100 Comments

Here are the latest 100 comments

Nightfang118 - Epistle3Ville - 6 hours ago
I know I'm late but who cares? I don't. Data Hunters [recimage id=0] Where do I begin with Data Hunters? I know that this was a fifty hour challenge, but two rooms? Really? There's like ten enemies in the entire map. When it ended I just sat there like, that's it. Aurora [recimage id=1] First thing's first with this map, there's a weird lighting bug where chromatic surfaces are really bright. I'...
HashtagMC - Entropy Zero - 17 hours ago
Well, I played it in Easy and it felt harder than playing HL2 in Hard mode. I was tempted to just enable godmode every few minutes, and I usually play Normal difficulty. I don't know if you're a mapper or a player, but I think from a mapdesigner's point of view, the maps are far from well crafted....
Zeberdee - Deadlock - 19 hours ago
Thank you for the info, now I can go hunting lol...
PlanetPhillip - Deadlock - 1 day ago
Yes, there is. Go to the PLAY page and in either the POSTED/UPDATED or RELEASED column filter add the date you want. Include the year or not, your choice....
Hec - Entropy Zero - 1 day ago
I liked Entropy Zero. It was a fresh release with a very original intention. Play as the "bad guy" and at the same time tell a story about the murky Combine. I really don't know why this game has been -in general- so bad received by the critic. In my opinion, all of those judgments are just not fair. I mean, It doesn't feel fair to me to complain about the difficulty skills, when you have the always available option to play in easy if you don't like hardcore gameplay. And for me, playing this ...
Zeberdee - Deadlock - 2 days ago
Same here, i got stuck at that too, the lever positioning has something to do with the numbers and the arrows on the floor in the RED room. However, so far I haven't worked out the exact lever positioning, or the generator numbering either, and I'm sure they are numbered in a certain order, the sparking one is some kind of clue, but don't quote me on that, only going by other comments....
Zeberdee - Deadlock - 2 days ago
ahhhh thanks. Quick off-topic question, is there any way you can search the 'on this date' section for mods released on a certain date, as i love to see whats been released on the day, but not on THIS day, if you follow my drift. There have been times I've seen the 'on this date' part, but not been at my PC to grab it, and then missed it....
HashtagMC - Entropy Zero - 2 days ago
You should see Leon Brinkmann's mods. They're pretty much divided into "love it" and "hate it". He's got a very special idea of how Half-Life should be played, to put it somewhat neutral. And yeah, this thing just stacks up beginner issues that most of us probably have, but in a release. I'm somewhat surprised such bad practice could get into Steam....
Zeberdee - Dawn Mod - 2 days ago
Downloaded and installed it, tried to run it, and it goes through the valve logo fine. Then you hear a 'ding' and it crashes out, no error message, nothing. Anyone have any ideas how to get this to work at all?...
PlanetPhillip - Deadlock - 2 days ago
Cans are by the drinks machine in the main area....
Zeberdee - Deadlock - 2 days ago
I didn't find any cans, but is the cans referencing the TRASH cans? And as for the second puzzle, I just couldn't work it out at all. Any hints? How are the Power Generators numbered, it really puzzled me. As for the RED room, the numbers on the floor indicate if the lever has to be pulled back towards yo, or if it is pushed away from you. the ones with the arrow at an angle, are not used. (That's how I looked at it anyway)....
The_Blazer - Entropy Zero - 3 days ago
I just wanted to say that this is probably one of the most "divisive" mods I've seen on this site yet. I mean, one avoid it, one favorite? Wow! I myself didn't enjoy it very much, in fact I'd go as far as saying that it's almost like a compilation of all possible level design errors that can be made, from having huge empty but BSP-valid spaces beneath your actual levels which cause the engine to get confused and spawn enemies down there, to improperly telegraphing how a level should be tackle...
