100 Comments

Here are the latest 100 comments

  • crowbar - ToxicVille - 3 hours ago
    patch notes for the fixed version of my map, which will be included in the final release of ToxicVille some time in the next two weeks or so: - made logs fall more reliably - fixed music glitches - prevented players from being able to sequence-break the map - increased goo damage in some areas - fixed Z-fighting glitch at the south puzzle - added subtle text that displays when the player presses one of the main tower buttons - fixed being able to look at the map during credits - replac...

  • crowbar - ToxicVille - 12 hours ago
    "patented" dynamic music ... hah :D I wish more people would implement this! Especially because its not hard. The problem that the music plays again is because the flag "is NOT looped" is unchecked and the sound isn't stopped anywhere. The sounds don't loop, because they don't have the cue things, but when you load a save it replays them. This happens for all "cooldown" tracks (when combat is over). Because of this problem I investigated and found out about soundscripts, which fixes most of...

  • Ttiki - ToxicVille - 17 hours ago
    Thank you for your reply Unq! When you said I've got to search for making a fun gameplay of my maps, it's what I'm working on right now! I create littles maps, to see if it's fun to play. But I'll do my best for the exit competition! And, as you see in my level, I don't know when to stop, and making things too difficult/ not coherent, and I'm sorry about that. (Workin on that too!) So, I hope next time will make a good map, finally! Thank you very much! PS: For the part where I strip t...

  • Lucia - ToxicVille - 17 hours ago
    Thanks for the awesome review! Yes, I didn't get enough playtesting done on my map. One person I only had, and that one also went the wrong way at first. But I hoped it was only them that would escape. I did add more fences, since before it was even more open. And I will adress these problems in future maps. -Lucia (Maker of Toxic Fields)...

  • Heinz - ToxicVille - 19 hours ago
    Some of the entries were like Valve Original, but even better...very good challenge this time. Thx to all contributors....

  • Unq - ToxicVille - 22 hours ago
    Wow, 18 entries! An awesome turnout for what I originally thought to be kind of a humdrum theme (sorry Jim). We got the usual mixture of maps, with some really strong ones in there. This was really a tough one to judge, but in a good way! Some maps really made good use of the toxic theme. For others, it kind of seemed like a side thought. And the new mappers really should be able to learn a lot from the better maps in this pack. The look of the toxic goo, for example, varies widely amon...

  • Steve - The Sewer - 1 day ago
    Well, this was an adventure alright! Not in the tradition sense but more with putting up with a near-disappearing crosshair, awkward puzzles, bugs and a few crashes. I had to use noclip about 4/5 times to get by areas that were inaccessible. I cross-referenced with Sean's video on YT and behold the same areas that had an unlocked door or spawn fast and poisen zombies. Also, I had two areas which bombed my Mac back to the desktop, but again the noclip saved the day and i simply bypassed that area...

  • Ed - Aurora: Reinstated - 2 days ago
    Hi, having problem with loading the game, i choose it then press play button in Gauge, Valve logo loads and then back to Gauge, game is not loading, i have EP2 installed, Source SDKs installed too... what could be the problem?...

  • GokuBlack - The Sewer - 2 days ago
    Man... what could I possibly say about this.. mod. The story is quite unclear, at the first level it took me around 2 minutes to figure out that I needed to pick up a key (material item picking is not really a thing in half life games, so I wouldn't know that I had to pick up a key) and move on. I really gave this a go and I didn't give up until I realised that the mod is just not finished. I wouldn't play this mod....

  • Steve - 1187: Episode 1 - 2 days ago
    Just for reference, i've applied the patch on Moddb and still get this same result. :(...

  • Steve - 1187: Episode 1 - 3 days ago
    Still broken? ;-)...

  • Ttiki - ToxicVille - 3 days ago
    Yeah, I think I really made it too difficult. I just have to found people to test my map. And to do my homework as a mapper, continue mapping for getting new technics and all that kind of things!...

  • Ttiki - ToxicVille - 3 days ago
    Yeah, I know, but I haven't got a lot of real playtester... *snif*...

