100 Comments

Here are the latest 100 comments

  • Retsibsi - Half-Life: C.A.G.E.D. - 1 hour ago
    Well, I started it and after plunging to my death a fair few times in the first chapter found myself thoroughly enjoying the mod. As some have said, it's quite short, about an hour, but it doesn't flag at any point. I had to think hard a couple times before I realised what was being asked of me, but it was never unfair. Was it my imagination or did the weapons seem a bit under-powered from what I remember of the original Half-Life? The occasional doubling back was required, especially at t...

  • rikersbeard - Epistle3Ville - 5 hours ago
    A good set of varying quality and length maps on the theme of Laidlow's ep3 development art work release. A somewhat sad theme perfectly illustrated in 'DZ Ten Years', rather graphically! Data Hunters. [recimage id=2]Nicely textured two-room Combine and Hunter fight. The transition via the floor hole was a surprise first time; too busy looking up to stare at my feet! Hunter fight was short and sweet but nearly fatal when I forgot the third from up behind me! A four-...

  • Quarter-Life - Quiet Rehabilitation - 5 hours ago
    Very nice short mod. Feels like Valve-quality stuff for the most part. It also has some fun game-play with zombies that seems to me rather original. I second Philip's assessment that the ending is anti-climactic, but the rest is great. Thanks to the modder for a good experience....

  • PlanetPhillip - The Hammer Cup 2017 – Challenge 4 – TeleportVille - 6 hours ago
    Okay....

  • dougjp - Half-Life: C.A.G.E.D. - 6 hours ago
    No, near the end, there is a text warning if you go the wrong way first in the vents. But I viewed the text like I do "do not touch this button" and proceeded anyway :D...

  • Steve - BeginningVille - 6 hours ago
    Collectors Compound [recimage id=2] I thought this was an interesting concept and felt old skool too in many ways. I liked the frantic build up at the start before I could get tooled up and everything that followed was pretty much well done and exciting. Perhaps the distances were too great and stopped it feeling like HL2 to me, but that’s just me. Once we are outside I felt this did not work well. The balance, or rather lack off, came into show...

  • Wesp5 - Half-Life: C.A.G.E.D. - 6 hours ago
    About the alarm, I never tried it without enabling it. The game might indeed be unsurviveable if you don't which is kind of a bad game decision. What I meant was the shower room, where you have to stack boxed to get out of and you can easily manoever the small box into a recession of the floor and then it's game over with no way out. Hm, unless it's possible to move the bigger box close to where the small one got stuck and still jump out. In that case it might not be the problem that I thought.....

  • Spyde3r - The Hammer Cup 2017 – Challenge 4 – TeleportVille - 7 hours ago
    Can i make a time travel teleporter?...

  • 23-down - Half-Life: C.A.G.E.D. - 8 hours ago
    What a fantastic little gem this mod is. Well worth the wait and effort. So former professional Valve mapper Cayle George released with this little mod a funny and enjoyable freebie product. While the story line is rather thin in it your ears and eyes still get plenty of entertainment throughout the game. Be it good new custom textures or even fancy new sound effects specifically created and/or recorded for his mod. That really helps to keep the mod fresh and interesting. Otherwise it would jus...

  • IdiotGamer - Half-Life: C.A.G.E.D. - 15 hours ago
    At first I thought it was a big shame that C.A.G.E.D was only about an hour long, but after playing through it, I can definitely say it was worth it and you should go play it as soon as possible without feeling discouraged by how short it is. The intro sequence, despite being fairly simple in terms of what was happening, looked amazing! And the music that went with it was also very enjoyable. The only complaint I could have is that the text on the monitor was a little small but other than tha...

  • vancanucksfan - Half-Life: C.A.G.E.D. - 22 hours ago
    Also, the bonus section you see when you get all of the achievements has some fun content....

  • Unq - Half-Life: C.A.G.E.D. - 23 hours ago
    Doug - do you mean the alarm bit? Wesp - What bathroom are you talking about? Map name? I can't think of anywhere in this mod you can get stuck....

  • m82sniper - Half-Life: C.A.G.E.D. - 23 hours ago
    Well mapped, well designed. Synthwave. Worth your time....

