This is the Site Related category

Articles related to the site itself. New features, updated old ones, plans ideas etc.

Many may have related videos as well, which can be viewed on the RTSL YouTube channel.

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New Game Giveaway Page

I have just created a new page about the game giveaways I will be doing.

All “events” that RTSL users can win games are designed to increase participation on the site.

This post is just to let you know about the new page.

I will add an overview to the ABOUT this weekend.

Full details of the events are on the page, so go check it out!

GAME GIVEAWAYS


6th October 2017 No Comments

Now Running on a Dedicated Server

I am very pleased to announce that RTSL is now running on a dedicated server. That means, for those that don’t know, I pay to rent a whole computer in a server farm and that whole machine is mine. This should mean the site is very fast.

I have only really done 5% of the work and would like to thank Mazur for the other 95%!

Over the coming weeks, I’ll be improving the site, fixing, 404s, reinstalling the Contact and Submit pages, along with lots of small changes to layout and pages.

Registration emails should arrive much sooner as well.

If you see any issues with the site, please don’t hesitate to let me know.
It’s more expensive to run the site this way but I believe it’s worth it.

I’ll be starting a donation drive to cover the hosting costs from November.

So, that’s it. Enjoy the site and remember: FINISHING HALF-LIFE IS JUST THE BEGINNING!


24th September 2017 6 Comments

The RTSL Twitter Series

Some readers may have noticed that I have started to tweet a lot more than I used to. It doesn’t take that long and I feel it always helped to promote the site via social media. Different platforms work well for different projects. For example, I spend more time posting on Facebook for my squash persona than Twitter. In the case of RTSL, Twitter seems the best choice.

Now, I know not all of you use Twitter but it is possible to view the tweets (the name of each message posted) even if you don’t have an account – so I don’t feel as though I am limiting access.

The more follows a project can get across various platforms, the more potential visitors to the site and therefore potential usage, including downloads and reviews of maps and mods.

For those interested, there is a screenshot of my analytics page at the bottom of this post, showing the increase in statistics. You will see that at the time of posting the account has achieved 380.3K impressions over this 28 day period and on average earned 13.6K impressions per day (An impression is counted as each time a tweet was viewed).

Of course that trend might not continue but I have certainly picked up quite a few new followers.

In addition to the normal posting of updates, message and general items, I have started 6 daily (although, if I get really busy that may change) tweet series. Each has its own hashtag, meaning it’s easy to find all the tweets related to that series. There is also a weekly series and an occasional one.

Here are the details of each series.


15th September 2017 1 Comment

Third 50-Hour Mapping Challenge Starts This Friday

Firstly, allow me to apologise for the late reminder. The dates were published weeks ago but I know that people don’t always pay attention and mark them in their diary or tell their secretary.

So, anyway, this Friday at 10pm Central European Summer Time, the third 50-Hour Mapping Challenge starts.

Full details will be announced in a post which will have all the details.

The judges and I are really excited about this theme and I would have loved to have a tease countdown but couldn’t think of a good way to do it.

Yes, the image is a clue and either it’s really obvious, in which case I apologise or it’s so obscure to be worthless and again, I apologise.

Here is the countdown timer for the start of the challenge.


6th September 2017 16 Comments

Monthly Review Giveaway

As I was laying in bed this morning, trying to go back to sleep but knowing I couldn’t, I had this idea.

At the beginning of each month, I will randomly select one review posted in the previous month and send the author a free Steam game.

The game won’t be AAA and it might not be very good but it’s free!

The winner will NOT be able to select the game and if they have it already or don’t want it then they can pass it on t a friend.

My thinking behind this is NOT to encourage people to write reviews because they think they might win a game but to say thank you for supporting the site.

The community and reviews set this website apart from other websites. Imagine I simply had a list of download links instead of what we have. I don’t think it would be very friendly and inviting website to visit.

The winner will be chosen using the Recommendation Wall page, which is currently partially broken, but will be fixed soon. This means that a review MUST use a Recommendation Image. This also means that this giveaway is only open to registered members of RTSL.

I will announce each winner in the monthly General Chat of the following month. So, the winner for August 2017, will be announced in the September 2017 General Chat and Twitter.

I have plenty of games to giveaway, but if you have spare ones you want to donate, please email me the details and any credit you want.

As always, if you have any questions, comments, suggestions or complaints, just let me know.


1st September 2017 2 Comments

50-Hour Mapping Challenge – CromulentVille

Hello and welcome to the second 50-Hour Mapping Challenge – CromulentVille.

Below are the details.

PLEASE READ THEM CAREFULLY.

As always, if you have any questions, you can either post a comment or if you require a private reply, send Phillip an email: [email protected]

Theme Details

Your task is to create a perfectly cromulent map.

Is your map silly? Absurd? Weird? Hilarious, crazy, or a complete joke? Great! These are all cromulent maps and they’re exactly what we’re looking for.

Use this opportunity to embiggen your creativity.

If your map leaves players saying, “WTF did I just play?” – perfect!

Make players laugh, make them cry – but make them FEEL something. You have 50 hours!

GOOD LUCK!


7th July 2017 12 Comments

The Future of RTSL Hosting

A couple of days ago I work up to find the site offline.

