One Per Day – Have Your Say

Today in this month’s General Chat post, Jim, he of Critical Jim fame, said “Does anyone else feel that the one map per day initiative is cluttering this site with awful maps?” and it’s certainly a valid question.

I understand that some regular users, Jason Gimba included, don’t like it and I will stop if that’s the general consensus.

I would like to explain why I’m doing and then I’ll open it up to debate. I won’t make a poll though because the numbers involved are less important that your opinions.


3rd June 2015 23 Comments

Tramsit

Starting in a tram, you travel 50 metres and then immediately get off.

A scientist awaits you, along with an Alien Grunt.

Get to the room above and reach the top door if you can.

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Total Downloads: 2442nd June 2015
7 Comments and 2 recommendations, most haven't enjoyed it

Dungeon Crawler

Starting just outside a testing area, you must collect your suit and proceed to perform some tests.

There are three areas which contain different enemies.

Pass each one and progress to the next area.

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Total Downloads: 2801st June 2015
11 Comments and 3 recommendations, most say "Maybe?"

June 2015 General Chat

Yesterday was the first time I had added a map for a new game in over 7 years! It was for Black Mesa. Let’s hope it was the start of a flood of great maps.

Elsewhere, the site continues to get a new or updated map or mod on the frontpage everyday. I’m at 68 days in a row.

What’s new with you?


1st June 2015 22 Comments

Black Mesa Workshop

Today saw the posting of the first single player map for Black Mesa retail game.

I’m posting this short article to pre-answer some expected questions.


31st May 2015 15 Comments

Bravado

While attempting to escape Black Mesa, Freeman’s tram is halted by a military lockdown at an administrative facility chiselled into the side of a canyon wall.

Freeman must restore power to the tram and, along the way, discover what happened to the scientists.

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Total Downloads: 1,25831st May 2015
46 Comments and 9 recommendations, most really enjoyed it!

Liberation

for Half-Life 2: Episode Two

Starting underground, you suddenly find yourself out in the open with a lot Combine soldiers attacking you.

Only smart thinking and quick reflexes will save you.

Dispatch the soldiers and work your way through the prison to…

Well, let’s just say that a few friends could be waiting to help you.

This mod is this month’s Critical Jim Analysis

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Total Downloads: 2,60430th May 2015
52 Comments and 18 recommendations, most say "Play It Now!"

My First Map

for Half-Life 2

Doors. Are they locked or just waiting to open with death and pain right behind them?

Only one way to find out. Try to open them.

Collect weapons, ammo and press buttons to make some doors unlock.

Sound simple? Well, it is – kinda.

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Total Downloads: 27029th May 2015
14 Comments and 9 recommendations, 4 say "Maybe?"

Announcing CombineBaseVille Mapping Challenge

For this mapping challenge, I would like you to create a map that is set in a Combine base. The map can start anywhere you like, either just outside a hidden base or just after you enter.
It’s your decision.

Once inside the base, you can have the player do anything you want – destroy or disable certain machinery, rescue a high-ranking Resistance leader or even just escape alive.

As much as I would love high or deep vertical areas, the base doesn’t have to be that way.

I am looking to be impressed by the base as much as I want to have a lot of fun fighting within it.

Ideally, there would be a WOW moment in the map somewhere.


27th May 2015 37 Comments