  • Wesp5 - Half-Life: C.A.G.E.D. - 24 hours ago
    Do you mean the bathroom by this where it's possible to get stuck immedieately with only reloading as an option which is really bad game design or something different? Otherwise a nice liittle mod and if the developer is still working on it I would suggest to cut the start and the ending a bit. At the beginning the zoom in on the screen takes much too long and in the end I missed the boat ride at first because I assumed the black screen was the end......

  • vancanucksfan - Half-Life: C.A.G.E.D. - 1 day ago
    A really nice mod for HL1. I liked the design of the environments and the dark humour elements (turret wellness for example). Difficulty isn't too bad except for the 1st section with turrets. I found that if you made a mistake there you always ended up dead. There is nice music throughout the mod that sets the mood and the ending is classic 80's. Installation was a breeze through the Steam Store and this is definitely something HL fans should check out...

  • Jpzarde - Epistle3Ville - 1 day ago
    Whenever you give a map review, please keep giving each map its own unique protagonist names, I died when I looked up 'Huge Guts' for the first time. (And totally agree with the protagonist of that map being named that.) I also giggled after having read 'Gordon Stripeman,' and on that note I agree with the review you gave of my map. The next map I make will be much more interesting in terms of look and feel....

  • dougjp - Half-Life: C.A.G.E.D. - 2 days ago
    I really enjoyed it, however thought it would be longer based on the file size. Anyway, most of this felt familiar and its more an amendment of what I have played before rather than "original". Its a PIN for sure. The only minus is the ability to go one way that you can't make it work, whereas a different way all falls into place. I won't say more, there is a warning about proceeding, but I think it shouldn't have been done that way at all - I won't get more specific as it would be a spoiler...

  • DarkShift - Half-Life: C.A.G.E.D. - 2 days ago
    Here is the list of achievements (5 of 6 for me so far) (spoiler's because for some reason it doesn't Want to hide...) Carson's Hideout : ?? Flatline Fiasco : beat to death the Walter leaning on the émergency room in chapter 2. Nuclear Sunrise : beat the game Banana Bandit : what Loadingue said. Ghetto Blaster Blaster : destroy all playing radios. Refreshment Rustler : Destroy vending machine in the yard. ...

  • crowbar - Epistle3Ville - 2 days ago
    congratz! Deserved victory!...

  • DarkShift - Half-Life: C.A.G.E.D. - 2 days ago
    I can already review it, It was available at 5PM GMT on Steam. Well, what to say? a short and sweet adventure in a prison, with a great Soundwave soundtrack to give some punch to the regular battles against HECU. The game is divided in 4 chapters/maps, where you have to accomplish various stuff to escape. It's an interesting mix between brains and brawls, you "weaken" more and more the prison systems the more you advance, followed shortly by some battles against guards. I was never lost...

  • PlanetPhillip - Epistle3Ville - 2 days ago
    Dolmo, Niker and I are pleased to announce that Ethosaur won the Epistle3Ville 50-Hour Experimental Mapping Challenge with his excellent entry: Trek to Borealis. Congratulations to him and the rest of the entries. He wins $33.33, donated by Bolloxed, and a random Steam game, donated by anonymous RTSL users....

  • PlanetPhillip - Epistle3Ville - 2 days ago
    I, like many, wasn't convinced this was the right theme, but the timing was just too perfect to miss and I'm not always the best judge of a theme's potential (nobody is, by the way!). As we have come to expect, the experimental challenges contain a wide range of quality. This one was more based on a standard HL setting and in many ways was less creative than the two previous challenges. I struggled with my overall recommendation but there are some fun and interesting maps, so I finally decided...

  • PlanetPhillip - Epistle3Ville - 2 days ago
    I have removed the recommendation image for this review as it is too short to have one....

  • PlanetPhillip - Project 25 - 3 days ago
    Rename any background maps or try to use Gauge. Gauge has a built in system to fix this issue....

  • Old Scratch - Project 25 - 3 days ago
    Okay, this is getting ridiculous. I keep trying to find new mods to play, use the recommendation system to find and download them; only to find they don't effing work. Every time, I keep getting this: https://imgur.com/f9LW8NS It says "can't find background materials/console/startup_loading.vtf What the heck is going on?? This is driving me nuts, most of the mods on my list now refuse to launch, with similar error codes, and I try everything Valve suggests, and NOTHING works. Thank...

