This is the Half-Life 2: Ep2 category

Single player maps and mods for Half-Life 2: Episode Two

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TeleportVille

for Half-Life 2: Episode Two

This mod features 15 individually created entries to play, each using the idea of teleporting.

They are set in a variety of locations and feature new gameplay ideas.

Get ready to be transported to places you never imagined!

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Total Downloads: 92829th October 2017
35 Comments and 9 recommendations, most say "Play It Now!"

Street Hazard

for Half-Life 2: Episode Two

“You are one of the last surviving rebels in a war-torn city after a prolonged combat against the Combine during the Uprising. The main Citadel has been destroyed giving the Resistance a high ground in the battle while leaving the Combine forces disorganised without proper communications.

Because of this as well as the rebels’ persistent resistance the losing Combine had decided to use their last resort, the headcrab shell bombardment, consequently abandoning the plans of regaining control over that area and instead causing a zombie outbreak. This counter measure has caused almost the whole population of the city to turn into zombies including a considerable number of Combine Soldiers, as well. Right now there are still some small isolated Combine squads remaining in the region.

Since the shelling, you have been staying alone in an abandoned and half destroyed house for a short time. Though at this moment, having no other survivors to assist you and the zombies closing in, you have decided that it’s finally time to try and escape from the zombie filled city and find a new and better place to live in. You grab your only firearm, the shotgun, with the little ammo you have left and set forth through the hazards on the streets.”

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Total Downloads: 74922nd October 2017
24 Comments and 8 recommendations, most really enjoyed it!

Dark Interval: Part 1

for Half-Life 2: Episode Two

“Dark Interval is a mod project that aims at restoring certain parts of older drafts of Half-Life 2 – namely, various original locations, characters and plot points that didn’t make it to the retail version.

This mod is intended to provide a complete game experience; rather than restoring disparate bits and pieces, the team instead aims at building a complete and stylistically coherent world by drawing inspiration from many original concepts and drafts provided by Valve in their book Raising the Bar.

This naturally involves filling some blanks and discarding some failed or played out designs. Dark Interval doesn’t include original levels found in the “leaked” version of Half-Life 2, and instead features brand new maps which were built from the ground up – it was decided that this was the only way to make them both stand out and be actually modern and not just modernised fix-ups.”

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Total Downloads: 61721st October 2017
47 Comments and 6 recommendations, most really enjoyed it!

Entropy Zero

for Half-Life 2: Episode Two

Be the bad guy in this modification for Half-Life 2 : Episode 2 and step into the boots of a stranded Metrocop, left for dead in the abandoned City 10.

Experience a time before the fall of City 17 – 11 months before the deployment of Gordon Freeman.

Bring the brutality and chaos of the Combine regime to the hidden rebel sanctuary of City 10. Endure the bitter cold as you fight your way through rebel shanties, infested tunnels and subway systems.

Survive the Combine plague, and reclaim the Combine stronghold known as ‘Pillar 10’.

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Total Downloads: 83611th October 2017
39 Comments and 9 recommendations, most really enjoyed it!

Enslavement of Vortigaunts Demo

for Half-Life 2: Episode Two

Soon after the 7-Hour War, with Humanity defeated a survivors join the nascent rebellion.

After escaping Nihilanth’s control, Vortigaunts are forming the alliance with rebels, hoping to defeat the common enemy and return back home.

As a player, you’ll play a role of the man who survived the war and join the rebellion and prevent Alliance from completely conquering Earth.


Total Downloads: 3748th October 2017
12 Comments

Deadlock

for Half-Life 2: Episode Two

“A few days ago, you received a letter from the Civil Protection : you’ll be relocated.

Today is the day. You’re at the trainstation to move on City 17.

However, there’s something wrong with this place…”

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Total Downloads: 9557th October 2017
23 Comments and 5 recommendations, most really enjoyed it!

Epistle3Ville

for Half-Life 2: Episode Two

Epistle3Ville is the third 50-hour mapping challenge.

It contains 10 official entries and one bonus map.

The focus of this theme was to create a map inspired in some way by Marc Laidlaw’s Epistle 3 blog post as well as any Ep3 details.

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Total Downloads: 2,39316th September 2017
41 Comments and 13 recommendations, most say "Play It Later"

Quiet Rehabilitation

for Half-Life 2: Episode Two

Localised on the other side of the Coast, the Combine used to run one among other abandoned sections of the block cells as an area to detain citizens who were determined to be a threat to the Combine action.

Later on, these cell blocks were left behind, including countless prisoners and citizens who tried to escape by their own through vents, old offices, maintenance facilities and sewers.

You’ll find yourself stuck in one of those old cells on another side of sector A5 at Nova Prospekt. Be sure to acquire any kind of weaponry and supplies during your escape route, because you’re not alone on this mission.

Many unauthorised and unidentified creatures are wandering around the place. Watch your corners and try not to make any huge noises, you might attract those strange things to hunt you down. Or even worse: the Combine itself.

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Total Downloads: 82931st August 2017
19 Comments and 9 recommendations, most really enjoyed it!