Aurora: Reinstated

for Half-Life 2: Episode Two

Play as Adrian Shephard, who has been reinstated in the arctic base, where Dr. Judith Mossman is transmitting from in Half-Life 2: Episode Two.

Explore the base and see if you can reach the helicopter.

Good luck and expect fierce resistance.

Basic Details
  • Title: Aurora: Reinstated
  • Filename: hl2-ep2-sp-aurora-reinstated.7z
  • Size : 29.80MB
  • Author: Emil Glans AKA SickoX
  • Date Released: 10 March 2017

Download Options

Download to your HDD [29.80MB]
You can still use it with Gauge once you have downloaded it.

Manual Installation Instructions

If you require more help, please visit the Technical Help page.

  • Copy the aurora folder into your …\Steam\SteamApps\common\sourcemods\ folder.
  • Start or restart Steam
  • Aurora: Reinstated should now be listed in your Library.

Videos

Screenshots

WARNING: The screenshots contain spoilers.

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Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

4 recommendations, average score: 3.25 (out of 5), standard deviation: 0.19 (what's that?)
Total Downloads
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    Overall
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Meta Review Data
Statistics based on 4 comment(s) with meta review data.

Installed:
Using Gauge: 0 Users
Manually: 4 Users

Time Taken:
Average: 0 Hours, 20 Mins
Shortest: 0 Hours, 15 Mins by 1upD
Longest: 0 Hours, 23 Mins by PlanetPhillip
Total Time Played: 1 Hours, 18 Mins
Jump to a review
Phillip says MaybePlay It LaterMaybe?Maybe?

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9 Comments

  1. Phillip says Maybe

    All in all, I quite enjoyed this release but as I mention in my blind playthrough, the colour palette is very dull and the whole feel of the mod lacks excitement.

    No particular area stood out as being special and there was a contrast between some nicely detailed areas and other empty, plain ones.

    I found the enemies often can straight at me and rarely did I feel under pressure.

    Getting the rocket launcher gave me the impression of an impending boss fight but I didn’t even use it.

    I managed to get out of the map in one place and suspect I could have in other places too.

    Overall, I feel that EMil didn’t get this tested enough, if at all, and was more focused on tre visual and layout elements of the mod and didn’t pay enough attention to the basic combat interactions.

    I say MAYBE as my recommendation. It’s certainly not bad, but it could have been much better.

  2. Play It Later

    I was pretty excited when I saw the description of Aurora: Reinstated. I thought it was another chance to tell a compelling story that reintroduces Adrian Shepherd as a protagonist. Many mods have tried, but so far I haven’t found any that succeeded.

    When I started the game, I was completely underwhelmed. There is absolutely nothing that indicates the player is intended to be Adrian Shepherd. Since I was still wearing an HEV suit without an explanation, I might as well assume that the player is still Gordon Freeman. The game begins by dropping the player into the map without any fanfare.

    Even though I was let down by the opening, I immediately could tell that the maps were built with a lot of attention to detail. The environment used a lot of interesting shapes and detail brushes. If I had one complaint about the visuals, it’s that most of the lighting was the same sort of warm tones. I’ll come back to that in a bit.

    What little story exposition is given to the player is shown through a scripted sequence; while crawling through a vent, I witnessed a squad of Combine soldiers firing on some rebels. This set up my expectations for combat well and was a good way to introduce tension into the map.

    The puzzles in the first map were put together well. The very first puzzle is a simple stacking puzzle with a vent and a single oil drum. That was a great start because it didn’t require me to think too much but it did force me to interact with the environment.

    Similarly, once you pick up the crowbar the map eases you into using it by allowing you to break into a small boarded off area for extra health.

    The second map went by pretty quickly. Combat encounters with the Combine were fairly standard but the map made good use of verticality. My favorite section was a tall chamber with multiple levels I had to descend down to meet the Combine charging up. I did really poorly because one of them snuck up the stairs closest to me and fired on me at close range.

    I was really excited for the third map, Surface. The way the map began with the dead hunter got me really excited about what I was going to find and it tied in with Episode 2 well. The arctic environment looked great and made good use of environmental effects.

    Using the same chopper from Episode 2 in such a fitting location was a nice touch as well. I was really looking forward to what was going to happen I thought I was going to have to defend the chopper from waves of enemies.

    Instead, the mod ended abruptly with a cut to the title. Just when it was getting really good, it was over. Ultimately, nothing in the mod told me I was Adrian Shepherd. Aside from the final scene, nothing told me that it was the arctic base either. The warm colors really threw me off. It was clearly a rebel base, but it could have been any other rebel base.

    The mod had great detailing and fantastic pacing. I can’t wait to play more maps by this author. The two things I’d want from a follow up to this map are more variety in the enemies and encounters and a stronger narrative focus. This mod was well made, but like others before, it failed to tell me what happened to Adrian.

  3. Maybe?
    The story:

    This game don’t have a “real” story. The first map, you spawn in a sort of corridor, and then you walk, you found weapon, you kill enemies, you follow the path… And then you found the helicopter and…. the end.
    Normally a game or a mod tell you a story.

    The mapping:

    The level design is a bit strange. Sometimes you are in huge places with lots of details. This is cool.
    Some other times, you are in big places with, no detail…
    The displacements are good. Except maybe in the surface, sometimes the cliff looks strange.
    And you can found a lots of way to go outside the map! This is the thing, when you test your map/ mod / game, you should do, check every piece of the map to found way to go outside.
    Again in “The surface” chapter, in the truck you have crate. You take them, you place them near the wall were the is this little watch tower, you can go outside… You should have placed fences with clips!