  • Tabajara77 - The Hammer Cup 2017 – Challenge 4 – TeleportVille - 3 days ago
    Interesting concept. But I'm in the middle of exams and other projects to take care of. Maybe next time or next year. Good luck everyone!...

  • HashtagMC - The Hammer Cup 2017 – Challenge 4 – TeleportVille - 3 days ago
    Hey, almost three weeks. How cool is that. Perhaps I'll actually get something decent done this time....

  • HashtagMC - Epistle3Ville - 3 days ago
    "the guy who does good endings", huh? Well, thank you! The combat sucks, I'll openly admit that. I have about zero experience in making HL2 maps, so I probably would have needed a playtester and a week's worth of time to get the combat right, making it not too hard or too easy. I probably should have added more cover & space for both the attacking soldiers and the player to move away from the hide-and-keep-shooting approach. So yeah, it's pretty much spray & pray. If you had to swi...

  • Unq - The Hammer Cup 2017 – Challenge 4 – TeleportVille - 3 days ago
    Yes but the main point of this challenge is to use teleportation in an interesting way, ideally as part of the gameplay - not just "the Red Letter Day teleporter takes you somewhere different."...

  • 1Lucia - The Hammer Cup 2017 – Challenge 4 – TeleportVille - 3 days ago
    Inb4, puzzle map made only of dev textures that will get all the "It's WOW"s. Lol!...

  • 1Lucia - The Hammer Cup 2017 – Challenge 4 – TeleportVille - 3 days ago
    Interesting idea! But I think it would've been better if the contest was giving us a template for the teleport at Red Letter Day and the Map maker would need to teleport the player to a new location....

  • dougjp - Epistle3Ville - 4 days ago
    I also rated it "Play It Later". I thought the Bonus Map was the best, by far. I didn't have enough words to qualify for the images....

  • PlanetPhillip - Mapping Challenges 2018 - 5 days ago
    Which is why we have at least 2, probably 3 next year....

  • HQDefault - Epistle3Ville - 5 days ago
    I wasn't the biggest fan of this theme. I'll explain that more in the conclusion. DISCLAIMER: I have a tendency to sound very critical during reviews, so if I act a bit harsh, please don't take it personally. Data Hunters [recimage id=1] I'm dubbing the protagonist of this map: Gigabyte Defense man Okay everyone, new rule: The player has to have at least 15 seconds of breathing time before they go into combat. In this, the first thing that happens is you’re thro...

  • ubilada - Mapping Challenges 2018 - 5 days ago
    Since BM is planning to release Xen in a few months, I think we should have more BM challenges next year unlike last 2 years....

  • Zeberdee - Eye Of The Storm 2 Uncompleted - 5 days ago
    Such a shame that Lord decided to call it a day on this series. I loved playing Ravenholme to death. Be nice if all 3 parts could have been combined into one huge mod, going from one straight into another. I hope Lord does return, but wish him all the best for his future mapping endeavours...

  • DarkShift - Residual Life - 5 days ago
    Erratum : After watching recent playthroughs of the mod 1.5 on YT, it seems that we can still do the ending 2 with route 2 (and so still do the "boss battle"... which has been enhanced with some monologue from the boss!), IF you find some McGuffin... located on some place I would never have thought. It has nothing to do with the secrets/easter eggs to find, tough, it's on the level just before the Combine-like installation. So in the end, the options you have are : -Main game to COUNTDOWN - ...

  • PlanetPhillip - Mapping Challenges 2018 - 6 days ago
    I agree. At first it can seem daunting, but most people don't enter all the challenges and having more to chose from might even increase participation. Although, besides the date, the biggest factor is the actual theme....

  • JamaicanDave - Mapping Challenges 2018 - 6 days ago
    When listed all together it looks like a lot of challenges, but one THC every two months seems pretty reasonable. I like the lengthening of challenges to three full weeks....

  • PlanetPhillip - Mapping Challenges 2018 - 6 days ago
    Probably not, but maybe....

  • Kgamer - Mapping Challenges 2018 - 6 days ago
    Phillip, will you make a halloweenville this year?...

