Have I mentioned it’s my birthday this month? Well, it is. One year older, one revolution around the Sun. Another 365 days gone. Used. Wasted? Experienced? Valued? Who knows.
What I can tell you is that since I heard Maggot Brain on House, M.D., there hasn’t been many days go by where I haven’t listened to it at least once.
For those that like Psychedelic Rock, here it is:
As you probably know, the site is now running on its own dedicated server. The site should be faster, at least it is for me. It’s also more expensive but I feel it’s worth it. A HUGE thanks to Mazur for setting it all up and continued help in configuring it. There is absolutely NO WAY I could have done it myself. Now that the move has been completed, I have begun updating some of the pages. You probably won’t notice anything big, but it makes the site better.
The Contact page is back and I have already begun getting spam, but okay, that’s the price you pay for making it easier to contact me. The submit page may also return.
I’ve also decided that I probably won’t be adding many videos. I feel the time is better spent elsewhere on the site. I will still do the occasional livestream but not many.
I am very pleased to announce that RTSL is now running on a dedicated server. That means, for those that don’t know, I pay to rent a whole computer in a server farm and that whole machine is mine. This should mean the site is very fast.
I have only really done 5% of the work and would like to thank Mazur for the other 95%!
Over the coming weeks, I’ll be improving the site, fixing, 404s, reinstalling the Contact and Submit pages, along with lots of small changes to layout and pages.
Registration emails should arrive much sooner as well.
If you see any issues with the site, please don’t hesitate to let me know.
It’s more expensive to run the site this way but I believe it’s worth it.
I’ll be starting a donation drive to cover the hosting costs from November.
So, that’s it. Enjoy the site and remember: FINISHING HALF-LIFE IS JUST THE BEGINNING!
Well, for last month’s Classic of the Month I took a break from the usual and played a Half-Life 2 mod: the excellent Research and Development. This month, I can’t really say it’s back to the “usual” – but it will be a Half-Life mod.
This weekend it’s the polarizing Halfquake Amen. Love it or hate it (which I tend toward), but I would definitely call it a classic. But to ease our collective pain, I’ll be doing a surprise game giveaway to a viewer during the ‘patience’ chapter (which requires a 20-minute wait…).
I’ll be streaming Sunday at 9am Eastern US Time (2pm in the UK, 3pm Central Europe). Come watch me suffer.
Some readers may have noticed that I have started to tweet a lot more than I used to. It doesn’t take that long and I feel it always helped to promote the site via social media. Different platforms work well for different projects. For example, I spend more time posting on Facebook for my squash persona than Twitter. In the case of RTSL, Twitter seems the best choice.
Now, I know not all of you use Twitter but it is possible to view the tweets (the name of each message posted) even if you don’t have an account – so I don’t feel as though I am limiting access.
The more follows a project can get across various platforms, the more potential visitors to the site and therefore potential usage, including downloads and reviews of maps and mods.
For those interested, there is a screenshot of my analytics page at the bottom of this post, showing the increase in statistics. You will see that at the time of posting the account has achieved 380.3K impressions over this 28 day period and on average earned 13.6K impressions per day (An impression is counted as each time a tweet was viewed).
Of course that trend might not continue but I have certainly picked up quite a few new followers.
In addition to the normal posting of updates, message and general items, I have started 6 daily (although, if I get really busy that may change) tweet series. Each has its own hashtag, meaning it’s easy to find all the tweets related to that series. There is also a weekly series and an occasional one.
I am very pleased to announce that the prize fund for The Hammer Cup 2017 will be a minimum of $850. Thanks go to my Patreon supporters and everybody who donated at various times including my livestream fund raisers.
I’d like to stress that it is possible that it could increase between now and the end of the year. If or when that happens, I will add extra prizes.
The prize structure is as follows:
Special 1: $50
Special 2: $25
Details of the Special prizes will be released after the event has finished.
You will notice that the prizes double as you go up.
All prizes will be paid via PayPal and no substitution is possible. All amounts are in US Dollars.
Challenge 4: 20th September to 9th October (19 Days)
Challenge 5: 8th November to 4th December (26 days)
Full details are announced at 11am Central European (Summer) Time of the day the challenge starts.
Hello and welcome to the third 50-Hour Mapping Challenge – Epistle3Ville.
Below are the details.
PLEASE READ THEM CAREFULLY.
As always, if you have any questions, you can either post a comment or if you require a private reply, send Phillip an email: [email protected]
For this 50-hour challenge, we would like you to create a map that has been inspired by Marc Laidlaw’s recent Epistle 3 blog post, subsequent fan art based on that piece of writing or any other Episode 3 or Half-Life 3 fan art or concept art. If you use any art as direct inspiration, please link to it in your entry’s readme.txt file.
You only have 50 hours, so what we’re looking for is just a tiny slice of what you think Episode 3 could have included. Maybe there’s a setpiece that you’d love to see in-game, or a specific combat situation you imagined while reading Epistle 3. Did you see some fan art and say “wouldn’t it be cool if…”? This is your chance!
The main point is that what you make must be inspired by the Ep3/HL3 theme AND be recognisable as such. You can’t just say something inspired you but it’s not obvious how it connects to Episode 3.
This theme is perhaps open to interpretation more than other themes, so if you have ANY questions, doubts etc, do not hesitate to ask for clarification.