  • Steve - ToxicVille - 3 days ago
    Apologies, I think it was the idea and mechanics behind the idea of the slippy / jumping once the toxic waste began to rise. This I felt was OTT (being slippy at that point) and that's what I was basically getting at. Just my personal opinion on something which irk'd me as the player, that's all. I can see others liking it too however... Thanks :)...

  • Steve - Estranged: Act 1 - 3 days ago
    One of the best mods I've ever played. More for the adventurer rather than somebody looking for battle thrills but this is a brilliant mod. I tried it ages ago and was pretty meh about it, perhaps I was just insane that particular day? Anyhow, today I've enjoyed a couple of hours and it was superb. The atmosphere and scenario are great as is the attention to details to the environment. Must admit I wasn't keen on the idea of the torch, those batteries sure don't last long. But, in the end, I ...

  • hl-csd - ToxicVille - 3 days ago
    It seems that I'm a charter member of the Shoot-Yourself-in-the-Foot club. I fixed it by first, moving the Win 7 Sourcemods folder out of the way and re-installed Steam completely and re-initialized Half-Life 2 E2, then played it and it worked quite well. So, I did the same on the XP machine with duplicate results...then loded ToxicVille and VOILA! All is normal. In retrospect, over the years I must have done the "shooting-in-the-foot' by simply cutting and pasting Steam, rather than re...

  • crowbar - ToxicVille - 3 days ago
    you just need to playtest your maps before you release them :)...

  • Ttiki - ToxicVille - 3 days ago
    Thank you for your reply! So, thank you, about the report of no details on some point, really appreciated! I'll fix that next ti me! For the thing of the conveyor, I wanted something a bit hard that push the player to continue without taking their time. And for the glass, it was the thing I wanted. Sorry, I'm sadic. I'll try to make easier and less annoying thing next time, promise! And if my next entrance is still annoying, you'll have the possibility to torture me! For the puzzle section....

  • Ttiki - ToxicVille - 3 days ago
    Thank you for your reply Crowbar! I'm happy you found my map entertaining on some rare point. For the jump, section, I wanted something really basic, goo that rise, however, I really wanted to make it harder, maybe too much. And I'm sorry about that, I don't really know where to stop. I start a thing, I'm telling to myself, this is hard I'm going to add a bunch of them, but not too much, and at the end, I ended with a map with too much hard thing... And, I wanted somet...

  • Ttiki - ToxicVille - 3 days ago
    Wow, Phillip, I think I've got a bug on this comment?...

  • Ttiki - ToxicVille - 3 days ago
    Thank you for your reply! A little bit more of information on the thing I have to work on would help. But I can understand you. I already got some return of people saying the corridor where too long, and I figured that too lately in the dev process... But please, could you develop your comment next time. The reply of everyone is very important for us, as mapper....

  • Ttiki - ToxicVille - 3 days ago
    Thank you for your reply! A lttle bit more of information of the thing I have to work on would help. But I can undertsa...

  • Steve - Random Quest - 3 days ago
    Hello Phillip, the download link doesn't appear to work. Thanks, Steve...

  • Steve - Random 17 - 3 days ago
    I really really REALLY enjoyed playing this!!! From the start, the puzzle element was excellent and I liked the action throughout the adventure. The level of detail and environments are superb but I didn't particularly like the lighting. Bloom? The end Strider scene was a nice idea and worked well. Shame it ended afterwards, I'd have loved this to continue on. Awesome map....

  • Klems - ToxicVille - 3 days ago
    I've sent the updated version on the 20th, so after the RTSL release. Hopefully you will be able to play it alongside jim's bonus map when the mod gets updated....

  • Steve - ToxicVille - 3 days ago
    Thanks for replying, it's a truly brilliant map with so much content - I loved it. Except those end parts ;) but I hope you make many more maps :)...

  • crowbar - ToxicVille - 3 days ago
    I only played the Early-Early Access version of your map btw, I totally forgot to replay it....

  • Niker107 - ToxicVille - 3 days ago
    ToxicVille slightly disappointed me. A lot of the maps sadly used the same mechanics as Half-Life 2 and didn’t do anything creative with toxic slime. I can’t blame them though: despite me absolutely loving the theme of this ville, I wasn’t able to come up with anything that I thought would be worth making either! Hence why I didn’t participate. I’m sure there is potential for very interesting and new interpretations of toxic slime, but equally it is also very hard to grasp. Nonetheles...

