Collect your weapons, which include GRENADES ATTACHED TO PENGUINS!
Enter the room and let the mayhem begin.
That is of course if you enter killing stationary enemies.
As the game begins, Barney Calhoun rides the tram from the Area 8 Topside Dormitories on the surface, into the underground sector of the Black Mesa Research Facility.
Along the way many new details about Black Mesa are revealed; Calhoun passes a laundromat and several fast food outlets, suggesting that the facility is very self-sufficient and probably houses many of its workers.
While Calhoun is locked outside the door to Area 3 Security Facilities, he is passed by Gordon Freeman riding in another tram heading towards Sector C in a scene that mirrors one in the original game, in which Gordon Freeman sees a guard locked out of a door on the inside of a tunnel.
22nd January 2013 14 Comments
The training chapter of Half-Life: Blue Shift set in the Training Facility.
The “Black Mesa Hazard Course for Security Guard Training” trains the player to effectively use their uniform, how to move around and interact with the environment and how to use weapons.
Scientists (such as Rosenberg) can be seen watching the player during the training.
21st January 2013 12 Comments
Triage has generated some interesting discussion and Wilson, the lead developer, and I found some time to chat.
I grill him on the significant changes made to the gameplay and I have to say he responses were thoughtful and insightful.
That’s not to say he thinks the mod is perfect and we also discuss the errors made.
It’s about an hour long and the interview seems to end three times but I suddenly start talking about something else.
Lastly, I seem to cut him off at the end, so sorry about that.
20th January 2013 2 Comments
We cover a few different topics, ranging from his start into modding and his future plans.
It’s about thirty minutes and please remember that English is not Andrew’s native language, so please forgive his pauses.
19th January 2013 13 Comments
Again, I am very pleased to announce the release of, what I am sure is without doubt, the most comprehensive walkthrough of Opposing Force available.
It was made possible by the writing and research of Stanley E. Dunigan and the formatting skills of William Barnard.
Together, we have created a PDF version that can be viewed both online and printed.
18th January 2013 1 Comment
Here is another HL3 Question. Seeing a pattern? Think I know something you don’t?
Anyway, assuming you have a regular PC and not some fancy, screaming fast machine, if HL3 was released next week would you play it straight away on a lower graphical setting or wait until you had a machine that could run it properly?
15th January 2013 26 Comments
Triage is set in the beginning of the City 17 uprising, during Gordon Freeman’s disappearance in Nova Prospekt.
You are Matthew, a citizen who lost his family and home during the invasion.
After barely escaping with your life when the police raid your apartment, you are recruited into the resistance and must prove yourself on the wartorn streets of City 17.
And so it begins.
This is the first of the 3×24 Mapping Competition Series.
Just to ease everybody’s mind, the 2 models requirement has been removed.
Full details are below.
11th January 2013 71 Comments
Type your search here: