100 Comments

Here are the latest 100 comments

JamaicanDave - Opposing Force Birthday Livestream - 11 hours ago
Nearly two decades since Half Life's release? I now feel incredibly old :(...
Wesp5 - Re-Poll Question 001 – Have you Crowbarred Barney for his ammo? - 2 days ago
I had the same problem recently. Can it be that longer guest comments don't appear until they have been checked by Phillip?...
leplubodeslapin - Introduce Yourself - 2 days ago
Hey, i'm "leplubodeslapin" (Sylvain MENGUY). Like everyone here i guess, Half-Life games changed my life and vision about video games. It lead me to open a software called "Worldcraft" 10 years ago for Half-Life and Counter-Strike 1.6, and since that time it became my passion. I decided to work more deeply on level design and visuals on my projects at some time and created few Counter-Strike maps. Since the release of Counter-Strike: Global Offensive, I only worked on projects on this game a...
PlanetPhillip - The Hammer Cup 2017 – Challenge 5 – FusionVille - 2 days ago
Welcome to the site. Good luck with your entry, let me know if you have any questions. With regards to your entry not making sense, don't feel that your needed to have entered the previous challenges. Each challenge is a standalone concept and each mod and/or map can be played with no reference to any other. If you get a moment and feel we are a community you would want to visit and participate in, please visit the Introduce Yourself po...
leplubodeslapin - The Hammer Cup 2017 – Challenge 5 – FusionVille - 2 days ago
Hello, I'm new here ! Klems talked to me and made me playtest his maps through the whole year, I finally decided to give it a try myself. I know i'm late to the party and my entry won't make sense for the 2017 cup, but i would love to create a singleplayer experience. I already started few days ago, I hope i can do what i intend to do, and I can't wait to see the other maps as well !!...
Jim_Partridge - ToxicVille - 3 days ago
Detour Sublime. One of the best Ville maps i've ever played. Riffs off of Freeman Pontifax in a big way which is probably my favorite Half Life 2 level with some healthy doses of Ravenholm thrown in for good measure. Still a few missteps here though. If I choose not to get into the car on the track I end up stranded at the end of a toxic goo filled corridor. A couple of the paths as you get near to the roof section are hard to spot and it wasn't clear what I was waiting for during the zombie...
Jim_Partridge - ToxicVille - 3 days ago
Ups and Downs I really like the initial puzzle area in this map. It feels very Black Mesa and is well thought out. It doesn't make a whole lot of sense but then again Black Mesa never did anyway so what the hell. Things got a little more annoying down in the basement when the fast zombies appeared. Fast Zombies force the player to make personal safe space very quickly and that's incredibly frustrating to try and do when the majority of the floor is dangerous. Fast Zombies make a bee line...
Jim_Partridge - BridgeVille - 3 days ago
Heron A great looking map that eases you into the gameplay before presenting the bridge problem to solve. Using the magnum as the single gun was an interesting choice and shows how you only need to give the player one weapon in a map this small. I'm always distrustful of maps that give me all the weapons I could ever need at the beginning. When I encounter that I know that design problems will follow. Not sure if zombies and magnum is the most fun combination but it leads the player to play ...
Jim_Partridge - BridgeVille - 3 days ago
Ravenside There's some interesting ideas here and some terrible ones. Mapping quality needs to improve of course but some areas I found to be convincingly Combine. Why do so many mappers give you exactly the weapon you need, just before you need it? If you play through the game you'll discover that Valve always put the player at a disadvantage for a while before they give the player the weapon that will turn the tables. It's a really good tip to help provide challenge as well as give the ...
Jim_Partridge - BridgeVille - 3 days ago
Bridge Ambush Never guess how the player is going to play your map. I tried to punt cars at the first group of combine (of which there were too many by the way and all of whom were completely suicidal) but found that the cars we're not puntable. *sadface* The player should always be able to play the map their way not yours. Realising that I couldn't pummel them with broken vehicles I doubled back for one that worked. Hopping in the car I had a little fun running the numerous (suicidal) co...
Jim_Partridge - BridgeVille - 3 days ago
Bridge Battle A nicely detailed if unfinished map. I'm a big fan of the gravity gun as some will know so being able to move cars and barricades around always makes me happy, but in this case it doesn't really add up to much. The combine run mindlessly onto the bridge for a while and you mow them down thoughtlessly. Throwing grenades to try and clear out soldiers in the distance was fun but being stuck on the bridge got fairly dull after a while. Then the chopper fight which is almost impossi...
Jim_Partridge - BridgeVille - 3 days ago
Station 8 Man this map has so much going for it. In case anyone was wondering... the small little bite sized elements of gameplay in this level is exactly what you should be peppering your maps with. Small mini-games that allow the player to tinker and explore. Take the truck hanging off the edge with an item crate in the back. I don't have a gravity gun, so it's a risky choice to jump on the truck to get the goodies... even though I might never be in serious danger it's similar to the crum...
Duke - Re-Poll Question 001 – Have you Crowbarred Barney for his ammo? - 3 days ago
Thanks, I was beginning to wonder what was happening.....
PlanetPhillip - Re-Poll Question 001 – Have you Crowbarred Barney for his ammo? - 3 days ago
I just approved a comment for you....
Duke - Re-Poll Question 001 – Have you Crowbarred Barney for his ammo? - 3 days ago
...every time I submit a comment on something it gets deleted...somebody out there not like me or something ?...
Jim_Partridge - BridgeVille - 4 days ago
One Good Turn There's some nice ideas in this map. The physics see saw with the explosives I particularly liked. Unfortunately it does also fall into some familiar traps. The player isn't gated into the first combat area and so I just ran past the Combine and into the next section. The second combat area is more interesting than the first but there are too many Combine and no separation from the player meaning some simple strafe circling with the shotgun is all that is needed to finish them ...
Jim_Partridge - BridgeVille - 4 days ago
I suddenly realised I hadn't posted my feedback on some of the maps from my judging. It's very late but I hope that some of these comments are useful. I won't be posting comments about every map. Only those where I think I can help. Accumulator I liked this map very much. An interesting layout which could with more time become a really well detailed area. There are mini-games sprinkled through the map such as the fun of leading the zombies into the sniper fire towards the beginning. These...
crowbar - TeleportVille - 4 days ago
Yeah it was a bonus map....
Jim_Partridge - TeleportVille - 4 days ago
it wasn't in the competition as far as I know. It was a bonus map wasn't it?...
Anonymous - Year Long Alarm - 4 days ago
Did you even play this mod? This review is ridicolous. You can't just a play a mod and think "I'm about to play a masterpiece that is flawlessly perfect, has not a single mistake, and I will enjoy every single second of it." If you do that you are spoiled and shouldn't write any reviews....
crowbar - TeleportVille - 4 days ago
no review for "Signal Lost" by November?...
PlanetPhillip - Year Long Alarm - 4 days ago
You are most welcome....
PlanetPhillip - Year Long Alarm - 4 days ago
Congratulations of getting a job in the gaming industry....
PlanetPhillip - TeleportVille - 4 days ago
The results of this challenge will be announced within a few days....
PlanetPhillip - November 2017 – General Chat - 4 days ago
Word of The Week: g-machination This we have a noun. I want you see if you can use it at anytime during the coming week. Good Luck! Part of Speech Noun Definition A complicated plot or sub-story whose purpose and beneficiaries are still ambiguous, perhaps even unknowable. Examples "The g-machinations of this office are beyond belief." Origin Late Middle Engli...
ASpaceMan - Year Long Alarm - 5 days ago
Thanks for the kind review Phillip!...
ASpaceMan - Year Long Alarm - 5 days ago
I have no idea if you will ever see this since it's been years since you commented, but you didn't see any more Half-Life 2 mods from me because I moved out to California to work on Titanfall and Titanfall 2. I didn't really have the time to dedicate to make more Half-Life 2 experiences even though I would love to....