Osiris - Entropy Zero - 4 days ago
Entropy: "change within a closed system" Wasn't sure what to expect after reading through the mostly negative assessments. A quick analogy. Similar to the plot in Blue Shift which portrays the story through the eyes of security guard, Barney Calhoun. The protagonist in Entropy is a stranded Metro Cop as he journeys through the cold hidden rebel sanctuary of City 10 to reclaim the Combine stronghold known as ‘Pillar 10’. Blue Shift game play did not significantly differ from that of H...
HQDefault - Deadlock - 5 days ago
I'm dubbing the protagonist of this map: Thomas the Train Station Infiltrator Alright, full disclaimer: I'm not usually the biggest fan of puzzle maps, but I can enjoy a nice, calm puzzle if it isn't anything too ridiculous. First, I want to start off by saying that the visuals are pretty awesome! Great detail, great atmosphere, great everything! But all the gameplay is in the puzzles. So how's the puzzles? Well, to me, they're mostly sane. I really liked the puzzle you did to get the keypad ...
DolmoTheDouglas - Escapade - 5 days ago
I recently revisited this map to remember just how much I enjoyed it and how well it has been designed. The map itself is fairly compact and it often lets the player see locations they are going to reach, and places they have previously been. The theme remains mostly consistent throughout and when variation is thrown in, it does it in such a way that blends together very well. The guidance of the player is done in a way that is in no way patronizing and it does not feel forced b...
lj4linux - October 2017 – General Chat - 5 days ago
I tried to find a workaround on steam forums but that seems to be quite an old problem. On one laptop I use linux and steam for windows under Wine. I tried to start Steam under almost all Windows OS (XP, Vista, 7, 8, 10...). The same result... and that's ANNOYNG. And what I don't understand is WHAT'S THE POINT? I think Phillip could start a thread about Steam issues. What a bad weekend :(...
HashtagMC - October 2017 – General Chat - 5 days ago
Yeah, I think it's a new Steam feature asking for confirmation before messing with launch parameters. It's because technically, launching a mod is launching a game with the -game option set. Steam does this, too, when I set launch parameters such as -console or -autoconfig....
lj4linux - October 2017 – General Chat - 5 days ago
WHAT THE HELL IS GOING UP WITH STEAM??? After the last updates when starting a mod it ask me for confirmation. Did anyone faced with such crap? This is NOT related to my PC because that happens on two laptops......
HashtagMC - Entropy Zero - 5 days ago
I haven't encountered this problem, but I'd suggest using launch options. Whenever I install a new Source game, I set the launch options to -autoconfig -window -width 1600 -height 900. The first one makes sure the video options are set to the recommended ones for your PC (the ones with an asterisk), the second launches in windowed mode and the last two choose the resolution. I'm not sure, but I guess this way, you could at least choose the correct resolution and hopefully get decent gr...
PlanetPhillip - Entropy Zero - 5 days ago
It's visible now. Sorry about that....
ivorybow - Deadlock - 5 days ago
I love puzzle games, and puzzles in HL. However, the clues in this map were for me either very obscure, or altogether absent. I am at the power station on the train platform with the 5 levers. I can hear they do something when moved, but I can't discover what, nor do I find any clue as to what they are for. I would appreciate a clue from a player? Also, I cannot jump...even tried changing the keys in options with no luck. Not sure what the object of the levers puzzle is. Thanks!...
Old Scratch - Deep Down - 6 days ago
Finally got it figured out. Sorry for the frustration. Overall, a nice mod. I did have to refer to the walkthru a couple times to get past some rather inscrutable parts (the shipping containers/forklift section, the hotel/crane section, a couple others), some of the battles were really difficult--I['m with one of the previous reviewers, those damn "Manguson devices" are utterly worthless. ANY combat outfit that approved the manufacture of those devices ought to die, for sheer incompetence, no...