  • Kgamer - Epistle3Ville - 6 days ago
    Data Hunter by PortalStorm4000 [recimage id=1] The map has a very confunsing and out of place start, the fights were boring and opposed no threat at all, the fight with the three hunters as simple and easy, the level design has little details and the map was way to short for my liking. Aurora by Sockman [recimage id=2] When the map loaded i was quite impressed by the mountains around me and the a...

  • Mista Heita - Epistle3Ville - 6 days ago
    These reviews contain spoilers and more meant as feedback for mappers. While most maps are in "okay" range of gameplay polish, I still suggest to download it now - there is a few interesting concepts worth seeing by yourself and, as always, plenty to learn from. Data Hunters [recimage id=2] Short map with 2 small arena-like encounters. It is possible to avoid combat in first arena entirely just by jumping into the hole that leads to next ar...

  • Jpzarde - Epistle3Ville - 6 days ago
    Some of the reviews may contain spoilers for their respective map, so if you want to play through this mod with a fresh set of eyes, do so first then read this later! I like the ville series, and I don't believe that any of these entries are truly bad. I enjoyed playing through each of them, and they each have their own successes and weaknesses, mine included. (I made the bonus entry for this challenge.) With that being said, time to get to each of the maps. Data Hunters by P...

  • Kosan - Quiet Rehabilitation - 6 days ago
    It's just a Nova Prospekt HL2 map like many others. That doesn't mean it is not good, because whilst it's nothing groundbreaking, it is good and fun to play. I recommend it....

  • Drairad - Epistle3Ville - 6 days ago
    Some maps were short or unfinished feeling. Though that does come with a 50 hour competition. Almost every map had a good understanding of the theme and presented it accordingly. Overall fun....

  • Wesp5 - Epistle3Ville - 6 days ago
    Again I have the feeling that 50 hour challenges are a waste of talent and time, because most maps end up unfinished or unoptimized or broken or worse. This might be fun with some of the earlier themes, but with epistle 3 this was certainly a bad decision! Unless Phillip just wanted to get a quick look at people who could handle the EP3 theme ;), like Ethosaur whose map stood out of the rest quite easily with the impressive installation in the background. Now some of you should get together and ...

  • DarkShift - Epistle3Ville - 6 days ago
    Well, what can I say is that is as amazing to see these maps done in such a short time, as disappointing because I wanted to see so much more, for some of them... Overall, I consider that a good set of "first draft" ideas for the future Episode 3 mod to be. This was done in 50 hours, imagine what could be done in 50 days... 50 weeks (1 year)... Data Hunters by PortalStorm4000 [recimage id=1] A map in cold weather with some soldiers and Hunte...

  • PlanetPhillip - Epistle3Ville - 6 days ago
    You might have, sometimes the HTML gets stripped....

  • Winterman - Epistle3Ville - 6 days ago
    Strange, I could've sworn I used it. But thanks anyway, Philips!...

  • Steve - CityStreetsVille - 6 days ago
    Avenue Odessa [recimage id=4] An exceptional map which takes humour to a whole new level. I really wanted that sniper to take out the zombies and it was a little strange to see him leave his position but this works well overall for what follows. I felt a little stranded in the battle against the combine but it works quite well… Though I lost interest when all those hunters came which I thought was way OTT. And our sniper friend is kinda rubbish ...

  • Heinz - Mapping Challenges 2018 - 6 days ago
    Yeah, nice to see that there are plans for 2018. I can't create maps, but I always like to play them. Also I wish more people/websites would do mapping challenges for HL², Black Mesa and especially Counter-Strike Source...I don't like CS:GO, it feels like CS 1.6 with better graphics, but without using the physics of the props and environment. Phil, in this case you are my hero, pls never stop running this site and its challenges....

  • PlanetPhillip - Epistle3Ville - 6 days ago
    Visible now. Please consider using the review template next time, if you didn't this time....

  • Winterman - Epistle3Ville - 6 days ago
    Um....where is my review? I posted it here hours ago...

  • crowbar - Mapping Challenges 2018 - 6 days ago
    Honestly this sounds great. You say some don't enter for prizes, but they definitly are a nice motivation booster :) It's nice when more places than just top three get rewarded, so mappers who are good, but maybe not the best yet, still have goals they can aim for. But obviously top three places still must feel special too....

  • Bratishka - Mapping Challenges 2018 - 6 days ago
    2018 is very soon.......

