Beacon

for Black Mesa

“A teleporter mishap deposited Gordon deep within Black Mesa’s engineering levels.

Unfortunately the high powered machinery was acting as homing beacon for incoming vortigants.

Can Gordon find another teleporter before it’s too late?”

Author’s Note

I built this as an ‘unoffical’ entry to the MinimalismVille mapping challenge run on RunThinkShootLive.com. The challenge was only open to HL2 maps but I thought I’d make one in Black Mesa as a bit for fun. All general rules were followed (except building it for HL2) and it was constructed in 2 days. Building something in such a short time frame was extremely challenging. I was probably too ambitous and the map is very rough (I skipped cubemaps completely).

For the minimalism theme I’ve tried to build an old school brush based map, with minimal props and models, only one gun and only one type of npc.

About

MinimalismVille was a 50-hour mapping challenge. The focus of this theme was to use a little as possible. The mapper decided what was “little”. It was only open to Half-Life 2: Episode Two maps, that is why this is an unofficial entry. In addition to this unofficial entry, Five Zero – Stone Temple for Half-Life was also entered.

Basic Details
  • Title: Beacon
  • Filename: bm-sp-beacon.7z
  • Size : 1.76MB
  • Author: JamaicanDave
  • Date Released: 26 May 2017
Gauge Users

Currently, Gauge does not operate with Black Mesa releases.

Download Options

Download to your HDD [1.76MB]

Manual Installation Instructions

If you require more help, please visit the Technical Help page.

  • Copy bm_beacon_miniv.bsp into the …\Steam\SteamApps\common\Black Mesa\bms\maps folder
  • Copy bm_beacon_miniv.ain into the …\Steam\SteamApps\common\Black Mesa\bms\maps\graphs folder.
  • Launch Black Mesa
  • Open the console and type map bm_beacon_miniv and now press ENTER.

Videos

Screenshots

WARNING: The screenshots contain spoilers.

1024 x 576

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

1366 x 768

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

1600 x 900

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

4 recommendations, average score: 5 (out of 5), standard deviation: 0 (what's that?)
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Meta Review Data
Statistics based on 2 comment(s) with meta review data.

Installed:
Using Gauge: 0 Users
Manually: 2 Users

Time Taken:
Average: 0 Hours, 14 Mins
Shortest: 0 Hours, 12 Mins by PlanetPhillip
Longest: 0 Hours, 15 Mins by DjReplica
Total Time Played: 0 Hours, 27 Mins
Jump to a review
Phillip says Play It!Play It Now!Play It Now!Play It Now!

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8 Comments

  1. Phillip says Play It!

    It’s always nice to play Black Mesa maps as there aren’t that many of them around. This one has a very depressing and grunge feel to it, mainly because of the textures but also slightly due to the layout.

    It seems fairly believable but I would have liked to see the central column as some sort of energy conduit with glass showing plasma or something.

    What’s more important though is the combat and the layout works really well in that regard. You get attacked from all sides and angles but there are still places to hide or at least wait.

    I would have liked to have seen less grouping of enemies, but of course if they move and follow you around then that might be hard to stop.

    All in all, I enjoyed it, but as with Black Star, a Half-Life mod I was recently playing, the textures have a significant effect on the mood and ambience of the map and as a standalone map it could leave you with a negative feeling.

    I say play it, but play on a harder difficulty than normal because the layout deserves it.

  2. Play It Now!

    I quite enjoyed this. Its nice to see people mapping for Black Mesa as its the closes thing to a sequel we have right now.

    It follows the theme very well, in my opinion. The layout is simple and with one enemy and one weapon, it is pretty minimalistic in that regard.

    Gameplay is simple as well, defeat the slaves before they defeat you. Simple does not mean easy or boring.

  3. Play It Now!

    It’s nice to see again maps for BM.
    And yes, it’s map on theme Minimalism.
    Uh. So can you make competition for Black Mesa?
    Mappers should make map for black mesa on diffirent themes.
    So. Map is really cool

  4. I hadn’t realized as I watched the video first but if the player is meant to be Gordon then why are your player’s hand models like a HECU uniform and the HUD green? These aren’t there by default so I’d suppose the author deliberately changed them.

    1. JamaicanDave

      It’s because Phillip has the Hazard Course After Disaster map pack installed. In that you play a HECU. It replaces the view model hands, HUD colour and various other things. Unfortunately the mod authors haven’t set it up properly and these changes seem to affect everything you play in Black Mesa.

      Personally I think if your going to create a map or mod that changes vanilla assets and settings you better be damned sure it reverts back to normal once the player finishes. It’s one of the reasons I haven’t installed, let alone played After Disaster.

      1. I am shocked. I will delete my local Black Mesa files and start again.

        1. It’s ok. I knew there was also that mod left over but didn’t think the two would overlap.

  5. Play It Now!

    Very solid unofficial entry, it definitely screams minimalism at you. However to call it a little nitpicky, i’d give it a 10/10 if the predictability was combined with unconventional introductions of the areas that the player could plan his tactics, because after a while the shooting and cover do become boring, however because it was that short of a entry, i didn’t had a strong feeling for it becoming repetitive.

    I did like the different transitional forms of acceding through the level and the little atmospheric feeling, most of the entry had logically uphold areas that serve a purpose with the exception of the vent, which looked like it was pretty much there to make it diverse but very unfitting for a realism scenario, as the entrance didn’t had props or decals to signify the existence.

    Difficulty curve seems to be a constant of just 2-3 enemies to deal in a parallel, nothing too difficult, even on hard difficulty i didn’t take any hits.

    However to put this aside, very empirical entry.

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