CK_The_Boss - Tunnel Woes - 6 days ago
For a map made in such a short time, it's decent. Had some fun with pitting the alien soldiers against the army, but combat against grunts was easy when you have long corridors and are beyond their range. Maybe some more claustrophobic areas for next time. Health and ammo in the back of trucks was repetitive, but good mixing up with an enemy in one or two of them. Overall, nothing hugely wrong, but more objects and interesting placement would make it that much better....
voxxx - Entropy Zero - 6 days ago
I could launch the game but as soon as I clicked on options, the game would launch a VR error panel and I couldn't continue unless I used the default settings. I managed to change a few things in the confg. file but still couldn't set difficulty or video resolution to my liking. Has anybody else had this problem and how do you correct it....
shark - Entropy Zero - 6 days ago
The part with the stalker is just ridiculous. I had to play it in god mode with mat_fullbright 1 and still had a hard time to make it through. In a lot of places it's not clear where you need to go or what you need to do. Pretty irritating mod....
Wesp5 - Entropy Zero - 6 days ago
It crashes for me right at the start of the first map when everything goes bright. I never had any problems like this on the hundreds of Source mods I played here. Any ideas on what to do about that?...
Monkeymo - Entropy Zero - 6 days ago
For whatever reason, my review isn't posting, so I'll just say this: I like the new, challenging gameplay. A change for the better in my opinion. Makes you feel like the feeble metrocops you've gun down so many times in other mods. Personal Favourite...
Monkeymo - Entropy Zero - 6 days ago
I went into Entropy: Zero expecting it to be a simple Combine reskin of Half-Life 2, "Shoot Rebels instead of Combine! Behold our reskinned hand models! Look! A blue HUD!". But no, Entropy: Zero blew my expectations out of the water, it feels like a whole new game. Atmosphere The cold, icy streets of City 10 do much to bring immersion to the forefront and the locations visited are a very nice addition. The Rebel stronghold, the subway tunnels...
HashtagMC - Forest Train - 6 days ago
Three words. Absolutely effing awesome. There's almost nothing to complain about, but since I love to be nitpicky about details, here's my two cents. One thing is, I'd preferred a short fade out at the end, rather than a sudden black screen, and two... I can't think of anything. So on the plus side, there's stunning visuals, professional voice acting, very balanced combat, top-notch gameplay and very well thought through map design. I really don't know how else to describe it. The co...
Steve - Forest Train - 7 days ago
I remember playing this a couple of years ago and (stupidly) didn't care for some parts of it (iirc). Well, today I've played it from start to end and I must say I was mad back then as this is a brilliant mod. The lighting is beautiful - at last something that doesn't cause eye strain lol. Seriously, it's brilliant. Also, the level designs are excellent and always so much fun and very interesting and varied. Gotta love the voice/acting, really funny. The boss fight is normally one I don't car...
Steve - Enslavement of Vortigaunts Demo - 7 days ago
Works here for me. Although I did need a PC friend to unpack the archive for me. I can do it here, but the SOUND folder produced errors during unpacking. Oh, I needed to place these files inside the mod's bin folder: client.dylib and server.dylib...
Steve - Enslavement of Vortigaunts Demo - 7 days ago
I didn't want to rate this as it's not finished ofc but I must say how impressed I was. The dialogue was done right and it was quite interesting too, i liked the options with possible different outcomes. The tasks and how they were integrated into the game worked for me. I liked the start, hiding in the fog and waiting until they'd moved on. This was easy and it needed to be of course otherwise it wouldn't have worked. I thought navigating through was always well designed. The house is ... dark!...
IdiotGamer - Tunnel Woes - 1 week ago
It's so short that I'm having a really hard time thinking about what I could even say. It's well detailed, a little too straight forward but still fun to play, none of the fights felt unfair but they also weren't challenging enough in my opinion. I feel like it's still good enough to give it a PIL, I had fun with it and I always love to go back to Half-Life 1 even if it's just for 10 minutes. And the little crossover at the end was a nice addition as well....
IdiotGamer - Deadlock - 1 week ago
Deadlock is a short but challenging puzzle map, it's the kind of map that lets you sit back and take your time without having to worry about much. There's no combat. And I really liked it. The biggest downsides for me were the slow movement and not having a flashlight, as it's very dark in general. And also I could not figure out the solution for the final puzzle, I pretty much just got it randomly after trying for quite a while. I still have no idea what you are supposed to do there or how ...