  • ThatsRidonkulous - ToxicVille - 3 days ago
    Hi, maker of Tunnel Vision here. Thank you for your reply. I'm flattered that my map was close to becoming a personal favorite of yours. I agree that the ending needed quite a bit of tweaking, but that was the part that suffered from time constraints and was made in a haste. Glad you enjoyed the rest if it, though....

  • Klems - ToxicVille - 3 days ago
    Hey, great feedback here! Yeah the strider fight was messy. Only the combine elite spawn with the AR2, the regular ones are using the SMG, so changing their weapons wouldn't do much. There is a timer that spawn combines every 20 seconds which is why you kept seeing them respawn. I've heavily tweaked the strider fight since then and provided Phillip the updated version. The fight is better paced now, the strider has more health and focus on the player only, the combines are only spawned on contex...

  • hl-csd - ToxicVille - 3 days ago
    Did the cache refresh on both XP & Win 7. But it still seems eerie that Episode 2, by itself, crashes on both machines. My question remains, do I have to re-install the entire Steam game?...

  • crowbar - ToxicVille - 3 days ago
    oh, one more thing about Detour: I didn't even find the goddamn ladder at the start! I kept looking around, then jumped over the railing, hoping that I don't take damage. Already there it felt like I'm doing the wrong thing, which probably tinted my opinion about the map a lot. Just when I watched other people's playthrough I saw the ladder ... Why isn't there a light? Why don't you use the white ladder skin? Why is the ladder in the corner? WHAT IS THE MEANING OF LIFE?!...

  • crowbar - ToxicVille - 3 days ago
    Spoiler alert for every entry. I'm not reviewing every map since there are so many and I'm too lazy. I don't think I have anything relevant to say about all maps anyway, so please don't feel offended if your map isn't here. It doesn't mean I didn't like your map. Ups and Downs by Paws (First time entrant) [recimage id=2] The puzzle at the start of the map isn't a puzzle. There is always a clear thing I can and have to do. I don't have to make any decisions. I pres...

  • Steve - ToxicVille - 3 days ago
    Ups and Downs [recimage id=3] I liked this one. Good design and mechanics and the onslaught was a surprise lol. Very frantic but I enjoyed it even though I thought that the fast zombies didn’t suit the environment - I kept getting knocked into the slime! But this small map offers some good action. Rebel Takedown [recimage id=2] Well, this was short and sweet. Very sweet though, if incredibly am...

  • Kevin Clark - Audio Interview with Leon Brinkmann - 4 days ago
    I'm just so looking forward to hearing this podcast when you get time to put it up, thank you Phillip....

  • GokuBlack - Precinct 17 - 4 days ago
    This mod is about you saving Barney, that is all. I would personally make it a Map rather than a mod , as it's really short, and at Hard difficulty I could beat it in less than 20 minutes. The Level Design: It is pretty simplistic, almost Half Life 2 style that will not make you disappointed. I would suggest playing this mod to waste some time, as it doesn't offer any proper story, it's just saving Barney. The Voice Acting is not bad, pretty believable. The difficulty is a bit strange, someti...

  • Sockman - ToxicVille - 5 days ago
    have you tried to verify the game cache? that usually works....

  • hl-csd - ToxicVille - 5 days ago
    Well, now it getting strange. I re-installed HL2E2, went to the first map of it and the black/red checkerboard was there too! And when Alyx went to use the gravity gun the map crashed back to the Steam game screen. That was on my daily system, XP. So, I switched to the Win 7 machine and it did exactly the same thing! Now the BIG question...do I have to do a total re-install of Steam?...

  • gfreeman - The Citizen - 5 days ago
    Ive done all the things for the fix but now i'm getting a message saying "could not load libary client". Anyone know how to fix?...

  • gfreeman - The Citizen - 5 days ago
    Any Idea how to get this mod working?...

  • Ttiki - ToxicVille - 6 days ago
    Thank you for your reply. So, for the first part. I note the fact of delaying the goo and leave time to the player to learn the mechanics. Actually, I decompile all of the Half-life² maps, and I'm analyzing how the maps were made, and how they push the player to a new thing, with leaving the time to learn and all that kind of thing! For the thing of the conveyor, I should have told the player what they actually do. This is totally my fault and I should have worked on them harder... Sorry :/ ...

