As the name suggest, this mod takes place through the night.
You are taken through a variety of locations, within Black Mesa and beyond.
Can you escape the influence of that trouble making Gman?
The earth still rests in peace, no one would dare to interrupt the allday-business of the human race and imagine the intruding of an alien force on earth…Although you have a dangerous job as a member of a special unit, trained to handle inconveniences in the international research and science competition, your day starts quite normal.
Author’s Note:“Mark 2 is a vague sequel to my Quake map Assassin, in that you play an assassin in both. In this one you’re off to kill several scientists (as everyone likes slapping scientists round the head with a crowbar). This level features an awful lot of puzzles, and it taught me that people either love or hate puzzles. Nobody thinks they’re just ok.”
You are Gordon Freeman, a scientist working at a top secret government laboratory.
Your team is working on discovering the implications of the Chaos Theory, but so far the results have been inconclusive.
However, you have the feeling that today’s experiment may provide answers one way or another…
We chat about how he got into level design and the industry, his mods, his process, the difference between making mods and retail games, plus a bunch of other things.
Magnar has agreed to follow this post, so if you have questions that I didn’t ask, he may be able to answer them for you.
8th August 2011 5 Comments
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