Winterman - Entropy Zero - 1 week ago
I checked it, fast zombies really does 50 damage if they do leap attack. This was tested with no armor on me. I also have to redo Chapter 4 because I spammed godmode and noclip like no tomorrow....
dougjp - Entropy Zero - 1 week ago
I enjoyed the mod for some time, then quit at the place where everything is attacking from everywhere all the time. The author has lots of talent but simply forgot that its a game, made for gamers to enjoy. Its not a contest to see how many gamers can hate you. Luckily, only about 5% of all mods are made this way, and its been some time since one came along. I thought we were over this kind of thing. Too bad....
HashtagMC - Entropy Zero - 1 week ago
I assume CFLU stands for Combine Flu? Perhaps a disease that targets only the DNA modifications applied to the Combine Overwatch (aka "transhuman forces")....
HashtagMC - Entropy Zero - 1 week ago
Oh, and I forgot to add: the mod doesn't introduce new gameplay mechanics very well. For instance, there are beacon-branded supply crates, but despite looking the ep2 way, they're actually booby-trapped. This killed me the first time and could've easily been avoided by having an NPC run into one of these crates (scripted) and dying, making it obvious they're dangerous....
Loke - Entropy Zero - 1 week ago
Whenever the fast zombies did their leap attack at me I did lose a ton of health (on medium difficulty), can't confirm if it was 50 or not but it was certainly a lot....
IdiotGamer - Entropy Zero - 1 week ago
Oh yeah I understand, after that last boss fight glitch I encountered, I vented a ton of rage to my best friend on chat before writing the review. If I hadn't then maybe I would have scored it lower as well, he was actually surprised I still gave it a PIL after raging so much about it. I definitely wanna play it again once the glitches are fixed and hopefully I'll get to enjoy it a bit more. And yeah I'd like to check the damage again as well cause if you can really lose 50 health with just one ...
Winterman - Entropy Zero - 1 week ago
Yeah, I may have to revised my review twice. One for better, less-raging version and another for newer version. I began writing right after finishing the mod like what I always do so I was filled to the brim with rage. I also have to check the fast zombie damage....
IdiotGamer - Entropy Zero - 1 week ago
Reading another review, it really might have been just me missing them/ignoring them rather than the game not giving them to me. Whoops, sorry! Also, something else I forgot to mention, the voice lines of the player got old very fast and generally didn't really feel very life like or like something anyone would say in that situation. Hopefully I didn't forget to include anything else in my review, it got super long very fast already, I need to improve on that regard....
IdiotGamer - Entropy Zero - 1 week ago
Oh, I almost forgot to mention. I was super excited when they gave me Manhacks, I thought it would be a great tool to have and it was nice not having to be on the lookout for them trying to kill me, but then you pretty much never use them again with one, very small exception. Unless I just happened to miss them or something. So that sucked....
IdiotGamer - Entropy Zero - 1 week ago
From the very beginning of Entropy : Zero I thought that this would easily become a personal favourite. But sadly, after finishing it I can agree with Winterman when he says that it's "a mixed bag of good and bad". Although in my case, instead of frustrating gameplay elements, one of my main problems with the mod is how broken it is at launch. I ran into at least 3 game breaking bugs and one of them was on the final battle, taking away any enjoyment I could potentially have had and instead repla...
Tabajara77 - Entropy Zero - 1 week ago
Entropy : Zero gives you a really nice deep atmosphere vibe on how is playing as a Metrocop. Starting excellent and cold by a normal life day of a CP unit group to complete an Overwatch request to kill on sight any citizen they find in their way. I was surprised when testing out firing range area - I though I was going to shoot some props or signs to test my aim and recoil, but I was totally wrong when I pulled the lever. Good props on that. The ambient is truly amazing and well designed by f...
HashtagMC - Entropy Zero - 1 week ago
I wanted to complete this first before reviewing, but I quit for good after under an hour, so here is why. Beforehand, I'd like to say that I really like the idea of this mod, and that just like Element 120, this is a big load of wasted potential. General / Intro The first bad thing I noticed was that by default, the game was set to Hard difficulty. After correcting this, I started the game and was met with a short intro in the form of play...
HashtagMC - Entropy Zero - 1 week ago
I'm not done yet, so I won't review yet, but I can already tell that this is going to be an "Avoid It" candidate....
Winterman - Entropy Zero - 1 week ago
I forgot to include this. The stealth section in Chapter 2 is my favorite section. It maybe is trial and error but introduced kinda well. (If you read notes on the wall, of course.)...
Winterman - Entropy Zero - 1 week ago
Oh my God....this mod [exhales] it was such a mixed bag of good and bad. The story was OK, the beginning was top notch. You really feels like you were a Combine Policeman yourself. It started out good but I'm not sure about the Vortigaunts' intentions, they suddenly appeared in the Combine base is is causing a.....reactor meltdown? That ending is quite gruesome, I might add. But what is exactly the "CFLU" though? The gameplay, however, is the most frustrating gameplay I've ever had. The w...
Robolovsky - Enslavement of Vortigaunts Demo - 1 week ago
To get the good ending...[SPOILER ALERT - Can't get the tags to work] don't open the metal door straight away after putting the battery in the power box. Instead go back upstairs to the kitchen and look around the tops of all the cupboards until you see the crowbar. Pick it up and take it to the small hole in the wall where you were given the key to the basement. Push the crowbar through the hole and the girl will say something in Russian and exchange it for the magnum revolver. Grab the gun and...
Loke - Entropy Zero - 1 week ago
I'm in the same boat as Comfort Jones. Highly frustrating mod even on medium difficulty. There's a section about 2 hours in where you have to guide a stalker through pitch black corridors while zombies and fast headcrabs continuously spawn all over the place -- if the stalker dies it's game over. Even worse every enemy deal an insane amount of damage to you -- zombies can kill you in just a couple of swipes. I really don't have the patience for shit like this anymore. If I would I'd give this...
Winterman - Enslavement of Vortigaunts Demo - 1 week ago
What a demo! It was absolutely gorgeous. The beginning part can be annoying to some, but for me it was easy. Just walk straight. The combat with antlions was OK, but the house shootout with the bandit could use 1 more medkit, it was very punishing to miss the shots. Even as a Half-Life 2 mod, the game borrows some aspects such as Aim Down Sights, Telltale-esque choices and objective reminder. I'm OK with that. I really like the font style and music, especially the forest ambience. I cou...
Comfort Jones - Entropy Zero - 1 week ago
I'm not finished with this mod but so far I am seriously not enjoying my time with it. Baffling design decisions, extremely accurate high damage enemies in incredibly narrow spaces, etc. really just making this a slog....
Unq - October 2017 – General Chat - 1 week ago
Yep, posted now, thanks for letting us know. Sometimes comments just go right to the Trash folder for no reason at all - they're not even flagged as spam. I know it's frustrating but all you can do is let us know like this and we can restore it....
WisePerson - October 2017 – General Chat - 1 week ago
Ugh. Because I'm stupid I had to redo my DefendVille 2 review about five times, and the last time, it just failed to show up. So I reposted it and duplicate comment alert or something! So can someone tell me if my review's there?...
WisePerson - DefendVilleTwo - 1 week ago
Well, here’s my first Ville review! I did this review after playing through once, and coming back with a more critical mindset, my opinions haven’t really changed. Anyways, before I start struggling for words, I’m gonna get into the maps. Castle Defender [recimage id=2] First thing to note is that this map looks beautiful, and it’s obvious this is one of the areas where the map really shines. However, everything else is somewhat of a mixe...
Wesp5 - Enslavement of Vortigaunts Demo - 1 week ago
Can you explain how to get the good ending?...
Robolovsky - Enslavement of Vortigaunts Demo - 1 week ago
Very interesting mod. The start was a bit annoying, easy to get lost and meet a bandit or end up going round in circles. The house was interesting but why is the written dialogue in English and the spoken dialogue not? It would have been nice to understand what the girl was saying. Clever switch to the underground caves to find the battery and I'm sure most people like myself would have had the bad ending first. Had to reload and play over a few times to get to the good ending which was quite...
