Starting in a tram, you travel 50 metres and then immediately get off.
A scientist awaits you, along with an Alien Grunt.
Get to the room above and reach the top door if you can.
Yesterday was the first time I had added a map for a new game in over 7 years! It was for Black Mesa. Let’s hope it was the start of a flood of great maps.
Elsewhere, the site continues to get a new or updated map or mod on the frontpage everyday. I’m at 68 days in a row.
What’s new with you?
1st June 2015 22 Comments
While attempting to escape Black Mesa, Freeman’s tram is halted by a military lockdown at an administrative facility chiselled into the side of a canyon wall.
Freeman must restore power to the tram and, along the way, discover what happened to the scientists.
Starting underground, you suddenly find yourself out in the open with a lot Combine soldiers attacking you.
Only smart thinking and quick reflexes will save you.
Dispatch the soldiers and work your way through the prison to…
Well, let’s just say that a few friends could be waiting to help you.
Doors. Are they locked or just waiting to open with death and pain right behind them?
Only one way to find out. Try to open them.
Collect weapons, ammo and press buttons to make some doors unlock.
Sound simple? Well, it is – kinda.
For this mapping challenge, I would like you to create a map that is set in a Combine base. The map can start anywhere you like, either just outside a hidden base or just after you enter.
It’s your decision.
Once inside the base, you can have the player do anything you want – destroy or disable certain machinery, rescue a high-ranking Resistance leader or even just escape alive.
As much as I would love high or deep vertical areas, the base doesn’t have to be that way.
I am looking to be impressed by the base as much as I want to have a lot of fun fighting within it.
Ideally, there would be a WOW moment in the map somewhere.
27th May 2015 37 Comments
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