Aggregate Pain

for Half-Life

Story

Once again you are Gordon Freedman. You just made it out alive as the military was taking over the Black Mesa compound. They are now using the compound to engineer a hideous monster capable of mass destruction. As a member of a new organization, intent on thwarting the military’s evil plans for corruption, you have been assigned to sneak into the compound, find your way to the hideous monstrosity, and destroy it. Good luck!

Author’s Note

This is my second level for Half-Life. My first one was called Sepulcher. It got a score of 31 on Radium’s website. It was fairly short and linear. Many people also complained that it was too difficult. I’m fairly certain that Aggregate Pain is much better than Sepulcher. It’s bigger, less linear, and has better gameplay. It still might seem a little bright on 3dfx cards since I’m running on a TNT which has a tendency to make everything seem darker. Aggregate Pain means Total Pain.

Installation

Simply copy the agpain folder into your Half_life folder under Steam, restart if it’s running and it should appear in your games list.

Basic Details
  • Title: Aggregate pain
  • Filename: hl1-sp-aggregate-pain-steam.rar
  • Size : 912.38Kb
  • Author: Michael Sisk
  • Date Released: 07 April 1999
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    • Screenshots

      Click on the thumbnails below to open a medium size image.
      WARNING: The screenshots contain spoilers and should be considered a visual walkthrough..

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      Reader Recommendations
      Avoid It!
      Think Twice
      Maybe
      Play It Later
      Play It Now!

      8 recommendations, average score: 4.13 (out of 5), standard deviation: 0.86 (what's that?)
      Total Downloads

      Please note: These statistics are valid from December 2010

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      Meta Review Data
      Statistics based on 1 comment(s) with meta review data.

      Installed:
      Using Gauge: 0 Users
      Manually: 1 Users

      Time Taken:
      Average: 0 Hours, 30 Mins
      Shortest: 0 Hours, 30 Mins by Qwertyus
      Longest: 0 Hours, 30 Mins by Qwertyus
      Total Time Played: 0 Hours, 30 Mins
      Jump to a review
      Phillip says Play It!Play It Now!Play It Now!Play It LaterPlay It LaterPlay It LaterThink TwicePlay It Later

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15 Comments

  1. shawn

    Why make a mod available for download when you haven’t even gotten the weapon changes right? Please don’t waste our time with these kinds of unplayable mods.

  2. Phillip says Play It!

    I’ve updated this post with all the details and plenty of screenshots. More importantly the file is now Steam compatible.It’s the first time I played this small set of maps and I really enjoyed, nice variety of environments and some interesting routing.

    For such a small file size it packs a nice punch!

    I’ll be playing and updating it’s sequel tomorrrow.

    My Recommendation

  3. AI
    Play It Now!

    When I DL’d this one, I’d forgotten I already had it in my collection! But anyway, second time around it played very well, all ya had to do is get the H suit and everything worked fine and the music was well done! I like these older maps (99).
    All in all,

  4. bkadar
    Play It Now!

    another fun one. good for the lunch break.don’t for get the save button.

  5. Gilfrarry

    I’ll be playing and updating it’s sequel tomorrrow.

    What is its sequel?

  6. Gilfrarry

    What is its sequel?

    I found it – it’s Reconnaissance.

  7. HL Masta

    I started on Reconnaissance, but I wondered how this looks like…
    And not to forget: Add this to your blog, Stef! (If you like it)

  8. andrej
    Play It Later

    wow this was short (whole game is in the screenshots 🙂 ) but fun and enjoyable

    lol 🙂 🙂 🙂 🙂 🙂

  9. Michael Sisk

    Holy Smokes! I can’t believe people are still playing these few maps that I made. Man, looking back now, some of the shots look really silly. What’s with the boxes hanging from poles, LOL!

  10. Moonsorrow

    I couldn’t play this mod cause it was impossible to see my health, ammo…Why????

