The Training Facility at Black Mesa houses the Hazard Course to help users of the HEV Suit hone their skills at jumping, crouching, and combinations of both – everything you’re going to need to worm your way out of a facility that’s crashing down at your heels as aliens appear in flashes of green light all around.
I have started replaying Half-Life and Half-Life 2 a couple of times since I first completed them.
I got a few chapters in and suddenly something shiny would come along and the next thing I knew it was a few weeks since I last played and then I just couldn’t be bothered to continue from where I finished.
I didn’t want the commitment of having to post something every day all through the summer and this seemed like the perfect time to replay the games at my own speed, but with the added motivation of being part of an event.
How it Will Work
Starting 1st June, I will post details of each distinct chapter of the games in order. Each post will be similar to a map or mod post: a thumbnail, a factual description and some screenshots. In addition, I may include some trivia and other interesting information.
Then I will post my thoughts and feelings as a comment. There is no posting schedule but I estimate I will add a new post every 3 or 4 days.
I am hoping that the event will generate some serious and interesting discussion about how games have changed, how well the games stand up to our memories and how our experiences since finishing those games affect our replay impressions.
Once I have made the post and added my comment, all readers will be able to do the same.
To include screenshots to illustrate your points, please use a hosting service like imgur.com and link to the image in your comment.
I will then download the image, create a thumbnail and approve your comment.
If you have any questions, suggestions or comments, please use the commenting system below or email me directly: firstname.lastname@example.org.
He wrote to me and asked “In my experience the majority of the time it takes to put together a good map pack is spent making the maps look pretty and getting the detailing to an acceptable standard.
Given there are only so many mappers out there and most work alone, their time is finite. As a result this level of detailing leads to less maps being released as mappers feel the pressure to create high quality visuals.
So it comes down to a simple choice, the community can have lots of playable, fun, low detailed maps with basic visuals or few and far between highly detailed projects… which would you prefer?”
DoorVille is the first in a series of 6 mapping competitions lasting ten days each. The objective was to select ANY locked door from HL2, Ep1 or Ep2 and give the player a chance to find out what’s behind it.
Locked doors are a very important part of all Half-Life games. They control the player’s flow through a level.
Sometimes they tease you with a glimpse behind some glass, other times you hear sounds, but in all cases they are telling you “You are not wanted here!”
Well, now that is changed. Dare you find out what’s behind the door?
I wanted to write something about it but one thing got on top of another and I completely forgot about it, that was until two other articles appeared, one of which I currently can’t find link to, about Valve pricing policies.