  • Winterman - Epistle3Ville - 6 days ago
    This is the weakest Ville in the 3 during this time of the year. Some of the maps, in my opinion, came out kinda dull. Unlike its predecessors, Minimalism and CromulentVille, the creativity was restricted by 50-hours-long time to make and Epistle 3 being the topic. I think it needs more than that amount of time to make something new and creative from it. I think Epistle 3 is better off being a topic for The Hammer Cup challenge. Data Hunters by PortalS...

  • Beretta2006 - Epistle3Ville - 7 days ago
    Im gonna go ahead and give the whole mapping challenge a review. This was by far my favorite challenge to date, although some of the maps had some hiccups i got a little taste at what Half Life 2 Episode 3 could have been like. My favorite map out of the challenge was Trek to Borealis. Overall this was very fun to play! On a side note does anyone know of any dev teams that are working on a fan made version of Episode 3?...

  • Strontvlieg - Epistle3Ville - 7 days ago
    Well, this was certainly fun to play. This pack contains some very good maps: Data Hunters by PortalStorm4000 [recimage id=3] Not bad. You're fighting some Combine Soldiers and Hunters in enclosed spaces. It seemed the Hunters appeared out of thin air? Nevertheless, there were multiple ways to deal with them and that's a plus ... ! Aurora by Sockman [recimage id=3] Yet again not a bad map. Vis...

  • Tabajara77 - Quiet Rehabilitation - 7 days ago
    Hello! I've read and understand this issue. I though including that entity could solve my problem of "an auto save", but looks like I did in the wrong way. Thanks for pointing it out for me....

  • Unq - September 2017 Classic of the Month Livestream - 1 week ago
    Nah it's written by the authors as Halfquake so that's what I'm going with....

  • HashtagMC - Epistle3Ville - 1 week ago
    That's cool! Are you gonna post a release here when you finish it?...

  • Bryzgonaut - Epistle3Ville - 1 week ago
    Icebound Bastion was mine. Gameplay definitely suffered from running out of time. You were supposed to climb to the bridge of the ship and find a teleporter core, but unfortunately I didn't get time to include the dialogue that actually told you that. I do plan on continuing it....

  • Ethosaur - Epistle3Ville - 1 week ago
    Yeah I am aware, sadly I didn't notice until moments after sending the map. And after that I was just so tired I went to bed, didn't feel like sending a fixed version....

  • HashtagMC - Epistle3Ville - 1 week ago
    Wow, that's awesome! I figure someone working with Half-Life² and having made some maps before would also get stuff done faster than someone who's less experienced (aka me). Btw, there's a bad displacement where you can see through the map. It's when you exit the cave and keep to the right, hole in the floor....

  • MisterAddy - Epistle3Ville - 1 week ago
    I didn't play all the maps thoroughly so I won't give a full review, but I did want to stop by to say that Trek to Borealis was a fantastic piece of work given the time limit. Really great job Ethosaur! Also I felt the entry Shift with its teleportation mechanic gave a nice glimpse into what the Borealis set-piece could have been like....

  • Ethosaur - Epistle3Ville - 1 week ago
    Trek to Borealis was made from scratch. The only part I cant take credit for (which should be obvious) was the hallway from the ending of ep2 used in the start. I had a few tricks to speed up the process of mapping too, and have had a lot of practice when using displacements. Sadly this meant I had to sacrifice a lot of other things to get some gameplay and visuals (That meant no player clips or bugtesting) So the map is incredible easy to break. The rest was just staying up very late, wor...

  • HashtagMC - Epistle3Ville - 1 week ago
    This remix-thing is a cool idea! Sign me up if it ever becomes a thing :) I didn't post the VMFs because I was pretty sure nobody would get anything from that, since it's a pretty simple map. I can post them or give them to Phillip, though, if anybody's interested. I thought the only map logic interesting enough might be the respawning item crate....

  • Vaulty - Epistle3Ville - 1 week ago
    Really enjoyed DZ Ten Years and Trek to Borealis, massive props to the creators of those two maps. Also, My Brother, Beli Vance was pretty funny. Glad you guys included it....