  11. MacPhisto
    Play It Later

    Nice little map! Very good level design, quite challenging (save your explosives – you gonna need them!) and some nice ideas (I liked the beginning where you can do a little bit of stealth work to get past the guard). Very short – 15 to 30 minutes playtime, but worth the download!

  12. erc
    Play It Later

    Here’s my AMC review, which was published back in 2003…

    Michael Sisk was one of the most productive authors of 1999. His first project; Sepulcher, which only consists of one level, was on the net just two months after the game’s initial release. Although it was clearly a learning map for him, it gave us a promise for his upcoming episode. With Aggregate Pain, he shows his real talent.

    According to the author’s alternate storyline; you, as Gordon Freeman, has just made it out alive while military was taking over the Black Mesa compound. Now you’re a member of a newly founded organization and military is engineering a monster capable of mass destruction. Your mission is to sneak into the compund and destroy this monster – a gargantua to be exact.

    For a start, level design is absolutely better than Sepulcher and generally well thought out. The author created good looking visuals including both indoor and outdoor areas, while sticking to a certain theme and keeping the r_speeds under control. There are nice touches here and there – such as off the path areas which contain extra weapons and ammunition. The design is not without its errors though. Michael used point-based lighting from time to time without including light sources around – obviously, they don’t look that good. He also used the env_glow entity way too many times. While this sprite gives a nice effect to the lights, using it all around just distracts the player. I also noticed a certain texture used as a liquid brush, although it’s not meant to be.

    The game starts very good indeed: you’ll see a grunt patrolling around your truck as the screen fades in – a cd track is also used here to set the mood. Even though you have to beat up this grunt with your crowbar, he’s not looking straight at you (a la Ground Zero), so he won’t be much of a problem. Parallel to the storyline, most of the combats are against grunts – though it seems that the situation is not under control yet, cause there are also some aliens roaming the corridors of Black Mesa. However, Aggregate Pain lacks some of the elements which make Half-Life levels differ from the others, namely – scripted sequences and puzzles. The combats could be much more enjoyable if only the author had included some interesting setups. Fortunately, it’s still challenging thanks to the balanced item placement. As for the puzzles… Well, if you see pushing some buttons as puzzles to be solved, then there is a few included.

    Conclusion: Although it’s already four years old and lacks some of the features most of the recent releases offer, it’s still enjoyable with decent visuals and a few highlights. Recommended for a short but sweet experience, but not hope to find something fantastic. – 62%

  13. Think Twice

    Poorly designed minimod with no real story, specials or anything exciting than hard combats, sorry..

    Pro’s:
    -Combat scenes
    -Lot of weapons but quite less ammo (except from dead soldiers)

    Con’s:
    -No hev at start
    -Hard beginning, less health available during whole map
    -No story just blind fighting sequences
    -Partly unfair placed enemies
    -No puzzles
    -Bad level design, but this map is also very old
    -Hard difficulty
    -Bugs (Apache blowed itself up, lol? I even wasn’t about to fight it with only 1 rocket and suddenly BOOM!!! WTF?)

  14. Ten Four Reviews

    A somewhat basic experience; but it’s true to the original Half-LIfe style gameplay, of course, only very abbreviated.

    Aggregate Pain starts off very questionably; as in Michael’s first level Sepulcher, which was horrible. You must crowbar the first enemy to get his gun. Also, finding the HEV suit might take awhile as two paths are given to you right from the start. Only one of the paths will lead you to the direction of the items necessary to beat this map. Unfortunately, I think getting started will be quite uncomfortable for those who like a sense of security while playing. But very fortunate is the fact that Aggregate Pain as a whole is infinitely better than Michael’s previous attempt.

    Make no mistake about it, Aggregate Pain is tough, but not this-is-impossible tough as was Sepulcher.

    Continue reading the review on Ten Four…

    Notes
    This review is republished here by permission and was originally published Sunday, 12th September, 1999 by Jiang.

  15. Play It Later

    Good blast from past, one of the first HL episodes that I’ve played

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