Half-Life: Office Complex

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Minutes after the Resonance Cascade, Gordon reaches the office complex, where several scientists are barricaded into their rooms, hiding from the rampant aliens appearing inside the complex.

He then hears rumors from these scientists that the military have arrived to rescue the people trapped in the facility.


17th June 2012 17 Comments

ElevatorVille

for Half-Life 2: Episode Two

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

This competition required entrants to create puzzles to allow an elevator to work or open.

They were allowed any style or combinations of styles.

There are 6 entries in this mod, all offering something interesting and challenging.

This competition is being kindly sponsored by SteamContests.Com. The prize, in addition to the points, is $25 US Dollars (paid via PayPal) plus two random Steam games.

3
10
1

Total Downloads: 3,44117th June 2012
53 Comments and 14 recommendations, most say "Play It Now!"

Half-Life: Unforeseen Consequences

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

As Gordon Freeman’s efforts to reach the surface to get help in the aftermath of the Resonance Cascade just begin, more problems get in his way.

The building starts falling apart in his face, and mysterious alien creatures materialize from thin air. Gordon is given his trademark crowbar, and more weapons and hazards entail.


11th June 2012 23 Comments

Apartment

for Half-Life 2: Episode Two

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

You seemed to be trapped in your apartment and Civil Protection are on the way up.

You need to escape and get to relative safety.

That is, if you can remember the secret escape you planned.

Good Luck!

1
3
2
2

Total Downloads: 1,21810th June 2012
10 Comments and 8 recommendations, 3 say "Think Twice"

Audio Interview with Sam Combs

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I got the chance to chat with Sam today. Sam is the author of Station 51 and A Brief Detour, he’s also made other maps for other games.

But let’s be honest we only care about SP for Source!

Sam has some of some of his portfolio over at Carbon-Made and is currently working at GameLoft.

We talk about game and level design, modding and a bunch of other stuff.

I mention that Station 51 is top of the Readers’ Recommendations for Ep2 and Sam mentions the 7 Day FPS Challenge.

Anyway, Sam may drop by, so if you have any questions you want to ask him, please post them in the comments.


9th June 2012 17 Comments

Poll Question 278 – Which season do you do most of your gaming?

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Even though I’m not a student I get a lot of free time in the summer. I suppose I spend more time gaming in the summer than in the winter.

I actually prefer playing in the winter, I’ve said this before, but I feel less guilty staying inside when it’s raining than when it’s sunny.

What about you?


9th June 2012 8 Comments

Half-Life: Anomalous Materials

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Arriving at the Anomalous Materials Laboratory, his usual place of work, Gordon dons his HEV Suit and checks his locker, as per routine. Beginning his journey to the test chamber, he goes past the cafeteria, where two more grumpy scientists are sitting. Noticing the microwave on the right, Gordon spots a chance for a practical joke.


8th June 2012 21 Comments

Half-Life: Black Mesa Inbound

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

8:47am is the start of Half-Life. We don’t know the year or month, but with “a topside temperature of 93 degrees” it’s likely to be summer.

The tram ride introudces the player to the extensive world they are about to explore. As the CombineOverwiki says the “intricate workings of the Black Mesa Research Facility revealing themselves as being fragile, and more often than not, broken.”, shows that even secret bases don’t always work as planned.

The voice and screen text add just enough information to ensure you know what’s going on but without distracting you from looking around.

The ride finally ends with the tram stopping and your being let out by a security guard…“Morning Doctor Freeman, looks like you are running late”.


3rd June 2012 50 Comments

ElevatorVille: The Second 6×10 Mapping Competition

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

This competition is being kindly sponsored by SteamContests.Com.

The prize, in addition to the points, is $25 US Dollars (paid via PayPal) plus two random Steam games.

For this competition I want you to create puzzles to allow an elevator to work or open.

To enter, you need a minimum of 3 floors. The objective is to create some sort of puzzle to get the elevator up or down to the next floor.

You can have “press the right buttons”, combat, power supply issues, shoot something; anything to get the elevator working.

Each floor can be completely different from the others. They don’t have to have any visual connection with each other. They can be abstract, funky, Combine-esque, Ravenholm, Sixties London (if you wanna make the textures and models); the choice is yours.

The winner will be the map that was most fun to play and looked good.

As usual, if you have any questions, please use the comments system below or email me directly: [email protected].

There are NO additional rules that apply to this competition – but make sure you READ the main rules!

Visit the 6×10 Mapping Competition Series homepage for full details of the event and the rules.


1st June 2012 19 Comments