Antlion Outpost

for Half-Life 2

17th December 2004

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
About

Defend the outpost as long as possible! Can’t tell you anything else about this mod. It certainly doesn’t seem like my kind of gameplay style. If it’s yours then I hope you enjoy it!

Basic Details
  • Title: Antlion Outpost
  • Author: SzaFtO
Versions:

Screenshots

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Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
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10 Comments

  1. Nobody. Why do you want to know?

  2. Rennmniscant

    Do we have a link to a website or something? a basic plot outline?

  3. lahtis

    hhttp link is wrong. beta 2

  4. Thanks andyb, I’ve edited the main link.., ARe you sure you’re not interested in helping offically wioth the links?

  5. I can give it a shot.I dont allways have the the time to edit.just been lucky the last few times when I see a down link post.you got my email so just gimmie a shout.

  6. I don’t think there is an end at antlion respawn…really tiny arena map with lot’s of help in you maintain correctly the turrets this map will continue for ages

  7. Neuromante

    I think it’s more a proof of concept that a map “as is”. The “defensive map with almost-unlimited spawn” it’s a nice idea wich attracts me -I am, or am supposed to be working in a similar map with combines attacking instead antlions-, with lot of possibilities -defensive strategies, gameplay options, etc-
    I found funny that the “theyr’e overwhelming us!” sensation, and having to find a better spot for the sentry guns once the first allied barried was down while pulling back it’s well implemented -although if you find a REAL good spot you can sit down and watch the slaughter, maybe due bad game AI, bad AI navigationimplementantion or just a good defensive advantage-

    In sort, nice idea, nice map -a little more detail would been nice-, but more a proof of concept that a “real” map.
    Anyway, thumbs up!

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