Jim_Partridge - TeleportVille - 5 days ago
Here are my comments on each map. I'm going going to give a review rating here as I've already submitted my scores to the judges. Overall I was disappointed with the lack of imagination applied to the teleport theme. I was hoping for some interesting puzzles or combat but alas it didn't make it into most of the maps submitted. Portal Storm by Sockman The basic visuals and rather confusing layout made it a challenge to enjoy this. I really lik...
Duke - Re-Poll Question 001 – Have you Crowbarred Barney for his ammo? - 5 days ago
I've never killed Barney intentionally, only if I was too slow at backing him up or he'd just got in the way of friendly fire. Generally, depending on either the original game or a mod, he was far more use to me alive than dead..and the company was good as well. I don't enjoy mods however , where you are forced to keep someone alive or you lose then have to start all over again..to be honest I play most mods in God mode, because I can't stand having to re-do things...for me it's about the advent...
PlanetPhillip - Slums 2 Extended - 6 days ago
The recommendation image has been removed because the text review is not long enough....
ambbb - Slums 2 Extended - 6 days ago
A little too much zombies but overall a well balanced mod with both combat and puzzle sections. Recommended!...
Kgamer - HalloweenVilleFour - 6 days ago
In the end of the map, right after you get that jpeg on your screen, the map uses a tv static (or malfunction) effect then when the effect ends, you're already on the main menu, in my opnion that was very clever and a little bit scary, because we are used to that sudden teleport back to the menu or a screen fading to black....
Kgamer - Re-Poll Question 001 – Have you Crowbarred Barney for his ammo? - 6 days ago
I usually killed almost everyone in Half Life 1, because why not? After they're dead i could explode their body with my crowbar and that would amuse me as a kid, i only didn't killed then when i was in the second half or past 1/3 of the game, because that crowbar glitch stoped being fun and having them alive was more useful than killing them for a single 9mm clip, then when i got older and discovered Opposing Force, i would never kill a team mate because my ammo was always full and having someon...
Unq - Re-Poll Question 001 – Have you Crowbarred Barney for his ammo? - 6 days ago
Voted yes, but only had to do it in a couple mods...
m82sniper - Re-Poll Question 001 – Have you Crowbarred Barney for his ammo? - 6 days ago
I usually kill the second Barney you see after the incident, the one shooting the zombies. This gets you the pistol a little earlier than usual, but it makes me feel like the worst person alive!...
Anon_1567499 - The Hammer Cup 2017 – Challenge 5 – FusionVille - 6 days ago
when will the fusionville...
Steve - Dark Interval: Part 1 - 6 days ago
Same for Mac, sadly...
Steve - HalloweenVilleFour - 6 days ago
Satanaphobia [recimage id=3] So I was pranked at the start? But soon afterwards I began to wonder about this because something didn't seem right, I had no weapons and the only way through seemed to be a half-blocked doorway. I couldn't pass this because there was an invisible wall... so I noclipped my way by it. I like what I played from this moment onwards. It wasn't scary but it had some neat ideas, if poorly executed and thus felt amateur throu...
HashtagMC - Re-Poll Question 001 – Have you Crowbarred Barney for his ammo? - 6 days ago
I did it all the time when I played Opposing Force. The guard and later the marines never managed to follow me properly, so I thought why leave behind a source of ammo?...
Winterman - November 2017 – General Chat - 6 days ago
I bought Half-Life 2 for my friend 2 years ago. He started playing it now after left it for like months after getting through a little of Route Kanals. That part where you encounter the first mounted gun in the game. I don't know why but sometimes he can't figure it out himself where to go. Like some parts in Water Hazard, the explosive barrel room in the Kanal, the battery door in Sandtraps and even after you meet Grigori in Ravenholm! I may have not experience the first time feeling because...
Kasperg - The Citizen - 6 days ago
I'm just dropping by to mention that today marks exactly ten years since the first release of "The Citizen" (v1.0). I could've never imagined how popular this mod would become (even with its flaws) and that it would be downloaded 75,000 times here and in moddb. I want to thank everyone who was involved, including of course anyone that played, reviewed etc. I feel lucky to have been able to share what was my hobby back then with so many people around the world!...
