Published On This Date

This page displays posts that were published on this date in various years.

LDA: Tutoring Session 004: Functional Architecture
published: 2016

Here is Don’s and Phillip’s fourth tutoring session.

This Valve Hammer Editor tutoring session covers all the basic details of clip brushes & brush entities with the GoldSource Engine.
Please feel free to ask questions related to the topics discussed.

Please visit its homepage for full details of the Level Design Academy project.

Tutoring Session 004 Details

SESSION OBJECTIVE:
To teach the viewer to understand and use clip brushes and brush entities.
This video contains explanations of the concepts and exercises for the viewer.


28th July 2016 No Comments

Week 30
published: 2016

July this year has 5 weekends, so we don’t have any planned events. However, Phillip will be continuing his playthrough of The Closure and Level Design Academy: including another tutoring session with Don and at least one practice session.

All times below are Phillip’s time, which is displayed in the footer of the site.

The Closure stream will be at 11:00am Central European Time on Saturday 30th.

LDA: Practice Session 10 will be at 3:00pm Central European Time on Saturday 30th


Another The Closure stream will be at 11:00am Central European Time on Sunday 30th.

LDA: Tutoring Session 5 will be at 3:00pm Central European Time on Sunday 30th. This session will include a review of previous work, issues arising from Phillip’s practice sessions, decals and finishing the brush entities from the last tutoring session that was cut short.


All streams will be on the RTSL Twitch Channel and announced on the RTSL Twitter Feed.

All streams will be uploaded to the RTSL YouTube channel during the following week.

If you have any questions about the streams, just ask.


In addition, Phillip will be interviewing Shokunin, creator of Transmissions: Element 120, very early Saturday morning, with the video/podcast hopefully being uploaded later that day.


28th July 2016 4 Comments

Poll Question 355 – What is the worst thing that could happen in HL3?
published: 2016

Sorry to have so many poll questions about HL3 lately, but the modding scene is a little quiet at the moment.

We all have our pet peeves; things that drive us crazy and with the recent leaks of supposedly HL3 stuff in lines of code, the anticipation has reached new heights.

With anticipation comes disappointment and not just from delays but from not getting what we expected, so this week’s poll question tries to address that exact idea.

For you, what’s the worst thing that could happen in HL3?

I could live with no new weapons, enemies, or vehicles – although I don’t think for a moment that Valve would release HL3 without those things.

I could even live with a main character dying if the story needed it. Hell, I could even live with Gordon finally speaking but I would rather he didn’t.

What I couldn’t live with is a big change to the gameplay mechanics and dynamics. I play HL games because of the setting and shooting, if you took the shooting away I wouldn’t be interested.

What about you?


28th July 2016 34 Comments

Sewer Sickness

for Half-Life 2


published: 2014

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

The Combine have some new secret and powerful weapon.

It’s being stored and tested in the sewers under City 17.

You’ve been sent down to destroy it.

There’s an escape portal if you manage to do it.

5
3

Total Downloads: 91728th July 2014
13 Comments and 8 recommendations, 3 say "Play It Later"

Half-Life 2: Episode Two: This Vortal Coil
published: 2013

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Gordon arrives at a small Resistance outpost within the mines manned by Griggs and Sheckley.

The Vortigaunt has brought Alyx to the outpost and is awaiting the arrival of his kin in order to heal her wounds. Griggs and Sheckley introduce Gordon to the Antlion Detector, and, with the aid of reprogrammed Hoppers and Sentry Guns, are barely able to hold off several Antlion attacks until the Vortigaunts arrive.


28th July 2013 10 Comments

Baryonic Predicament

for Half-Life 2: Episode Two


published: 2012

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Starting a the port’s edge, find your way through a series of puzzles and combat encounters to the train ride to safety.

You will go deeper and deeper underground and face ever stronger enemies.

Good Luck, you’ll need it!

1
13
4

Total Downloads: 4,27828th July 2012
66 Comments and 18 recommendations, most say "Play It Now!"

Ispitatel 2

for Half-Life


published: 2011

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Ispitatel 2 continues on from Ispitatel, where you finished in the large office building.

You seem to have been contracted by the Gman, who decides to send you on more missions.

Don’t get too comfortable though, as you move around a lot.

2
3
4
4
1

Total Downloads: 1,53828th July 2011
18 Comments and 14 recommendations with no significant bias

The City 17 Times
published: 2010

The City 17 Times is a weekly newspaper produced for the citizens of City 17. It is written from the perspective of real people from within the game. The style will be a serious local newspaper, with a hint of “over-the-topness” and a touch of clich√©, so don’t believe everything you read!

The idea has been shamelessly stolen from the First Person Observer, a site ” dedicated to providing you with non-stop, around-the-clock coverage of breaking news from inside the games you play and love.”


28th July 2010 3 Comments

Portals with Personalities
published: 2010

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I have no idea if this idea has been proposed before but it came to me in a dream. It was between the “Trapped between two broken staircases” and “giant bees and giant cameras fighting”!

With the advent of Portal 2 people have been thinking about new gameplay mechanics for Portal, and that’s pretty cool, but has anybody suggested changing the way the portals work?


28th July 2010 11 Comments