Alphabetville is the sixth and final competition in the 6×10 Mapping Competition series.
Each entry must use letters as the layout or basis for the map
There are 4 entries to play.
Adrian Shephard is travelling between various biosphere chambers and laboratories featuring massive terrariums used to house Xen fauna being studied by the scientists deep within the Sector E Biodome Complex.
Eventually he reaches an older industrial area, and picks up a radio transmission from a group of marines fighting some kind of massive creature.
16th October 2012 11 Comments
In this chapter, Adrian Shephard finds himself in underwater laboratories where several Ichthyosaurs are being held.
After making his way through the labs and freeing a scientist who provides him with information on the area, Shephard is again forced to teleport to Xen and back again to reach a new part of Black Mesa.
14th October 2012 12 Comments
Author’s Note: “Climb your way up the ladder of waves of enemies as the city crumbles around you.
This is a complex ladder-based map set in a dock-side town. Surrounding the small plaza are 4 story buildings and canals.
For those of you who do not know, a ladder map is one where waves of enemies come at you in ascending order so that it becomes more difficult as you progress.
The map is highly destructible and will crumble before your very eyes leaving nothing but the skeletons of buildings behind.”
It serves as a short interlude in the game with reminders of events from the original Half-Life.
Having arrived at the Lambda complex, Adrian Shephard sees Gordon Freeman teleported to Xen.
Shephard is also forced to travel through Xen to find a way out of the Lambda complex.
14th October 2012 13 Comments
We chat about his modding history and the mods themselves.
14th October 2012 No Comments
Details Adrian Shephard and other HECU soldier’s attempt to find and use an old transit system to escape to the Lambda Core, after battling through an office complex filled with aliens.
It is also the chapter in which the Black Ops are first introduced. Shephard comes across them in a hangar where they are loading a nuclear warhead into the back of a truck.
This is where the player learns that the Black Ops soldiers have been sent to kill the remaining HECU Marines and cover up the Black Mesa incident.
Shephard meets up with several other surviving marines and fights the Black Ops, eventually reaching an underground railway system that leads to the Lambda complex.
13th October 2012 10 Comments
Details Adrian Shephard’s continued journey through Black Mesa in search of both his comrades and an alternative escape route after being abandoned at the extraction point.
After travelling through a zombie-infested blast furnace, Shephard meets several other Marines from his company who have also been left behind.
He joins forces with them as they try to escape from the facility.
9th October 2012 12 Comments
As the battle begins to favor the Xen aliens, Shephard realizes the military forces have been ordered to pull out.
This chapter details Adrian Shephard’s attempt to reach the HECU’s extraction point to escape Black Mesa.
He has first eye contact with the mysterious Race X that seems to be collecting humans for study on their world.
Shephard reaches the extraction point, but is deliberately left behind due to the G-Man’s actions
7th October 2012 14 Comments
After the crash of his V-22 Osprey, Adrian Shephard regains consciousness completely in an infirmary, not too far off from the crash site.
He leaves the infirmary, learning that the other Marines who had survived the crash had been killed by the aliens.
He makes his way towards the extraction point, where he is told via radio that the military forces are pulling out of the facility.
6th October 2012 16 Comments
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