Ethosaur - Re-Poll Question 001 – Have you Crowbarred Barney for his ammo? - 7 days ago
I did it like once when I first played half-life out of curiosity, after that I never done it anymore....
ambbb - Nathan Grove Compilation - 7 days ago
I found this collection of maps really amateurish. The author copied all the cliche and ideas of the original game. Even the graphic was really similar to ravenholm and nova prospekt....
dougjp - Re-Poll Question 001 – Have you Crowbarred Barney for his ammo? - 1 week ago
Never, but always coerce him to use his ammo first and then kill whatever he doesn't before they kill him. As said before, he has unlimited ammo. Very valuable....
23-down - Re-Poll Question 001 – Have you Crowbarred Barney for his ammo? - 1 week ago
In the official games not.. I found em to be more useful killing things with along side with me and if lucky they would've died eventually anyway granting me their ammo but saving me a lot more while taking care of things for me especially in the earlier levels. In mods that did depend on my mood usually I didn't kill them only sometimes when I lacked a certain weapon or I was in "don't care" mood....
Heinz - Re-Poll Question 001 – Have you Crowbarred Barney for his ammo? - 1 week ago
I was always different to other people, so I can say yes, I always killed him, because I was an outsider from age of 7 years and had to fight my way alone. Moving to another village/town as a young kid can be the hardest thing. Coming to a new school in a village as a cityboy and being more open to some things was hard, because the other kids were mostly farmers kids and mobbing me. OK...enough of my life. Killing Barney was fun...hehe I wish you all a nice weekend!...
gezegond - Re-Poll Question 001 – Have you Crowbarred Barney for his ammo? - 1 week ago
Well, the more mods you've played, the more likely it is for you to have killed him at least once. I don't think I killed barney in my original playthrough as far as I can remember though....
Maki - The Hammer Cup 2017 – Challenge 5 – FusionVille - 1 week ago
Some of these synergize very easily. To what extent can you have a Bridge without a Chasm? That's two down. Now, just pick a third. Backtracking on the bridge? Defending the bridge? It's pretty straightforward....
shark - Re-Poll Question 001 – Have you Crowbarred Barney for his ammo? - 1 week ago
Nope, Barney owes me a beer.......
Wesp5 - Re-Poll Question 001 – Have you Crowbarred Barney for his ammo? - 1 week ago
I always try to keep fellow fighters like Barney alive, because they have unlimited ammo to support me and this is much better than killing them for a single clip......
PlanetPhillip - Unexpected Conclusion - 1 week ago
Fixed, thanks for letting me know....
Anon_1566776 - Half-Quake - 1 week ago
Hey, does anyone know how to fix this glitch I'm getting? When I get to the weapons, I can fire them and they work technically correctly, but they don't have any sounds or animations. The reload animations seem to be okay but they just stay still and silent when I shoot....
fasteddie - Half-Rats: Parasomnia - 1 week ago
Thanks for your help. I have opened the gate finally. I'm still not quite sure how as I still have not found the phonograph but did go to the entrance of Eminense and then to the sherriffs constabulary read the note and tried the gate again and it opened. I'll settle for thant. Thanks again...
Koneko - Unexpected Conclusion - 1 week ago
The download seems to be broken. When I click download I land on another site where it says "This site contains the maps and mods listed on RunThinkShootLive.Com. It cannot be accessed directly."...
crowbar - The Hammer Cup 2017 – Challenge 5 – FusionVille - 1 week ago
AnyVilleVille was different, you could only use one theme that came before, but that actually makes your argument even stronger, because here we must have three themes that we have to mix....
ZikShadow - Half-Rats: Parasomnia - 1 week ago
In the Police Station, there's a phonograph in the same room as the Eminence Constabulary note (sitting in the middle of a table, green cylinder on the center of the thing) that says "Sheriff, in dire circumstances... etc... etc...". When you say you found the shotgun, do you mean a double barreled shotgun, or do you mean the Henry rifle at the top of a tower (the design often mistaken for the 1887, which is an actual shotgun)? Because if you're somehow still stuck in the first area (and hav...