  • Paws - ToxicVille - 6 days ago
    Thanks, that's some super useful feedback about door readability and the approach to texturing and lighting. The original design had the goo level rising after you pressed the button which is why it goes incrementally higher in a semi circle from the button to the door but I ran out of time and went for pools of goo the zombies could push you into instead. In hind site simply inverting the height change might of made it more readable and feel more like a mad dash....

  • EXABYTE - Offshore - 6 days ago
    Shaking fashion, very big. On duration and complexity of passing it is comparable from original Half-Life 2. Considering that it was made by one person - it is very abruptly. In design of locations to carp there is nothing at all. It is full of logical puzzles, and it is expensive, though corridor, but is so tangled that sometimes isn't clear where to go further. I played at the difficult level - it was awful. The opponents who aren't killed. Also has very strongly strained abundance of hunters ...

  • Klems - ToxicVille - 6 days ago
    Actually in my first playthrough I did not bother with the poison zombies and got through that part more or less like you envisioned, so maybe I was a bit unfair. I personally like strafe jumping but you can't expect every players to know about it (especially in a "casual" game like HL2). I would make the poison zombies unreachable (add green goo between them and the player, add a NPC clip so they don't wander off) so the area becomes "try to reach the vent while avoiding incoming black headcrab...

  • Fake Faek - Introduce Yourself - 6 days ago
    Hi, I'm Fake, I'm an avid lurker who's been here for a couple months now, and spends an unhealthy amount of time on Reddit, browsing mods, Hammer tutorials, and grammar editing my internet posts. I'm avidly teaching myself how to map, and will probably release some....

  • Steve - Joutomaa Redux - 7 days ago
    Personal Favourite time again!! WOOP WOOP!!! I utterly loved this mod. What a great, well balanced and well designed game this is. The intro was really nice but kinda slow and went on a bit too long for me, but from that moment onwards it was amazing. I was worried during those ant lion moments because I'm a big cowardly chicken with those critters but each time it was done perfectly. Never was it overcooked with a boring constant stream of those annoying bugs! I hate that aspect in other ...

  • DolmoTheDouglas - ToxicVille - 7 days ago
    ToxicVille is quite a mixed bag. There are maps of all different levels that try many different things. I actually enjoyed playing this Ville and there were a lot of maps and moments to remember. As I always do, I would like to thank those who entered ToxicVille. Thank you for spending time mapping maps and keeping the HL mapping community alive. Special thanks to the first time entrants. Welcome to world of Villes. Ups and Downs by Paws [recimag...

  • Ttiki - ToxicVille - 7 days ago
    Thank you for your constructive reply! For the thing of the first walkway, I wanted a big thing to introduce the player. To make he feels, he is in a big combine, or alien, or laboratory thing. For the detail. Could you please tell me, what details you found good, and what bad. Just to help me as a mapper! For the too big walkway, I totally agree with you! But it's too late in the development that I figured out they were too long and too big... I'll practice jumping sectio...

  • Unq - ToxicVille - 7 days ago
    If you still see ERROR props, please point out the maps you're seeing them on and where (screenshots help too). It should all be fixed by the final ToxicVille release....

  • vancanucksfan - ToxicVille - 7 days ago
    This was a great contest with an interesting theme and lots of playing time. Some of the ideas that people came up with were quite clever. My favorite entry was "Tunnel Vision" with the terrific use of the gnome. I thought "Antlion Farm" was second best even though it wasn't really focused on the contest theme . "Detour" was also a good entry but lost points because the elevator fight scene was ridiculously difficult and I got stuck in the area by the crane the first time when the metal door...

  • Dirk Destiny - ToxicVille - 1 week ago
    In drain the swamp I wanted to make a puzzle that was logical but not obvious. Looks like I made it impossible. Sorry to everyone who wasted time being frustrated :-(...

  • Mista Heita - ToxicVille - 1 week ago
    [escape from sewers] The crowbar was there to break the vent, not to kill zombies - that's definitely a tedious process. What led you to idea of killing them? My vision was that armed only with crowbar, player will try to avoid combat, and poison zombies will throw headcrabs into you trying to push you out from ledges into slime (in most cases that was instadeath, and this is why it may be not quite fair). Strafe jumping was intentional. Do you think its bad? I'm planning to update this map, how...

