This is the HL2-EP2 Mods category

Half-Life 2: Episode Two mods. These are generally installed by copying a folder to your SourceMods folder, within your Steam Installation. These mods can not use MapTap.

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Hard!Ville AKA HardVille

for Half-Life 2: Episode Two

UPDATE: A late entry was received and has been included in a patch and an updated file. It will not be entered into the voting system.

This Ville contains 6 entries, each with varying degrees of design quality, visuals and polish.

The theme was designed to encourage difficult gameplay and challenging scenarios.

You decide if the entrants achieved this.

1
2
4
2

Total Downloads: 66215th December 2016
58 Comments and 9 recommendations, 4 say "Play It Later"

Fast Detect

for Half-Life 2: Episode Two

The experimental graphic story Fast Detect takes place in the post-apocalyptic Half-Life 2 universe and is shown from the artist’s special point of view.

Play your way through a variety of amazing settings until your reach the Nuclear Missiles.

Explore detailed and beautifully crafted locations with some hidden surprises along the way.

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1
1
1

Total Downloads: 4971st November 2016
36 Comments and 5 recommendations, most haven't enjoyed it

Precinct 17

for Half-Life 2: Episode Two

“Barney has been abducted from a rebel surveillance post overlooking the infamous Precinct 17, a former police station repurposed by the Combine.

It’s up to Gordon Freeman to find out what happened to his friend.”

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12
5

Total Downloads: 1,58523rd October 2016
24 Comments and 18 recommendations, most say "Play It Now!"

Hunt Down The Freeman Demo

for Half-Life 2: Episode Two

“THE SHADOW OF BLACK MESA, A SURVIVOR OF THE SEVEN HOUR WAR, MITCHELL HAS WAITED 20 YEARS FOR REVENGE. NOW HIS TIME HAS COME!”

“Mitchell was a marine tasked on a mission in Black Mesa. During the mission, his squad was wiped out by Gordon Freeman.

Mitchell, being the only survivor, later wakes up in a military hospital during the Seven Hour War.

He thought it was the end of it all, but it was only the beginning”

3
1
1
2

Total Downloads: 5707th September 2016
15 Comments and 7 recommendations, most haven't enjoyed it

AnyVilleVille

for Half-Life 2: Episode Two

Welcome to the fifth and final challenge from The Hammer Cup 2016, which has a Grand Prize of a NECA Gravity Gun, plus other prizes for second and third places.

This mod contains 10 entries, each with their own style and setting.

For this challenge, entrants were allowed to use ANY previous Ville theme, except one of the previous four from The Hammer Cup 2016.

5
6

Total Downloads: 1,91930th July 2016
47 Comments and 11 recommendations, most say "Play It Now!"

TrapVille

for Half-Life 2: Episode Two

TrapVille AKA AdmiralAckbarVille

Welcome to the fourth challenge from The Hammer Cup 2016, which has a Grand Prize of a NECA Gravity Gun, plus other prizes for second and third places.

This mod contains 9 entries, each with their own style and setting.

The theme for this challenge was a trap. The player could be the one setting it or caught in it.

3
5
3
1

Total Downloads: 1,36310th June 2016
80 Comments and 12 recommendations, 5 say "Play It Later"

BacktrackVille

for Half-Life 2: Episode Two

Welcome to the third challenge from The Hammer Cup 2016, which has a Grand Prize of a NECA Gravity Gun, plus other prizes for second and third places.

This challenge contains 12 entries all with the idea of a “backtracking” as the main theme.

One of the staple events in video games is the backtrack sequence. A part of the game where you retrace your steps in the exact location but this time something has changed.

The change can be due to new enemies, a violent explosion, time travel, new vehicles etc.

We would like you to create a map where the player interacts with an area and then has to backtrack through the same area, but the area must have changed.

The reason for the change and the exact change is entirely up to you.

2
7
2
1

Total Downloads: 1,71530th April 2016
76 Comments and 12 recommendations, most say "Play It Later"