Qwertyus - Half-Rats: Parasomnia - 1 week ago
Not vend'o'matic. The phonograph, grammophone-ilke thingy, which is on the second floor of police station....
fasteddie - Half-Rats: Parasomnia - 1 week ago
Hey Qwertyus, thanks for the help. I must be thick or something. I found the vend o' matic and ate and drank all I had. I'm assuming that's the phonograph you mentioned. Still stuck, so I have no idea what I have to do. Please help a simple man out. Thanks...
SirTokialot AKA Linus - The Hammer Cup 2017 – Challenge 5 – FusionVille - 1 week ago
The same concept was made last year too with AnyVilleVille and that one turned out pretty good....
Heinz - The Hammer Cup 2017 – Challenge 5 – FusionVille - 1 week ago
Hey, this is no offense or else, just my opinion. I think this Ville will be boring, because we already had this Villes this year. So why not start an Xmas Ville Contest, where the resistance has to safe Santa Clause or Xmas itself, before the combine destroys 'em complete? I think about learning hammer, but I do not really have the time for it...my kids are more important to me...we will see in future... But I also say, have fun with mapping and creating some deep atmosphere for this Vi...
23-down - Orb - 1 week ago
Possibly by far one of the best things I've ever seen in Half-Life. Seeing this you truly wonder whether this is actually Hl1 or not. But be advised it's more some sort of interactive in game walk and run video than offering game play vs monsters....
23-down - Seek and Destroy Mod - 1 week ago
I must say "Wow" I'm so tempted to add this to my personal favorites category. Not just is this the first decent new hl1 mod in over a year. The last one was "Arctic Incident" if memory serves correct. The special thing about it: It managed to entertain me quite well and that's something that doesn't happen often anymore in Half-Life1. I didn't get bored not once. Add to that - that this is the author his first release ever and for that alone the quality and scripting capability he demonstrates ...
23-down - The Evil Thing - 1 week ago
Ah I'm in the mood for some good old nostalgic mods. I actually kept this in good memory but I must say nowadays it seems a lot harder. Or I'm simply older than back in 99 (surprise) the amount of marines used here as your main foe and pretty much your only foe well maybe except for leeches and the Ichthyosaur is tiresome. Be advised the last named monster if just eye candy. Fall down there and you can't get back up. Note to players & Phillip: The mod requires you to copy your c_dll and d...
Qwertyus - Half-Rats: Parasomnia - 1 week ago
fasteddie, find phonograph and use it....
fasteddie - Half-Rats: Parasomnia - 1 week ago
I can't open the first gate in Eminence in the first part. I've found the shotgun and I think I've been in all the rooms possible. What am I missing? Watched the walkthrough a few times still not getting it. Help Please....
blackdog - The Hammer Cup 2017 – Challenge 5 – FusionVille - 1 week ago
Awesome tool! Never seen it before...
blackdog - The Hammer Cup 2017 – Challenge 5 – FusionVille - 1 week ago
Oh this is gonna be hardcore, sets the stage for quite big projects!...
HighFire - The Hammer Cup 2017 – Challenge 5 – FusionVille - 1 week ago
interesting idea, ill see if i can get something, actually good, finished this time!...
Unq - The Hammer Cup 2017 – Challenge 5 – FusionVille - 1 week ago
Whoops, a gremlin stole my forward slashes. Fixed, thanks....
BlueShit199 - The Hammer Cup 2017 – Challenge 5 – FusionVille - 1 week ago
Awesome, can't wait to see and play the entries!...
The_Blazer - The Hammer Cup 2017 – Challenge 5 – FusionVille - 1 week ago
It looks great! The idea for the challenge is also really cool. Hopefully we can see people coming up with some really original stuff. Although I need to point out that, uh, all the links to the individual themes are broken....
Winterman - The Hammer Cup 2017 – Challenge 5 – FusionVille - 1 week ago
This is gonna be awesome!...
Unq - The Hammer Cup 2017 – Challenge 5 – FusionVille - 1 week ago
Having trouble deciding on the 3 themes? Click here!...