Heinz - Enslavement of Vortigaunts Demo - 1 week ago
I found it absolutely boring to crawl over this foggy map. BTW why don't you talk about Entropy: Zero...it is much more interesting and has been released on steam today.......
rikersbeard - Enslavement of Vortigaunts Demo - 2 weeks ago
Not bad, but the fog was excessive when looking for a route to the house avoiding instant death! Eerie though so it was quiet entertaining and the grass was tall enough to hide in sometimes! I only managed one ending. Not bad for a demo but it was a tad confusing... A fine start....
Confused Travolta - Enslavement of Vortigaunts Demo - 2 weeks ago
1.36GB of space, quite a lot for like 20 min demo ^^...
Darth_Sylph - Enslavement of Vortigaunts Demo - 2 weeks ago
what about OS X?...
Mazur - Tunnel Woes - 2 weeks ago
Hello, Thank you for your comment. I did not think about adding NPC scripted sequences, I will keep it in mind for the next challenge. Glad you liked the level....
neophus - Tunnel Woes - 2 weeks ago
Good classic half life style map, like it, let me thinking about good moments in 98 in the original one :) (and last part the blue shift end !)...
Unq - Tunnel Woes - 2 weeks ago
Nice short map here, always good to see a Half-Life map release. This is a decent little 5-10 minute romp, mostly against slaves and grunts. Things are well laid out and ultimately the map is very linear but that's understandable in a map built in 12-ish hours. There are some nicely challenging sections and a couple of clever enemy placements to keep you on your toes. Overall it's a Maybe from me - I had fun but there's little surprising about it. It's a nice achievement in a speed-map bu...
asterixer - Enslavement of Vortigaunts Demo - 2 weeks ago
runs under linux with copiing the singleplayer 2013 files to bin and lowercase all files......
1Lucia - Deadlock - 2 weeks ago
I like a good puzzle in a map, but a map entirely around a puzzle is not my favorite. But this one was pretty well made! The only thing I did not enjoy was the limited movement, why couldn't we sprint? It Wouldn't have changed any of the puzzles, it would just be more enjoyable. The map was also pretty dark, so a flashlight wouldn't hurt. The last puzzle was pretty weird. SPOILER FOR THE LAST PUZZLE INCOMING : I just started flipping the levels randomly by spamming my use...
Stef - Deadlock - 2 weeks ago
First of all puzzle only oirented map is not my cup of tea looking to this one it was short with a well designed environment and puzzles were quite interesting even if without spoiler provided it would have been frustrating I didn't understand the last puzzle but had the chance to make a good combination at least it was original, well designed and finally managable so everybody should try without giving up :)...
Osiris - Deadlock - 2 weeks ago
Nice looking map. Puzzles and problem solving elements can create an enjoyable gaming experience but did not find this to be the case with the number pad code search and began to lose interest after awhile....
PlanetPhillip - Deadlock - 2 weeks ago
There's a red switch on the desk. It changes the view on the monitor....
Stef - Deadlock - 2 weeks ago
I need some help or hint after solving the first puzzle you make you way to another puzzle that i suppose will make you open the door to enter the train I don't know what I should look for :(...
PlanetPhillip - Deadlock - 2 weeks ago
The code is 3794...
Confused Travolta - Deadlock - 2 weeks ago
I don't know why, but my mouse is going batshit crazy in the first area of the map, sensitivity is randomly increasing, i can turn 180 degree by accident. Also I found: 3 trolleys, 7 cans, 9 lights on the train platform, but only 3 lambda symbols. Probably counted 2 as one. This all code puzzle isn't very clear. At first I thought those 3 paint buckets right on that hint graffiti is an another hint, that there are 3 lamba symbols. Nope. Also, at first I counted 2...
