City 7: Toronto Conflict – Half-Life 2

for Half-Life 2

Team’s Notes

“City 7: Toronto Conflict, is an action packed Half-Life 2 mod with a variety of unique levels and game play. Explore what has become of City 7 in areas like Dundas Square, Eaton Centre , Mel Lastman square, St. Michael’s Hospital and TTC system under the Combine rule. This version features Gordon Freeman as the main character, stuck in Toronto due to a teleporting accident in Kleiner’s lab. Try to escape this war torn city by finding any type of teleporting technology and send him back to City 17.

Despite our small development team and short production time, we managed to get halfway to the CN tower and have already created 2-3 hours of fun and action packed game play! We want to finish this mod the way it was intended it to be, as a glimpse at what happen to a part of North American during the Combine invasion.

It is believed that the Combine have created multiple citadels around the globe and human communication in the Americas has been cut off for years. However, Dr. Kleiner has just established communication with an old colleague residing in Toronto, Canada, now known as City 7. These communications lead to questions? What have the combine done with the CN tower? (a communication tower in core of Toronto) Was it destroyed or rebuilt? Did the CN tower serve a purpose during the alien invasion? Is there a rebel force in Toronto, and who will lead them?

City 7: Toronto Conflict is the first thesis project from the Game Design program at George Brown College . It is the policy of George Brown College not to endorse violence. We at the Game Design program respect this policy and understand the difference between real violence and video-game culture. We hope you enjoy this mod and follow the age rating advised for Half-Life 2. “

Basic Details
  • Title: City 7: Toronto Conflict
  • File Name: hl2-sp-toronto-conflict.7z
  • Size : 115MB
  • Author: City 7: Toronto Conflict Team
  • Date Released: 14 October 2007

Download Options

Download to your HDD [115MB]

You can still use it with MapTap once you have downloaded it.

IMPORTANT NOTE ABOUT THE DOWNLOAD

This mod was created in October 2007 and Valve has updated Steam a number of times since then.

Therefore, this mod is unlikely to work without some effort on your part.

The unofficial fix has been included in this file and you will need to follow the instructions in this thread:
http://forums.steampowered.com/forums/showthread.php?t=1289845

Start in the first post, then do a search for “Toronto Conflict” for specific information.

Walkthrough

A walkthrough for this mod is available. It is in PDF format. You may be able to open this directly in your browser, depending on which one you use and its version or alternatively you can download the free Adobe Acrobat Reader

Bonus Level

This mod features a bonus level of the downtown Toronto PATH system a network of underground malls that would take you to the Combine CN tower after the Combine processing plant. This level is unlocked after completing the game and viewing the credits.

Screenshots

Click on the thumbnails below to open a medium size image. WARNING: The screenshots may contain spoilers.

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Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

35 recommendations, average score: 4.37 (out of 5), standard deviation: 0.98 (what's that?)
Total Downloads

Please note: These statistics are valid from December 2010

  • 2,809
    Overall
  • 1
    Today
  • 16
    Last 7 days
  • 58
    Last 30 days
  • 1,683
    365 days
Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Installed:
Using MapTap: 0 Users
Manually: 1 Users

Time Taken:
Average: 2 Hours
Shortest: 2 Hours by hl-csd
Longest: 2 Hours by hl-csd
Total Time Played: 2 Hours
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118 Comments

  1. Roozbeh Madanipour

    Wow I can’t believe people are still playing this mod after so many years!
    I made the TTC (train) level of this mod for our college Thesis project.
    Really put a smile on my face when I read your comments.
    Cheers guys!

    1. Are you still making mods? Or working in the game industry?

      1. Roozbeh Madanipour

        I am working at Ubisoft Toronto currently. Been here since Sept of 2011. Worked on Rainbow Six, Splinter Cell Black List, and Assassin’s Creed Unity.

  2. It took a while and a few crashes, but i’m able to say City 7:Toronto Conflict lives once again!

    The twist is, it works as good as it ever did, but I’ll recommend the following gameinfo.txt be used…

    “GameInfo”
    {
    game “City 7: Toronto Conflict”
    title “City Z : Toronto Conflict”
    type singleplayer_only
    icon “City_7_small”
    developer “GBC Game Design”
    developer_url “www.torontoconflict.com”

    FileSystem
    {
    SteamAppId 243730 // GCFs (243730=HL2).
    SearchPaths
    {
    game+mod |gameinfo_path|.

    game_lv hl2/hl2_lv.vpk
    game+mod hl2/hl2_sound_vo_english.vpk
    game+mod hl2/hl2_pak.vpk
    game |all_source_engine_paths|hl2/hl2_textures.vpk
    game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
    game |all_source_engine_paths|hl2/hl2_misc.vpk
    platform |all_source_engine_paths|platform/platform_misc.vpk

    mod+mod_write+default_write_path |gameinfo_path|.

    game+game_write hl2

    gamebin hl2/bin

    game |all_source_engine_paths|hl2
    platform |all_source_engine_paths|platform
    }
    }
    }

    I haven’t played through the whole mod for a couple of months, so I don’t know if the two’crash-points’ still exist (Sorry). I’ll re-post when I do.

    1. OK, so much for expertise…I ran City 7 today, using the 243730 GameInfo file I implanted yesterday, and it couldn’t load the Library Client. A big WTF? So I used the 215/211 GameInfo fix found with the download and made it through two of the former crashes I experienced before, but I sailed right through.

      This is an all-time favorite mod of mine…so download it…play it…and enjoy!!!

      My sincere apologies to anyone I might have misguided with my previous post and to you, Phillip, for anything — whatsoever.

      Carl

      1. Now I’m on map shuter_st_f, where the last place you go in to is the Hospital weapon-stripping entry. In the past the weapons are stripped, but you do /did wind up with a Super-Phys-Gun. Now, that doesn’t happen. The gun is on the floor, but it has lost all its sparkle and there is no way to pick it up.

        I will try the App 220 GameInfo and see if that cures it, since that’s the way it was, originally.

        All in all, though, it seems to play better than ever and the detail is so much sharper.

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