  • 1upD - Epistle3Ville - 1 week ago
    I ran through the entries rather quickly, so I should play through this ville again before I try to write a full review. Since this Ville has such an interesting theme, I did want to share some comments I had. One thing I was really interested in before the Ville came out was seeing how well the entries fit together as a complete story. To my surprise, most of the entries transition very nicely and there is very little overlap. Here's my ordering. Perhaps mild spoilers? My Brother, Beli...

  • HashtagMC - Epistle3Ville - 1 week ago
    Data Hunters by PortalStorm4000 [recimage id=2] This map was rather short, but featured some nice combat. I personally hate hunters, but in terms of map design, it sure is some cool action. Despite my deeply rooted fear & hate of hunters (I actually have nightmares about them), I managed to defeat them. The battle was challenging, but never too hard. However, I felt that this was pretty much a generic HL2 map, as it lacked any real reference ...

  • HashtagMC - Epistle3Ville - 1 week ago
    I think you misunderstand the purpose of 50 hour competitions. The goal isn't to produce polished, ready-for-release maps, the purpose is to experiment with new gameplay ideas under the pressure of a short time. The "Trek to Borealis" map was really exceptionally good given the limit of 50 hours....

  • Steve - Epistle3Ville - 1 week ago
    Data Hunters by PortalStorm4000 [recimage id=2] Loved the start which I thought was superbly done without feeling fake or with any overkill. The drop through was nice and then leads to a trio of one-on-one Hunter battles which I enjoyed even though I normally hate something like that. A nice -if very short- map. Aurora by Sockman [recimage id=4] Loved the attention to detail with the falling rocks and ...

  • JamaicanDave - September 2017 – General Chat - 1 week ago
    To any source mappers out there, how smooth and curved do you think displacements should be? Particularly for things like cliff faces and rock walls. I thought it's time to learn displacements and am struggling to make things look convincing....

  • neophus - Epistle3Ville - 1 week ago
    The level design is poor and not interesting to play, I inspected something better. The best map is the one with the main screen we can see here and it's not so good so imagine the rest....

  • neophus - September 2017 – General Chat - 1 week ago
    Hello guys, I've been playing again the dishonored series lately ( played dishonored 2 and played again the 1 and his DLC ) which is for me a very good video game, now I'm playing the new one the death of the outsider. I've juste started but it looks good as always :)...

  • neophus - BlackMesaDoorVille - 1 week ago
    Nice and good ideas for most ot the maps although in one of them I was stuck (the map with the train rail in the beginning) I suggest to all black mesa fans to test it and enjoy it !...

  • Strontvlieg - Fast Detect - 1 week ago
    This mod indeed has some serious errors and gameplay-related issues, but personally I didn't experienced it as an unplayable mess I thought it would be after reading the reviews. I managed to complete Fast Detect legit. Visually, it was simply astounding and jaw-dropping at some points. The Ravenholm-esque town, the intimidating indoor area with the million pipes and the giant hatch, and the outdoor area with the bridge in the distance were certainly highlights. Audio was good too. I reall...

  • Bratishka - September 2017 Classic of the Month Livestream - 1 week ago
    Half-Quake Amen* not Halfquake...

  • Ethosaur - CromulentVille - 1 week ago
    No review for manor of ptsd?...

  • Ethosaur - $850 Prize Fund for The Hammer Cup 2017 - 1 week ago
    That's great, also really nice to see there being prizes for 4th and 5th etc. Im excited to see what the special prizes could be....

  • 2muchvideogames - The RTSL Twitter Series - 1 week ago
    nice phillip that your marketing the site. really, anyone who likes half life is missing out on so much game when they dont play the hundreds of mods. I also found that people reference your site from time to time on steam forums for half life. However that brings me to a very funny issue that I saw on there: The word 'mod' to most people, apparently refers to its usage in skyrim, which means random model replacements or script changes like AMX or metamod and the like. In modern times, HL...

  • Triangulum - $850 Prize Fund for The Hammer Cup 2017 - 1 week ago
    WOW! That is quite a sum, can't wait to see who gets these prizes! Thank you Phillip for organizing these amazing competitions and putting so much work into the fundraisers!...

  • Pedro_The_Swift - $850 Prize Fund for The Hammer Cup 2017 - 1 week ago
    A big thankyou to everyone that supports The Hammer Cup,, The maps produced really are appreciated....

  • Michael - City 7: Toronto Conflict - 2 weeks ago
    Thank you very much man!...