Wesp5 - Enslavement of Vortigaunts Demo - 2 weeks ago
An interesting demo for a mod which still needs a lot of improvement until it's ready for release. I liked the quest messages and dialogue options which hint at a real story behind all of it, but I didn't like the extensive fog outside the house and the dozends of invisible walls and invisible hickups I ran into there. Also the dialogue system ended up in a loop with me choosing both options I got at first. Is this why I did only get the ending where they didn't trust me or is there anything els...
JamaicanDave - October 2017 – General Chat - 2 weeks ago
Managed to grab Skyrim's new Survival mode whilst it's till free. I really enjoyed Fallout 4's survival mode and Skyrim's been begging for one for years. I expect what free time I have this side of Christmas will now be wasted on this. Only down side? Having to make an account for Bethesda's shoddy Creation Club....
DarkShift - Residual Life - 2 weeks ago
Thanks 🙏 !!...
PlanetPhillip - Residual Life - 2 weeks ago
I have updated the file to version 1.5....
Ttiki - The Hammer Cup 2017 – Challenge 4 – TeleportVille - 2 weeks ago
@Tabajara77 Same as you. It was a great ville. Sad I couldn't enter it. Good luck to all!...
PlanetPhillip - Deadlock - 2 weeks ago
Would you like help?...
Stef - Tunnel Woes - 2 weeks ago
A short experience (I like it when it's short :) ) it's steight forward, a little challenging, good atmosphere and design even if repetitive. We could expect more but for a WE mapping... waouw... I would like to be able to do the same...
Duke - Deadlock - 2 weeks ago
way too dark and I have absolutely no idea where to go or what to do......
rikersbeard - Deadlock - 2 weeks ago
Deadlock is a fiendish little puzzle map and I cannot believe I spent over one and a half hours on it; but it was 2.00am in the morning so maybe my brian was sleepy! Thanks to Phillip and Shark’s comments I got a brain boost. I must say the train controller was a weird one! Simple but with a strange logic and very satisfying to finish, eventually. I could have done without the explosion so late at night; damn near scared the pants off me! Late night expletives are not always well received!...
PCF13 - Introduce Yourself - 2 weeks ago
Hey all, My name is Lee, and I have been playing FPS games ever since I got Halo: Reach on my Xbox 360 almost five years ago. Ever since then I have branched out, eventually reaching the Half-Life franchise, which I became obsessed with. I soon built my own gaming PC (which I have recently rebuilt). I have beaten all of the HL games, and have played many mods. Speaking of branching out, I have found some of my favorite franchises thanks to that. Mass Effect. Deus Ex. Halo. Mega Man. Portal. L...
23-down - Black Bag Operations - 2 weeks ago
Game play wise this map pack is half decent except for a total lack of scripted_sequences which makes every mod truly great and unique. So don't expect any teleporting monsters or anything else for that matter. Every monster has been pre placed on the map. As some people mentioned there is a Black Op at the start surrounded by yellow flies. I like to believe that this was actually intended as some sort of aiming help considering that it is very dark and black ops are hard to see in the darkness...
23-down - Tunnel Woes - 2 weeks ago
Nice a totally new Hl1 map which I didn't even know before.. I never heard of the author before but don't let yourself get discouraged by that especially if it's the same for you as well. While the map itself is very short and rather straight forward in it's game play it's never the less a very nice one as it arrives with fantastic mapping for Hl1 standards and neat monster placement. Although it's somewhat sad that the author neglected to rely more on scripted_sequences here and there. It sti...
mwh - Deadlock - 2 weeks ago
Nice, short puzzle map. Once you get past the code puzzle, it's easy sailing....
PlanetPhillip - Deadlock - 2 weeks ago
That's strange because up until now, the handle didn't work. I had found it very early and put it where it was supposed to go but when I tried to use it, nothing happened. Thanks, though....
shark - Deadlock - 2 weeks ago
You were close Philip, but no cigar... The code is indeed given by the puzzle in the basement. But you need to explore one more area before you get to the right count of trolleys and lights. It's the train platform, how you get there is tricky but if you check out the ticket booth you'll get there....
