Pay attention – things are more complex than they might first appear. Intrigue, subterfuge, and mystery predominate. An ancient machine tainted with human technology, guarded by a vicious pack of Nihilanthi aliens. There are few answers, but many questions. Will they ever be resolved?
You don’t know much at the beginning.
You can’t remember anything from your previous life or how you came into this cage of glass in which you have been living several weeks and in which these scientists have performed cruel experiments on you.
But what you know is: you want to get out and pay them back!
Your friend and fellow scientist, Bob, is missing. Rumour has it that he fled the country after selling company secrets, but you know he would never do such a thing.
Last time you saw him he was talking of “nearly exposing the administrators’ malpractice” and “preventing an accident that could destroy this world”. He wasn’t very specific about anything but he seemed sincere.”
Originally, ETC stood for Earthquake Test Centre, but now that’s been forgotten.
All that matters is that you find yourself in a BM-style base with aliens and army trying to kill you.
It’s clear that you need to find a way out.
In fact, there’s a working portal, if only you could reach it!
After proving your skill and cunning by escaping the Black Mesa complex alive, you have been called on by a shadowy organisation – the Alien Counter-Insurgency Bureau – to help protect mankind from the threat posed by Xen.
Tonight, the A.C.I.B. has need of your special abilities to counter a new threat to civilisation. You have been given a rendez-vous in the warehouse district of the city to receive your mission briefing.
This is the continuation of DAV Train.
After reaching the Osprey you think that you are safe and going home but you don’t realize that you are being follow by an Apache helicopter.
Eventually he damages your Osprey and you crash, finding yourself on the run again…
This maps tries to bring a different ending for the Half-Life game when you reject the offer of the G-Man.
After you decline the G-Man offer he arrests you and puts you on a train to be transported to a base where your memory will be erased and converted to a cooperative member. In the middle of the journey you will be transferred to an Osprey to conclude the transfer to that base. It is here that the maps take place.
When you arrived, something happens and you hear some aliens and a battle going on. You realize that the aliens invaded this facility too. You manage to escape using the distraction of your guard and now you have to get to the Osprey so you can escape..
Author’s Notes: “My first Half-Life levels. Your mission is to blow up the power generators located in the underground of the complex.
To accomplish that you first need to gain access to the only entrance available to the underground of the complex located on the top floors of the complex. You will need do pick up some access cards and discover how to pass some doors to accomplish the objective.
In these levels Scientists are neutral and Barneys are ENEMIES!”
You start as a worker on a fuel line, fixing some pipes, working on some kinks; you know that type of stuff. When the next thing you know, a rival company has hired a small ‘faction’ of troops to come in and collect the data from the mainframe(s). Your objective is to stop them using whatever means necessary! Even if it means destroying the mainframe! You can’t let this data leak!