  • Ttiki - ToxicVille - 1 week ago
    Everything is working fine! Try reinstalling half life 2 episode 2! Everything should work with ep 2 installed on your computer!...

  • Urby - ToxicVille - 1 week ago
    Sorry about that Phillip. I'll have to copy that template over to Google Drive since I write the reviews in the steam overlay while I play the maps. :P...

  • hl-csd - ToxicVille - 1 week ago
    Some of the old faults are back like red ERRORs where missing models are and red/black checkerboards where missing materials are. Trying the existing cures has not worked, so, what is a half-lifer to do? This has been noticed on the past two competitions....

  • Unq - Livestreams: Saturday 15th and Sunday 16th April - 1 week ago
    Thanks, I will add it. You can also get to the pdf from Jack's Help menu. Edit: sorry, that may just be in the Steam version of Jack. In any case, it's on the Google drive now....

  • Mr.Breen - ToxicVille - 1 week ago
    Thanks Phillip, you are the best!...

  • Steve - Day Hard Complete - 1 week ago
    The direction and overall flow is pretty bad but the humour is there as is some fun action too. Yeah umm don't take this one too seriously though ;-) I liked it. Worth playing once ... maybe!...

  • PlanetPhillip - ToxicVille - 1 week ago
    It's been approved now...

  • Mr.Breen - ToxicVille - 1 week ago
    am I blind? I can't see Klem's review anywhere but it like says there is a review by him....

  • Ttiki - ToxicVille - 1 week ago
    Ho, ok. Sorry for your DefendVille problem, I would love seeing them... However, I can understand. If you are late, this can be really stressful, but you did it in time. Now, with your comment, I see the map differently, and BTW, it's not that bad, it's really good actually!...

  • Lucia - ToxicVille - 1 week ago
    Hey Ttiki, I was there at defendville 2, and I think I made the best map I've ever made (so far) over there! Although there were some really big glitches with striders not moving in the last minute. So I in the end didn't submit it. (I wish I would've known you can still send it in late) but well. Thanks for your critical review! Yes, there were a little many containers. It were some really stressful days and the deadline was killing me. I tried to avoid containers at first as much as possibl...

  • PlanetPhillip - ToxicVille - 1 week ago
    I'll have my blind playthrough up eventually....

  • PlanetPhillip - ToxicVille - 1 week ago
    Thank you for your donation....

  • PlanetPhillip - ToxicVille - 1 week ago
    Urby, please use the review template linked to in the post. It saves me time having to edit your review to include the correct headings - thanks....

  • PlanetPhillip - Livestreams: Saturday 15th and Sunday 16th April - 1 week ago
    Yes, those files were created for Season 1 and we started with JACK in Season 2. Thanks for the links....

  • PlanetPhillip - Introduce Yourself - 1 week ago
    Hello Bockismtor, welcome to my site. Please don't hesitate to ask if you have any questions....

  • PlanetPhillip - DefendVilleTwo - 1 week ago
    Hec, please use the review template linked to in the post. It saves me time having to edit your review to include the correct headings - thanks....

  • Steve - Human Error - 1 week ago
    There's a patch on ModDB but even with that applied I still get the same error as you. Basically, I'm outside the car and wandering around with nothing to do.... :( Is there anyway to by-pass this level to play the rest of the game?...

  • Klems - ToxicVille - 1 week ago
    Cool ville. Lots of maps. This is great. Interesting theme and interesing entries. This mod would benefit a lot from an update to various maps, some maps would only needs a few tweaks to make them glorious. Ups and Downs [recimage id=3] Nice little map, a bit too short. The puzzle at the beginning was a bit tiresome because the water was much too slow to rise up. Otherwise it's an OK puzzle. Not too great since it only involved pressing butto...

  • Ttiki - Sector 9 - 1 week ago
    Ok, so, this is a little but good mod! I'll tell you why: The level design: The level design of the map is pretty basic. The lights are really basic too. There aren't much LOD, but there are some, and they are good. You've got objectives, and they are wrote on the screen. However, it doesn't help you that much... You don't really know where to search for your objectives! After, in itself, it's a really great little mod! The story The st...

