past the “boss”, it is time to try and find a way to the airport in level 3.

    This level is amazing. The combination of strategy-based action, pure puzzles, and run and gun action is absolutely wonderful. It is a cinematic experience that makes exceptionally good use of half life 2. The jokes are rather crude, yet they somehow manage to work and stay funny. It is difficult to give this level the praise it deserves without spoiling any of the surprises, or ruining the fun. There are so many great moments to enjoy, and each of them is distinctly different. The puzzles are both action-based and logical in nature. They are difficult enough to make you stop and think, and perhaps even grow a bit frustrated. At one point I needed to get away from the map for an hour, just so I could approach it again with a fresh perspective. Yet, I managed to solve each puzzle, and it was very rewarding to finally figure out each aspect of this multifaceted level. And hearing Grigori compliment me after a few of them brought a smile to my face. This level is fantastic in many different ways, and I implore you to download these maps and experience it for yourself.

    My complaints about these levels are hard to express. The reason being that I had so much fun playing them, I am so impressed with the creative and intelligent way in which Carlo presented them, and it was so rewarding to make it through to the end, that it is easy to overlook their flaws because I loved the overall experience so much. However, it is my job to be a critic, so here goes. Carlo took a very ambitious approach to these levels, making them of very epic scope and therefore very difficult to execute flawlessly. At times his methods of keeping the player on track are very crude and forceful. The maps try to feel open, non-linear, and free. However, total freedom is impossible and Carlo will at times beat you back with a cudgel if you venture outside the chosen path. Also present in these levels are some misalignments, which, luckily, are only mildly distracting. I had problems at the ends of all three maps. Map 2 would not load properly on its own, and I had to do it manually, same with map 3, and when map 3 ends the screen goes black and stays that way until you hit [ESC]. Finally, as can be expected with an amateur attempt that is extremely ambitious, at times the presentation is a bit patch-work and feels unpolished.

    The final verdict here is that this is a set of levels that should not be missed. Be prepared to overlook some flaws, some crudeness, and some sledgehammer design tactics. If you can do so, you will find a treasure trove of high quality gameplay within these three maps. Carlo, I sincerely thank you for taking the time to create this free adventure for the half life 2 single player fans of the world. I only wish you had included your email address in the readme files so that I could thank you via email. To everyone else out there: if you have read this far – wait no more! Go click those download links, set aside a few hours, and get ready for a lot of fun!

    Copyright:
    This review was written by Tron and first appeared on 3D Gamers Edge and is republished by express permission.

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