PlanetPhillip - Deadlock - 2 weeks ago
I would have liked to have posted more screenshots, but I'm stuck at the key pad. Select to see what I tried. But only if you know the answer or have given up! In the basement, by the guy talking, are 4 images: a trolley, cans, an overhead light and a lambda symbol. There is also text that says "Code Number". I found 2 trolleys, 7 cans, 4 lights can be seen from the main entrance and 4 lambda symbols. But 2744 didn't work for me. There is also the red room with number...
BigGuy - October 2017 – General Chat - 2 weeks ago
Anyone heard of the Gamebanana Halloween Contest? It's going on right now, and it'll over this month....
WisePerson - October 2017 – General Chat - 2 weeks ago
I think it'd be too expensive. 10 games a month can't be cheap....
crowbar - October 2017 – General Chat - 2 weeks ago
There is also Humble Monthly Bundle, which is cheaper and also has a lot of good games. You can also view which games were part of the previous months....
PlanetPhillip - October 2017 – General Chat - 2 weeks ago
What do you guys think about UberCrate? "Get access to new games every month with a subscription to Ubercrate. You’ll get 10 new games every month that are yours to keep forever. There’s up to $700 worth of games in each batch, and you’ll be entered into a monthly giveaway to win even more goodies." Seems good value but I wouldn't commit to buying as I hardly buy games but I can see it being popular....
rikersbeard - Spherical Nightmares - 2 weeks ago
I never played this before because my PC at the time could or would not run this mod at all! I found this on another certain mod site we all know and loaded it up along with the requisite append for, well we all know why. It worked and plays perfectly well now on PC Append Mark 2! This mod is another slice of HL2 action. It looks great and the areas have a lot of depth and detail with some good lighting. There are a lot of gravity-gun goodies for those ready to ignore their guns and this was ...
Lestythekid - October 2017 – General Chat - 2 weeks ago
ohhh I'm making a mod for HL now but that might take a year or two, irl stuff has to be in prior...
Old Scratch - Project 25 - 2 weeks ago
Gauge doesn't work: it crashes immediately upon launching. ================= Problem signature: Problem Event Name: APPCRASH Application Name: Gauge.exe Application Version: 0.0.0.0 Application Timestamp: 568dffe4 Fault Module Name: Gauge.exe Fault Module Version: 0.0.0.0 Fault Module Timestamp: 568dffe4 Exception Code: c0000005 Exception Offset: 00002294 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: 0a9e Additional Informat...
Old Scratch - Deep Down - 2 weeks ago
Once again, I download and install a great mod, only to have it not work. This time, it's not showing up in Steam. I closed Steam before putting the data where it belonged (DeepDown folder in the sourcemods folder); upon restarting Steam, it won't show the mod in the list. I just ran Forest train without an issue, as well. This is immensely frustrating. Thanks in advance for any help....
anders - Introduce Yourself - 2 weeks ago
Hi Phillip More than a year later I finally managed to get it to work. It's an awesome mod!...
anders - Episode 3: The Closure - 2 weeks ago
Finally got the mod to work. My instructions are adapted from another mod by Leo. 1. Right-click on Source SDK Base 2013 Singleplayer. 2. Go to the "Betas" tab. 3. Change "Select the beta you would opt into" option to "incoming" 4. Restart Steam 5. Right-click on Source SDK Base 2013 Singleplayer. 6. Go to the "Local Files" tab. 7. Click "Verify Integrity of Tool cache..." 8. Wait until game cache inspection is completed. 9. Extract the mod to your "Source SDK Base 2013 Singleplayer" folder .i.e...
Robolovsky - Half-Life: C.A.G.E.D. - 2 weeks ago
Really enjoyed this and I am not generally a fan of HL1 mods. Why? Well for one thing a lot of the game play is often similar, endless doors, endless spawning creatures, clunky interface etc. I guess I'm just spoilt by the smoothness and superior gameplay of HL2 and above. Having said that, this was a breath of fresh air. Really liked the idea of not having the random spawning enemies which made it feel a lot more like a HL2 adventure. I played on medium and have to say it was pretty tough. O...