Archive for July 2017


BlackMesaDoorVille Announcement

Hello and welcome to the very first Black Mesa Mapping Challenge.

This game offers so many mapping opportunities that it is a great shame more SP maps haven’t been released.

Hopefully, this mapping challenge will encourage mappers to make their first BM map and also inspire mappers who have already released a map to make another one.

Full details, including the theme, deadline date and exact rules are below.


26th July 2017 45 Comments

July 2017 Classic of the Month Livestream

While Phillip’s away, I will play. This month’s Classic of the Month is by request. Phillip streamed it a few months back as part of one of his marathon streams, but I haven’t played it since it came out in 2003.

This weekend it’s Point of View. I’ll be streaming Sunday at 3pm Eastern US Time (8pm in the UK, 9pm Europe).


You should double check the Time & Date.Com website for your local time.

As usual the stream will be on the RunThinkShootLive YouTube Channel. See you there!


21st July 2017 No Comments

Remaining Mapping Challenges’ Dates

I’ll be honest and say I wanted to fix the dates for the whole year in January and release them but as it turned out, it was better not to due to the addition of the new 50-Hour format.

Below are the dates of the remaining mapping challenges in 2017.

I do not envisage changing them but I will be open to the possibility.

Black Mesa Challenge 1: 26 July to 21 August

YAY! Finally, got this agreed. Initially, I was going to be working with the Crowbar Collective but cancelled at the last minute and now I’ll be running this alone. Like all other mapping challenges, this one WILL have a theme but unlike all other mapping challenges, it will be for Black Mesa (obviously!).

I have also added another week to this challenge to help with modders new to the BM set up. I actually wish I had finalised these dates sooner and could have give modders even more time to get comfortable with the engine etc – sorry.

50-Hour Mapping Challenge 3: 9/10 September

With the last two 50-hour challenges having over 20 entry maps each, it would be crazy not to do at least one more. As for the previous two challenges, the theme will be open enough to fit 50 hours of creation time. Think of these challenges as more experimental gameplay styles than traditional HL2 releases.

The Hammer Cup Challenge 4: 20 September to 9 October

Challenge 4 of The Hammer CUp will be 19 days and have a theme that requires entrants to balance design, polish and gameplay.

The Hammer Cup Challenge 5: 8 November to 4 December

Challenge 5 of the Hammer Cup will be a special theme and has an extra week.

50-Hour Mapping Challenge 4: 16/17 December

Another 50-hour challenge to finish the year. And no, it won’t be XmasVille or SantaVille, or RudolphVille – in fact it WILL NOT be related to Christmas at all.

Final Thoughts

As I said, I wish I had set and announced these dates earlier, especially the Black Mesa one, but I didn’t, so sorry. Here’s hoping for a spectacular release of SP maps between now and the end of the year!


15th July 2017 7 Comments

50-Hour Mapping Challenge – CromulentVille

Hello and welcome to the second 50-Hour Mapping Challenge – CromulentVille.

Below are the details.

PLEASE READ THEM CAREFULLY.

As always, if you have any questions, you can either post a comment or if you require a private reply, send Phillip an email: [email protected]

Theme Details

Your task is to create a perfectly cromulent map.

Is your map silly? Absurd? Weird? Hilarious, crazy, or a complete joke? Great! These are all cromulent maps and they’re exactly what we’re looking for.

Use this opportunity to embiggen your creativity.

If your map leaves players saying, “WTF did I just play?” – perfect!

Make players laugh, make them cry – but make them FEEL something. You have 50 hours!

GOOD LUCK!


7th July 2017 12 Comments

Downfall

for Half-Life 2

You are once more putting on the HEV suit as Gordon Freeman.

Your mission is to recover a newly developed technology by the resistance, known as the “citadel buster”, before the Combine manage to destroy it.

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Total Downloads: 1,1795th July 2017
43 Comments and 12 recommendations, most really enjoyed it!

Bridge The Gap

for Half-Life

You NEED to get the walkway raised.

In fact, you HAVE to do it yourself.

Find the correct route to the control room and do not let ANYTHING stop you.

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Total Downloads: 7893rd July 2017
12 Comments and 9 recommendations, most say "Play It Now!"

Second 50-Hour Mapping Challenge

Just a very quick post to let you know that the second 50-Hour mapping challenge will be announced at 10pm Central European Summer Time on Friday 7th July 2017.

Full details will be announced then, along with all the rules and the theme.

The deadline will be 12pm Central European Summer Time on Sunday 9th July 2017.

And, yes, the header image is a vague clue, but it’s NOT TheSimpsonVille!

If you have ANY questions, except related to the theme, please don’t hesitate to ask, either here in the comments or by email ([email protected]) if you prefer a private answer.


2nd July 2017 11 Comments

July 2017 General Chat

What a start to July! Yes, I know said that last month, but today sees BridgeVille released.

Last month, I had some issues with hosting but I am now on Stage 1 of my update. I am currently on a temporary host, which seem okay, but it’s only temporary because I will be moving over to dedicated hosting very soon.

As you probably saw, I’ll be livestreaming later today and tomorrow too. Full details HERE.

Now, you may have also seen my tweets this week talking about the Steam Summer Sale. Well, I bought 11 games for a total cost of 21 Euros. I also transferred about 7 games from my Gift section to my Library. That’s a LOT of games I gotta play. What about you? DId you spend more money than you expected?

What plans do you have for July?

What is this post?

Each month I create a “General Chat” post for readers to post whatever they want within the limits of being a family-friendly website.

Please don’t post reviews, questions or comments about maps and mods listed on the site – post them on the respective post – all those comments will be deleted. I do this to ensure that when a reader visits a map or mod page, all the information is in one place.

About this Month’s Image

Back in June 2014, I started to use a poster from a classic Sci-Fi movie as the background for the post image.
Starting in June 2016, I started to use images taken from old FPS games.
And for 2017, I started using images from sci-fi books, but from this point forward I will just use a random image from a mod or game to reduce the time it takes to make the post.

Your task, should you wish to accept it, is to guess the mod or game. It may or MAY NOT have been released yet – DUN DUN DUH!


1st July 2017 10 Comments

BridgeVille

for Half-Life 2: Episode Two

BridgeVille is the third mapping challenge in The Hammer Cup 2017, a series of five mapping challenges spread throughout the whole of 2017, each with a different theme.

The focus of this theme was clever and interesting use of a bridge.

This mod contains 19 official entries and 1 unofficial entry.

Episode Two is required to play this mod.

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Total Downloads: 1,7881st July 2017
53 Comments and 12 recommendations, most say "Play It Now!"