I’ll be honest and say I wanted to fix the dates for the whole year in January and release them but as it turned out, it was better not to due to the addition of the new 50-Hour format.
Below are the dates of the remaining mapping challenges in 2017.
I do not envisage changing them but I will be open to the possibility.
YAY! Finally, got this agreed. Initially, I was going to be working with the Crowbar Collective but cancelled at the last minute and now I’ll be running this alone. Like all other mapping challenges, this one WILL have a theme but unlike all other mapping challenges, it will be for Black Mesa (obviously!).
I have also added another week to this challenge to help with modders new to the BM set up. I actually wish I had finalised these dates sooner and could have give modders even more time to get comfortable with the engine etc – sorry.
With the last two 50-hour challenges having over 20 entry maps each, it would be crazy not to do at least one more. As for the previous two challenges, the theme will be open enough to fit 50 hours of creation time. Think of these challenges as more experimental gameplay styles than traditional HL2 releases.
Challenge 4 of The Hammer CUp will be 19 days and have a theme that requires entrants to balance design, polish and gameplay.
Challenge 5 of the Hammer Cup will be a special theme and has an extra week.
Another 50-hour challenge to finish the year. And no, it won’t be XmasVille or SantaVille, or RudolphVille – in fact it WILL NOT be related to Christmas at all.
As I said, I wish I had set and announced these dates earlier, especially the Black Mesa one, but I didn’t, so sorry. Here’s hoping for a spectacular release of SP maps between now and the end of the year!
15th July 2017 7 Comments