  • PlanetPhillip - City 7: Toronto Conflict - 2 weeks ago
    Try this: http://www.moddb.com/mods/city-7-toronto-conflict/downloads/city-7-toronto-conflict-patch-source-sdk-2013...

  • Michael - City 7: Toronto Conflict - 2 weeks ago
    Do you know what version of the mod this is? I've been hunting everywhere for 1.1 (latest version as far as I'm aware) and all the links everywhere else I've tried are dead....

  • rikersbeard - Fast Detect - 2 weeks ago
    Fast Detect by Obergun (Steam version). “It’s a bad mod, impossible to play and just so terrible, I just won’t play it at, hate, hate, blah, blah!” I hear this for so many different and ambitious mods and it’s really beginning to piss me off! This and many others are free to download and play, people work hard to produce something and they just give it away for the pleasure of others to freely enjoy, or hate! Mods and art, both graphical and open to interpretation. Okay technical crit...

  • Unknown - Strider Mountain - 2 weeks ago
    Pros: Big Maps: I have noticed with Strider Mountain Leon Brinkmann has kind of "stitched" several maps together usually using the Auto-Save Feature which is "Good Utilization" in order to make the mod appear bigger than what it is. Big Fights: If you like being pretty well "swarmed" by combine this mod is for you. During most of the levels you will typically fight at least 10 or more combine so, if you prefer lots of enemies coming towards you constantly I think Strider Mountain is a good...

  • Jpzarde - Anti-Citizen - 2 weeks ago
    This author takes some classic set pieces (Apartment Raid / Street War) and gives a unique flavor to them in the form of this mod. Definitely worth playing if you are looking for a short level to complete in your downtime. (And possibly an additional two parts as stated by the author.) It is fun and well put together!...

  • HashtagMC - 50-Hour Mapping Challenge – Epistle3Ville - 2 weeks ago
    No matter the winner I'm so super excited to see what gameplay or story experiments other folks fit into these 50 hours!!!...

  • Jpzarde - 50-Hour Mapping Challenge – Epistle3Ville - 2 weeks ago
    The email is sent, thank you for taking in my map anyway! (As a bonus map, of course.)...

  • Mista Heita - 50-Hour Mapping Challenge – Epistle3Ville - 2 weeks ago
    I agree. It is really hard to put together something worth of "Episode 3" title in such short time (for my standarts at least) - I tried and I couldnt. Oh well, at least now I'm really prepared for Episode3Ville in terms of assets :D...

  • PlanetPhillip - 50-Hour Mapping Challenge – Epistle3Ville - 2 weeks ago
    Submit it anyway and I will include it as a bonus map....

  • PlanetPhillip - 50-Hour Mapping Challenge – Epistle3Ville - 2 weeks ago
    Pleased to announce that I have received 10 entries for the RTSL Epistle3Ville mapping Challenge. 1 small naming issue as two entries have the same name....

  • Jpzarde - 50-Hour Mapping Challenge – Epistle3Ville - 2 weeks ago
    I have finished my submission and I am preparing to submit it. Ah, it's been seven hours since the deadline came to pass. To those who managed to get their submissions in on time, I'll be looking forward to seeing your entries!...

  • griffin22 - 50-Hour Mapping Challenge – Epistle3Ville - 2 weeks ago
    This is going to be awesome!...

  • PlanetPhillip - RaiseTheBarVille - 2 weeks ago
    The Recommendation Image has been removed from this review because it's too generic and short for 2 hours of gameplay....

  • Steve - CromulentVille - 2 weeks ago
    Once again, I had to ask my PC mate to unpack this archive as the SOUND folder contained files of zero bytes :( Hope this info helps? Ok... this was one of the least impressive packs I've downloaded. Kaboom did it for me and I feel this is the best of the bunch. Jolly good fun that!! Video Games [recimage id=1] I’m on Mac and I fear this didn’t work for me as it should due to the errors I saw. Block bashing is all I could do :/ ...

  • Quarter-Life - RaiseTheBarVille - 2 weeks ago
    I thought each of the three maps was ambitious, very detailed, and highly enjoyable. The playthrough of each had at least one or two impressive moments that made me pause or crack a smile because it had such a characteristic "Valve" feel to its quality....