PlanetPhillip - The Hammer Cup 2017 – Challenge 5 – FusionVille - 1 week ago
Don created a fantastic header for this challenge, don't you think?...
JamaicanDave - November 2017 – General Chat - 1 week ago
I briefly tried Skyrim survival mode last month but it turned out to be rather poor. Instead I replayed Witcher 3 + Blood and Wine dlc, both excellent and heartily recommended. I'd like to make one more short map for Black Mesa before the new year. Even have a rough idea for the setting but am struggling to get started. Just looking at the Hammer shortcut icon on my desktop makes me feel queasy!...
crowbar - HalloweenVilleFour - 1 week ago
I have to say this because I'm not okay with it: Trespasser resuses almost an entire section from the same author's previous map for TeleportVille. That alone is already really cheap, but that house is a blatant rip-off of the mod Nightmare House as well!...
The_Blazer - November 2017 – General Chat - 1 week ago
I got an idea in my head for the mapping challenges; no idea how doable it is or how much sense it makes, but I thought I'd share. We could have a "LesserKnownMechanicVille" (temporary name...), where the theme are, well, mechanics in the HL2 series that are fully implemented and working but not often used or needed in the official games. HL2 is full of funny little quirks that would make great mapping material, for example, did you know that the crowbar can instakill antlions that have been fl...
Unq - HalloweenVilleThree - 2 weeks ago
Overall a reasonable turnout. Most were worth playing and while Wendigo is the clear standout, Shadow Walker and Crawlspace were clever concepts that could really be developed into more fleshed-out maps. Ominous Presence Decently done map. And yes it thankfully breaks the trope of overwhelming darkness. It did feel tense since there were long periods of relative quiet as you're figuring out the puzzles. But then that tension is broken when y...
Osiris - TeleportVille - 2 weeks ago
Ended up playing this over a couple of days Portal Storm by Sockman [recimage id=3] Combat was decent with a few regular and elite combine, hunters and antlions. Portals were used to bypass security / obstacles, movement 20 meters in the same area and both ways inside / outside. After the first teleport I was not able to engage enemy on the left with the Crossbow until one on the right platform was triggered. On second play through teleporte...
Klems - Half-Rats: Parasomnia - 2 weeks ago
This is a pretty cool mod. Yet it can be extremely frustrating at times. It reminded me of G-String in many ways. You can clearly see lots of work and passion went into it. The setting and story is intricate and oozing with atmosphere. Yet the player pathing and gameplay is absolutely terrible. The writing is stellar and is completed by excellent voice acting. The playable character will comment on events a lot, which add lots of personality to the mod. The atmosphere and mood was great. It w...
asterixer - Half-Life 2: Episode 3 Proof of Concept - 2 weeks ago
Run without problems under Linux. Fun to play!...
PlanetPhillip - TeleportVille - 2 weeks ago
Would you like me to add a recommendation image?...
Steve - TeleportVille - 2 weeks ago
Portal Storm [recimage id=3] The start kinda sucked - and what's with that end of the tunnel if there's nothing there? But it soon gets better after that portal storm that began my adventure. I loved it and I liked how things linked together in the game. Also, looking up at the soldiers (near the end) on those platforms was amazing but this could have been done much better too. What a great idea yet not taken advantage of and I had a crossbow too ...
Half Way Lambda - Half-Life 2: Episode 3 Proof of Concept - 2 weeks ago
This is a good mod, even though it's a demo. There isn't a lot to say about this, so let me jump to the rating of the gameplay and the visuals. This review is kind of sort, but hey it's a review after all! The Gameplay The gameplay is good enough, the enemies are well balanced, and the geometry of the level helps both the player and the AI. Compared with other mods, that have the player in a big space and a whole horde of combines coming his way...
crowbar - TeleportVille - 2 weeks ago
I just want to change my ratings for two maps: The Crab [recimage id=4] I think I was a little too harsh against this entry, which is probably because I knew who made it and had higher expectations and I also playtested it which is also making me biased. This map easily deserves an "IT'S GREAT" rating. The way the story is implemented alone should give it lots of extra points. Lots of entries try to have stories, but most of the time they are ju...
