Alphabetville is the sixth and final competition in the 6×10 Mapping Competition series.
Each entry must use letters as the layout or basis for the map
There are 4 entries to play.
- Title: Alphabetville
- File Name: hl2-ep2-sp-ppmc-alphabetville.7z
- Size : 24.25MB
- Author: Tony DeBlasio, Justin Carlton, David Newel & Mark Allan
- Date Released: 20 October 2012
The winner will be the map that uses letters in the most interesting way. The actual combat has less importance in this comp than in others.
There will also be the usual points awarded.
The intro video was made by Spartan301
Three custom gridview icons are included in the file. To use the included grid view icon, select “Grid View” in Steam (top right corner). Right click on “Alphabetville” and select “Set Custom Image”. Then browse to the SourceMods folder and then then to AlphabetVille and select the image you prefer. Then click “Set Image” and that’s it.
Of course, you can create your own custom image if you prefer.
- Copy the alphabetville folder into your SourceMods folder.
- Restart or start Steam.
- Alphabetville should now be listed in your Library tab.
If you require more help, please visit the Technical Help page.
Large and challenging; this map really uses letters and forces the player to explore all options regarding route and tactics.
It uses few textures but doesn’t feel too repetitive. There’s more than one route, or at least that’s how it seemed to me.
All in all, a fun and interesting entry.
The letters really stand out in this map and form the basis of the title.
There are three distinct sections, each which include the letters and offering differing challenges.
I enjoyed this one but felt the letters could have been removed or replaced and it wouldn’t have made much difference to the overall feel of the map.
At first, I was really worried that the letters in this entry were just the text you see at the beginning, but Boy!, was I wrong.
You move and “live” in a world dominated by regret and guilt.
What ever you do, you MUST reach the end of the map.
This entry uses letters as structural supports rather than as the overall layout or integral part of the map.
There’s a pretty cool “enemy” but the gameplay doesn’t involve more than just “surviving”.
There’s not really enough content or planning in this map to make it stand out.
Burden is the winner.
I really don’t want to spoil it, but it uses the theme really well and almost brought a tear to my eye.
This map tells a “story” but alos offers some cool gameplay and used the them really well.
As always, I would like to say “thank you” to all the entrants.
All entrants get 5 points for entering. Justin gets 5 points for winning and 4 points for the emotion and concept. David Newel gets 2 points his “enemy”. Mark gets 2 points for the conceptual grandness. Tony gets 2 points for the use of letters.
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