  • asterixer - ToxicVille - 1 week ago
    Thank you for all the modders to make it possible to play HL2 mods over the years. So i spent 10$ to support that great work! Keep on modding!...

  • Mista Heita - ToxicVille - 1 week ago
    Nah forget about .dems, they are broken and Valve not gonna fix them...

  • Strontvlieg - ToxicVille - 1 week ago
    Thanks for your review. Well, I'm glad to see my map (Inconvienent Pollution) didn't cause notable frustration and confusion. This is my number one priority when fabricating my maps. However, this leads to a rather reserved gameplay and thus my entry doens't really shine in the competition. Also, the fact that my capabilities with Hammer are still very limited is also a contributor to not stellar level-design overall....

  • Ttiki - ToxicVille - 1 week ago
    Thank you for your reply! Indeed, your map was good, and I think, if you practice a bit for the next ville, you'll make something really really good! Just, practice.Work on the little details. Play with the decals, as you said!...

  • Strontvlieg - ToxicVille - 1 week ago
    Ah, thanks for your in-depth review. Yes, the detail is indeed a bit inconsistent throughout the map. This is especially the case in the backyards of the houses you pass through after the helicopter has been shot down. Some decals and displacements could have made this section somewhat more 'alive'. And indeed, the toxic sludge hasn't been implemented in a very original way, especially compared to some other maps in this competition....

  • Ttiki - ToxicVille - 1 week ago
    Again, sorry for the re-reply but. If you have any help for me, to get a little bit better with those bad points, could you please tell about them! Any help is appreciated! Thank you....

  • Ttiki - ToxicVille - 1 week ago
    Thank you for your reply! The room that I found strange is the big one, at the end, when the goo rise, and go down. You see? I found it a little strange because it looked a bit empty. In big room like that I would have liked to see a little more details on the wall and on the ceiling. So, I hope this reply will help you a bit understand my review. Thank you....

  • Ttiki - ToxicVille - 1 week ago
    First of all, thank you for your review! I know that I have a big problem to make a fun and easy map to play, and I'm so sorry about that! I'm already playing lots of the best Ville entrant of the past year to see how the mapper guides the player throughout the entire map! And how the difficulty is made! And a last thing, I post a comment, where I listed some problem you report in your reply! So if you want some answer, you can check it out ! So again thank you for your constructive reply!...

  • Ttiki - ToxicVille - 1 week ago
    Thank you for you reply! For the thing of the dwarf, it's the fault of the sprites in the source engine that does strange things ! And for the "Ggun" update, that a good think!...

  • Ttiki - ToxicVille - 1 week ago
    Thank you for your reply! I get stuck in this map the first time I played it. However I found the way at the second try! But I'll send you a dem file to show you where I was blocked!...

  • Ttiki - ToxicVille - 1 week ago
    Thank you for your reply! I get stuck in this map the first time I played it. However I found the way at the second try! But I'll send you a dem file to show you where I was blocked!...

  • ThatsRidonkulous - ToxicVille - 1 week ago
    Hi, maker of Tunnel Vision here. Thank you for your review. I mentioned in a previous comment that I placed a heavy object on top of the fight activator so that the gravity gun is required. This version was submitted to Phillip and will be included in a future update of this Ville. I do believe the final combat sequence needed some tweaking, but this never happened due to time constraints. The fight does feel quite repetitive, as though the player is expected to do something aside from "holding ...

  • ThatsRidonkulous - ToxicVille - 1 week ago
    Hi, maker of Tunnel Vision here. Thanks for your input. It's always hard for the player to keep track of a hold-able object and not lose it in the goo, so I did my best to prevent the player from losing it. Despite having people playtest my map before release, nobody looked over the Gravity Gun. This is by no means their fault. I sent an updated version of the map to Phillip where there's a heavy object on the battle activator, so that the player absolutely needs the gravity gun to move the obje...

  • Sockman - ToxicVille - 1 week ago
    Thanks for taking your time to review all those and give feedback. In my map, waste management, there are two valves that you're supposed to turn in the indoor warehouse section. One lets you reach the other, which lowers the goo. I put lights on the valves to try to draw attention to them, but I guess that wasn't enough. Thanks for the feedback though, I'll definitely use it for future maps!...