1Lucia - HalloweenVilleFour - 2 weeks ago
In Trespassers, what do you mean with "Using static to get the player back into the menu"? I think I missed that one....
PlanetPhillip - Your Screenshots: Sinister - 2 weeks ago
Yeah, that's pretty gruesome....
Winterman - Your Screenshots: Sinister - 2 weeks ago
So...this is my screenshot. "Peter's Demise" (The name comes from what the scientist called him) Game: Black Mesa (Questionable Ethics) Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1192161055...
1Lucia - Torment - 2 weeks ago
Hall of fame? Seriously? I don't say it belongs in the hall of shame, but it's close to there. It had some cool aspects but the design was horrible, the atmosphere was just overbrightened, boring. Loud stalker shrieks won't fix that. The ending was the best part, not really because it was so super awesome, but because it was over. For a first map it's good, for a non-biased player it's bad....
matt71490 - HalloweenVilleFour - 2 weeks ago
hmm, yeah I saw that, but then when I refreshed the page it showed up fine. Oh well....
Kgamer - HalloweenVilleFour - 2 weeks ago
Introduction As usually, i'm writing this introduction before playing, and i gotta say, i have some high hopes for this ville, i'm kinda dissapointed it only got 4 entries but they are enough for me. Let's hope we get more next year. Satanaphobia by Mallikas 01 [recimage id=2] This map wasn't scary and it only got interesting by the two last rooms, the atmosphere was poor and the map had some bugs, when you need to jump over that stone ...
vancanucksfan - HalloweenVilleFour - 2 weeks ago
It's too bad there were only 4 entries; I would have liked to play more. Overall Satanaphobia was clearly the best entry with a clever "trick" intro, great use of background sounds, lots of detail, and a great customized enemy near the end. Stalker was interesting in that you were being protected by the Stalkers, but it was really short with a disappointing ending. The House was also quite short with nothing very scary about it. Trespassers was probably the 2nd best, with a good ...
PlanetPhillip - HalloweenVilleFour - 2 weeks ago
No, it's fine, it's just that the headings were lost. I've tried to fix the bug but can't....
matt71490 - HalloweenVilleFour - 2 weeks ago
I did, as I accidentally used the wrong photo for a map. If that is an issue, I can re-submit it :)....
PlanetPhillip - HalloweenVilleFour - 2 weeks ago
Did you edit this review?...
matt71490 - HalloweenVilleFour - 2 weeks ago
Oh man, here it is. HalloweenVilleFour. I was very excited for this Ville, and while it certainly wasn't the best of the HalloweenVIlles, I feel as though its better than what people are saying. Ultimately, your enjoyment of this Ville (and all other HalloweenVilles, for that matter) comes down to your own personal taste. If you enjoy atmospheric, haunting maps like I do, I would say "Play It Now!" If you are looking for good gameplay, difficult puzzles, and fun combat however, I would recommend...
1Lucia - HalloweenVilleFour - 2 weeks ago
Was trying to get sp00ked, instead, stalker_shriek.mp4. Satanaphobia by Mallikas 01 [recimage id=4] The best one in the contest, but not really that good. I enjoyed some of the creative parts like the 2 fast zombies helping eachother out. The idea of a little prank was good. And overall it was pretty fun. Stalker by Sockman [recimage id=2] StalkerVille, ...
DarkShift - HalloweenVilleFour - 2 weeks ago
Our usual scary mappack of Halloween, fourth edition. This time, a few entries, "quality over quantity"? Satanaphobia by Mallikas 01T [recimage id=4] The best one, and longest, of the pack, is the first one. It starts in a cool way as a "prank" which seems to have gone wrong, nice use of lights, and sounds... even if using headcrab zombies always sounds as "cheap thrills" now... The best parts are the two citizens going suddenly weird...
HQDefault - TeleportVille - 2 weeks ago
Looking back on it, I see why people didn't like it, but I think the way that the puzzles in Station 0 were designed just clicked with me in a way that didn't for most others....
Kgamer - November 2017 – General Chat - 2 weeks ago
Thank you very much!...