    The lightning:

    In games, light is the most important thing! In this mod, the light were too linear. Like in dev mod, when you create you map, you add a light entity, you give it a yellowish color and then you try your map. Then after uploading you games, you make the light looks more realistic, less linear. It’s really easy to do in Hammer! Did you do that? Because, for exemple, in the vent, there was just a simple model, with a simple light, you should have added a 50% to 0% fade.

    The sound:

    There was the sound of you fighting combine, there was some soundscape elements.
    However, most of the time there wasn’t any sound.
    You should have places soundscape to simulate engine in the background, because there were a lots of machinery, but any sound. Soundscape can help you making machinery sound. Why don’t you use them?
    And finally, no music in the battle moment.
    I can understand you didn’t want to add the hl2 soundtrack to your mod and you don’t know how to make good music so let’s skip that.

    The enemy:

    There were just combine, no hunters(thanks). The battle moments were really easy, the combine just try to come to you without hiding behind object or anything. That produce in a regroupements of combines were you launch a grenade or something like that and you are done.
    You should have worked with info_node_hint. It produce really good battle moment, when you learn to use them correctly.

    In conclusion:

    Continue like that, worked more on your map for the no-details area, play with light to make them more realistic. Go on the Valve developer Community and documents yourself, and then you’ll be a pretty good moder!

  4. Maybe?

    Should you play this mod? I don’t know. I really don’t know.

    First off, l was excited to play another mod that used the advanced Source engine from Episode 2, and had even more anticipation when l found it could be related to the official game’s storyline. As much as l hate to post negative reviews (let alone on my favourite games!), l have to say l wasn’t satisfied once l finished.

    I just fought my way through various Combine encounters to reach the helicopter. That’s it.
    I honestly expected more. Maybe add something interesting, like a glimpse of G-Man talking with Mossman behind a window, or the Borealis model itself. Nothing in the mod’s description, other than the location, matches with what is in the game.

    The only thing l liked about the mod is that some Combine do a flop whilst hurling from a grenade explosion. Funny, but it doesn’t change my mind.

    When l see a mod with some significant Half-Life 2 element (e.g. the title or the characters in the description), l expect either a closely-related, or even loosely-based story relating to the official games. This mod didn’t have a real story. Thus, this mod has not earned my best positive feedback. This could have been better.

  5. Heinz

    Ok, let me get this straight.

    First of all, this is only my opinion and not any disrespecting of other mappers, modders and their projects.
    Neither it is my intention to rate down anything, so that people are influenced by me, but
    I can’t understand why this mod gets a rating of maybe or play later and that “crap” of “DEFENDVILLE” gets carried to the sky like a hero.
    It made me a little bit angry and left me disappointed.
    Sorry but if I want to fight against hordes of chaos, I play Serious Sam or something like that.

    Now to Aurora-Mod:

    It was too short…what the author did in six weeks, some of the RTSL community’s mappers do a better job in two weeks, but
    I had fun playing this little piece of HL²-Universe, even it was only for 15 minutes, although it lacks of a story and exitement.

    1. Comparing contest mod and regular release is not really good idea, Defendville gets “play it now” mainly because it’s compared to other Contest mods, then all the maps are rated separately in most reviews.

      Also in the begining you are outraged by rating of others, but then you review it as Short and lacking of story and exitement, even saying that it could be done better in two weeks by some mappers.

      I don’t want to argue with you but from your text it sounds like “Maybe” would fit even your review

    2. @Heinz: To be fair, I gave Aurora a Play It Later review. That’s sort of like a 4/5 (or 4/6 if you count personal favorites) on RTSL. It’s not exactly like a 4/5 because it’s more qualitative than quantitative (the review is telling players to play it when they have time but not to go in with high expectations) but it isn’t a bad score either.

      I was kind of surprised that DefendVilleTwo received all Play It Now scores. I would have expected at least one Play It Later. I think it got that score because the best entries in the pack were very enjoyable. I don’t really understand your criticism comparing DefendVilleTwo to Serious Sam. Half-Life 2 featured a lot of moments where you have to defend an area; even if it didn’t, that wouldn’t make it a less interesting theme. The theme wasn’t chosen by the entrants anyways.

      DefendVilleTwo and Aurora are so different that I don’t really see any point of comparison. You should write a comment or a review for DefendVilleTwo, as it could help the entrants improve.

  6. Heinz

    Oh please wait,
    I don’t think DEFENDVILLE is totally crap.
    Technically, perhaps it is one of the best competitions, don’t really know.
    I compared the two releases on being fun to play or not, just for me!
    That is the reason why I wrote not to disrespect or downvote any work of others, just telling my opinion.
    No I won’t write a review for DV, because I don’t want to spend any more time on this.

    @Stanleyros
    I wasn’t outraged of the ratings, I was outraged, because the DV left me angry and disappointed.
    That is nobodys fault, because everybody has another taste.
    And you know, there’s no accounting for taste.

    PLEASE:
    Don’t get me wrong, I really like this site and its communtity and also the fact that the site is family friendly and nobody does insult others and so on…
    And English is not my mother language, so sometimes it is hard for me to explain what I think and feel.
    Pls don’t hurt me for that 😛

  7. ikar

    Very short mod: the author started to make it, but quickly lost interest, and quickly completed it… At least, he published it, did not throw it away, as do many other…

    Do not forget that the mod requires the installed Source SDK Base 2013 Singleplayer (however, the client by self will offer you to download it and install)

    For a long time did not come here to write something … although I regularly read and play mods, there were some very good contests. 🙂

    I’m still waiting when Phillip organizes a big project, and modders will make a big mod, during the year.

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