  • crowbar - ToxicVille - 1 week ago
    <3...

  • Hec - DefendVilleTwo - 1 week ago
    Oh boy! What a competition we had! I guess the first one was definitely better than this one, but I’m glad in this one we have plenty of entries. Overall is a PN competition but is far away to be a PF competition like Defend Ville 1. So now let’s go one by one. Castle Defender[recimage id=2] This first entry had an OK defense dynamic. based on frontal combat defense and protect the NPC. The map felt quite bulky though, and the combat waves were kind of predictable and easy. Countermea...

  • Hec - DefendVilleTwo - 1 week ago
    Os"...

  • Bockismtor - Introduce Yourself - 1 week ago
    I'm Bockismtor. I enjoy the Half Life series and the content that stems from it. Learning to make my own content seems like a fun endeavor. That's all....

  • Mista Heita - ToxicVille - 1 week ago
    If anyone ever get to play my map (Escape from sewers), please consider to record a .dem file and leave a link to it at my steam profile page. Because I really curious how you could get lost there; all the work that was puted in the lighting was aimed to actually guide the player: the closed passages was marked with red light, and the main path - with dirty-greenish or blue. Maybe that because the grenade was misleading and out of place - it's actually the result of randomized Item spawn, so I l...

  • Urby - ToxicVille - 1 week ago
    This is quite a turn out and probably one of the longest Ville mods to get through. It's taken me two days to get through it all and write up my thoughts. I enjoyed it for the most part, but it is worth saying that when you've got 18 different people working to a similar brief, you're going to see a formula repeated often, for better or worst. That said, there is some very good stuff here and I applaud those that took it that little bit further to include funny or genuinely thrilling moments. ...

  • 1upD - ToxicVille - 1 week ago
    I'm glad you liked Floodgates! If you don't mind my asking, which room was the one you said was strange? What was strange about it? I want to learn as much as I can from this entry before I have to start thinking about the next one....

  • Retsibsi - Livestreams: Saturday 15th and Sunday 16th April - 1 week ago
    Looking at the files supplied at http://bit.ly/LDA-Files I noticed that the reference manual for J.A.C.K doesn't seem to be included (and yes, I could easily be wrong). As it's not exactly easy to find (it doesn't even appear on the main J.A.C.K. website) I'm including a link here http://jack.hlfx.ru/pub/VDKManual.pdf . It's NOT a tutorial, only a reference manual but I thought it might be worthwhile having it to hand...

  • Darth_Sylph - ToxicVille - 1 week ago
    can't use Winrar, my gaming comp is an MBP, and 7z doesn't have an OS X download, I'll try Keka, but I'm not to hopeful, the kicker is, that this used to work, it's only with the last 2-3 mapping contests where it's no longer working...

  • Ttiki - ToxicVille - 1 week ago
    Now, if you don't mind, I'll go to sleep!...

  • Ttiki - ToxicVille - 1 week ago
    So, here we are, the second hammer cup challenge, ToxicVille! I'll directly go into the review of each map.(lol) I know, this review come really quick after the release... But I played so hard, to quickly make a good and detailed review of each entry! I want this review to come quickly because there are a couple (a lot) of new entrant for this competition, and the theme was pretty hard. In a way that, it was difficult for every of us, I think, to make a good and origi...

  • Steve - Mission Improbable - 1 week ago
    This is pure class and with some neat ideas thrown in. I loved the visual styles and so many times I was saying "wow" to myself, especially the first 2/3's of the mod. The weakest parts where the last for me. Don't get me wrong, they were amazing and great fun, but still the weakest. I guess that just shows how superlative the earlier parts are lol I absolutely loved playing this mod but I was shocked to see each part over and done with so quickly. They are that good, I just wanted each part ...

  • Ttiki - ToxicVille - 1 week ago
    Thank YOU!...

  • Brian C - ToxicVille - 1 week ago
    Just did a little "Pitch-in" to help with the prize Money!! Thanks Guys!!...

  • Ttiki - ToxicVille - 1 week ago
    In reality, the Playtime is approximately of 3 hours! Judging by my Play Time walkthrough! And 3 hours if you play in aggressive mod!...