It’s a horrible feeling, especially if you don’t have time to fix it before leaving for work or worse, having to wait for somebody to do something before you can do something else.

This fairly brief post will explain the result of that outage.


3rd June 2017 4 Comments

Autumn 2016 12-Hour Playathon Stream

Back in May, I did a 12-Hour Plaython, where I stream for 12 hours non-stop.

Well, you guessed it, I’m going to do it again!

Starting at 12pm Central European Time on Saturday 19th November 2016, I will be streaming for 12 hours straight – besides the occasional toilet break of course.

Last time, I just played HL games and mods but this time I think I will broaden my horizons!

I am open to any suggestions you have but I can’t guarantee I will play everything suggested, not least because I probably won’t own the game.

This coming weekend, I will be streaming a special “Box opening” event, where I open one of my basement boxes full of games and perhaps we can choose some of those.

I will still play mods if that’s what viewers want.

Last year, I streamed on my Twitch channel but this year it will be on the RTSL YouTube channel, so make sure you have booked marked that page.

Obviously, I’ll be posting on Twitter nearer the time and during the event.

I was lucky enough to be able to give 12 games away last year but I don’t know if I will be able to do it this year. If you have a game you would like to donate, please contact me.

Finally, if you have never watched a stream before and think it sounds stupid to watch another person play a game, please keep an open mind. The chat during the stream is almost as much fun as watching me make an idiot of myself and we generally have a lot of fun.

If you have any questions, please ask.

I hope to see you there.


11th November 2016 6 Comments

HalloweenVilleThree Mapping Challenge

Well, this is unexpected, ay?

I got an email from somebody about mapping challenges and was a little brusque in my reply and then a couple of days ago somebody else asked about another HalloweenVille Mapping Challenge. I said “NO!”, but then I was thinking it’s not too hard to run a challenge.

I am sure you would have liked more notice, but I’ll understand if you are all busy.

Theme Details

I want modders to create a map that scares players. Simple jumpscares will not do. Atmosphere and build-up are what is needed, along with a suitable setting.

There MUST still be combat and/or puzzle solving. Simply making a scary scene is not acceptable for this challenge.

Deadline

The deadline for submitting maps is:

Monday 31st October 10pm GMT

That’s 20 days, with 3 full weekends.

General Advice

DO NOT GET TOO AMBITIOUS. If you can’t build it in 2 weekends then think smaller.

Something is bound to delay your progress. Leave time for testing, bug fixing and polishing!

Testing

Please get somebody to test the map before submitting.

Prizes

I’m not sure yet if there will be prizes.

Judging Criteria

The winner will be chosen by a readers vote lasting 10 days after the release of the mod.

General Rules
  • Maximum two maps per mapper per entry.
  • The map must be original and not have been released publicly before.
  • The map must run in system with only Ep2 installed
  • By entering the competition you grant PlanetPhillip.Com and RunThinkShootLive.Com the right to release the map as part of the HalloweenVille Three Mod.
  • Maps must not appear on ANY other website before the release and for one month after the release of the mod.
  • No assets from retail games other than HL2, HL2: Ep1 or HL2: Ep2 are allowed.
  • Other assets are allowed with written permission from their original authors, which MUST be included in the entry.
  • Phillip’s decision is final and no correspondence will be entered into about it.
  • The map MUST have a proper name.
  • The map MUST have a proper filename: MapName_hvt.bsp
  • All entries must be sent to: [email protected] no later than the deadline.
Final Thoughts

Get the basic concept working before polishing the visuals. Being almost totally dark is not the only way to make things scary.

I will do my best to release the mod on the weekend after the Monday deadline.


10th October 2016 26 Comments

I’m Taking a Partial Sabbatical

Hi Everybody,

I have some surprising news.

Over the last few years I have felt increasing pressure running the site. Remember, in various forms, I have been running the site for almost exactly 13 years. That’s a long time. During that time I have spent thousands of hours working on it. I feel that I’ve done a pretty good job at promoting SP maps and mods.

Recently, it has felt more like a burden than a hobby. Every weekend is planned around streams and work that needs to be done on the site. Every week day, most my free time is spent doing something related to the site.

I need a rest. A proper rest. Not just a few weeks. Even during my “holiday” I felt obligated to check in and see what’s happening. That’s wrong.

I heard something on The Goldberg’s last night. Somebody said “I just wanna ride my bike and play video games”. And that’s exactly how I feel. It’s time for me to be a consumer not a creator.

I feel that I have been trying to promote SP Half-Life stuff alone, of course I haven’t, but that’s just how it feels. I have tried so many different projects, initiatives, ideas and events. Some have been mildly succesful, others failures, but at least I tried.

One of the reasons I renamed the site from Planetphillip to RunThinkShootLive was because I wanted more community involvement. Something more like LambdaGeneration, but that takes a lot of work and it never really had the effect I had hoped for.

The new RTSL Discord server has brought with it yet more hassle.

I have been thinking about closing the site for a few years now and over the past few months that feeling has become stronger.

Unlike last time, which was a reaction to a big problem with ModDB, I will be giving people and myself time to transition.


2nd September 2016 103 Comments