A few maps, where you are part of a small platoon of Civil Protection, whose task is to clear the streets of rebels and zombies.
This file has been updated.
You play in a room with Barney, Dog, Alyx, Father Grigori, a vortigaunt, a few citizens and the G-man. The room is just a box with a large image of Dr. Breen on the wall and a bunch of zombie trying to kill everything.
Another slow day at work… been slow all week now… so you decided to go home early. But as soon as you start to leave, the Combine start to break in. Entering the bosses office, you arm yourself with a pistol, and try to kill every combine you can, but they were coming in overwhelming numbers. You chose to get the hell out of there ASAP, only to be injured during the process and to find yourself hiding in a sewer. You wake up, wondering what just happened. As you get up from a blood stained mattress, you find more of your friends already dead. Grabbing a crowbar, you work your way through the sewer to find help. In The Sewer, you play the role of Malcolm, a rebel fighting for his life to get to safety.
After waking up in a dentist’s chair in the middle of nowhere there’s only one appropriate course of action to take: escape. This is the surreal dream-world of Insomnia. Will you survive this neverending night in the face of desperate refugees from more well-ordered realms of time and space? Or will you be trapped forever in the Red Room or perhaps the winding streets of Paranoia City?
Here is a Work In Progress that I have decided to post (I normally only post finished maps and mods) because it’s unlikely that this will be finished in the near future.
It features a simple prison setting, followed by a street setting. Expect some missing sections, but it still play okay.
Previously in The Citizen you had taken control of an important combine message relay, making the most of a failed mission to assassinate Dr Breen. It was located in a large conference building situated near a rebel safehouse – the Spare Time Cafe – from which your assault was originally launched.
The Evil normally maps for CS:S but decided to try his hand at some HL2. Th action takes place in a large Combine facility with plenty of walkways and huge drops.
There are possibly more Combine Elite Guards in these two shortish maps than in the whole of the Half-Life series. No, really, I’m serious.
Not for the faint hearted
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