100 Comments

Here are the latest 100 comments

  • MattieMonster1Offical - Find Gman - 1 day ago
    FIND G-MAN! This map is a small, quick map that wouldn't of taken long to make. It includes almost fully red lighting, absolutely no height, a floating piece of cardboard and even wooden boxes with no rotation. I really don't like that, do you ever see perfectly aligned boxes? You can see the boxes I am talking about in the second screenshot. The red lights have no apparent light source. It has many supplies around and lots of enemies, which are all zombies. There a...

  • MattieMonster1Offical - Ep2 Testcave - 1 day ago
    When I finished it, the GMan was not dead...

  • MattieMonster1Offical - Escape the Garage - 1 day ago
    Not very good. Simple. Slightly boring. Almost no detail. As Philip mentioned, the level designer is obviously new. Hopefully they will and have improved if they are still making maps. 3.5/10...

  • jowo - MinimalismVille - 1 day ago
    Set myself a couple of challenges. In Abstraction I completed it without using any of the wall mounted health chargers (on hard) In Defense in Depth I completed it without taking or dealing any damage....

  • HighFire - MinimalismVille - 1 day ago
    thanks for the review! I would have added more detail to the rooms, (was thinking of one of those massive generator-like things that disintegrate objects seen in ep 1.) but.... Minimalism...

  • MattieMonster1Offical - Dylan Holcomb Two Hour Challenge - 1 day ago
    Dylan Holcomb Two Hour Challenge In all honesty, I wasn't good but it wasn't the worst. It only took two hours to make (apparently). Considering the circumstances, this wasn't to bad. Including decent lighting (nothing new or amazing) and some decent geometry, I wouldn't say it was too bad! You have infinite ammo and fight many combine in a target practice like area. You have castle-style cover and once you kill enough combine or survive for long enough (not sure w...

  • MattieMonster1Offical - Zombie Citadel - 1 day ago
    Zombie Citadel What did I think of this map? Spoiler: I hated it. The problem with this is it took me longer to load it than it took me to get bored of it. The best thing about this is the kill counter. You start with two rebels helping you. That's it. And he dies veerrry quickly. Which isn't rare. This is the sort of map an early mapper would make and keep on their hard drive, or maybe on their onedrive or other cloud based storage. I'd never really release this, unless it w...

  • Strontvlieg - MinimalismVille - 1 day ago
    Yeah, one can't reasonably expect large, high-quality maps in a 50-hours challenge. Still, there were a number of very original and good entries. For me personally, Color Cues, Grey Assault and The Mal-Omal's KY were the best. Fragged, Cluster and Antguard were the worst with annoying gameplay. Best moment was in The Mal-Omal's KY; the first time I saw the Combine on these hoverboards I sat there for a moment wondering what the hell just happened ... !...

  • crowbar - MinimalismVille - 2 days ago
    huh...

  • Sockman - MinimalismVille - 2 days ago
    I actually haven't played titanfall 2 and my map wasn't based on it... I just thought it would be a cool idea. :P...

  • crowbar - MinimalismVille - 2 days ago
    my top three: 1. Color Cues 2. Reporter 3. Warp...

  • crowbar - MinimalismVille - 2 days ago
    Since there are so many entries I don't want to write full text and just put my notes here that I made during playing (except for a few entries). "+" is a plus point "-" is a negative "o" is neutral Refinery by ESToomere [recimage id=3] + big area with different paths that loop into each other, which also makes use of verticality o could have made the metrocops throw down explosive barrels like in Half-Life 2 - hard to orientate, because there are no landmarks...

  • Urby - MinimalismVille - 2 days ago
    This was a fun little map pack and it's really cool to see what people can do with the Source engine and a little imagination. I'm often blown away with how even dev textured maps can look incredible in Source with some decent lighting applied. Of course, not every one of these is going to be spectacular and 50 minutes really is quite a small time frame, so my ratings below aren't intended to be harsh or unfairly positive and so on. :P Refinery by ESTo...

  • Niker107 - MinimalismVille - 2 days ago
    MinimalismVille is now one of my favourite mapping challenges on the site. There were a lot of entrants who created such creative concepts that I am honestly considering making short mods from some of the entries I particularly loved the idea of (hopefully with the help of the creators themselves). Mostly No Spoilers Below. (Spoilers are marked with tags) Refinery by ESToomere [recimage id=2] Refinery has good lighting and level design ...

  • darendark - MinimalismVille - 2 days ago
    First off, I want to say that you're all awesome. Its incredible that after so many years you people are keeping the spirit of Half Life alive...and not just rehashing old concepts... Creating stuff I have never seen before. Kudos to every single one of you. Also, while I understand that the challenge was only 50 hours, I wrote these reviews with the mindset that the author might want to one day revisit their entries and update them/remaster them. So if I suggest something that required you t...

  • Rob Martens - MinimalismVille - 2 days ago
    I haven't played any of the maps yet (beyond the first few moments of each during testing), but I want to take a moment to explain Defense in Depth. To echo what I explained on Discord: After activating the white figure on the floor in the center of the map, walk onto it, look straight down and press Use. I knew as I was building that stupid lift "people aren't going to realize they have to press Use, and even if they do they have to look almost straight down to do it so it probably won't ...

  • Sockman - MinimalismVille - 2 days ago
    This was a mixed bag in terms of entries, but there are definitely a lot of really solid ones. Forcing people to make a map in such a short time forces them to be creative in how they use space, mechanics, and gameplay, and it's led to some very fun and interesting results. Refinery [recimage id=1] This map was very simple, being basically a large environment where you were attacked by metro cops. I don't know if it was a glitch or not, but whe...

  • DjReplica - MinimalismVille - 2 days ago
    A funky collection of entries, most of them have some kind of gimmick(puzzle-orientated), and some of them are a run-off the mill action schlock. Please bare in mind, that I won't make critique of polishing or small things that could have been done for QoL things because the competition was very short to demand a quality product. Refinery by ESToomere [recimage id=1] While the combat is pretty much the selling point here, i wasn't able to finish ...

  • Newgoods - MinimalismVille - 2 days ago
    You guys are being too harsh on this! Some of these maps were extremely well-designed and fun - I saw some mechanics that I never thought possible in Source, and some maps were really pretty. Some (especially the first) kind of brought the collection down, but the sheer amount of fun maps means this one shouldn't be skipped....

  • crowbar - MinimalismVille - 3 days ago
    maybe that is because of the theme of the challenge and not because it's a 50 hour contest :)...

  • marnamai - MinimalismVille - 3 days ago
    Minimalist review, enjoyed antichamber, warp and cuboid. refinery not fun, had to go look for enemies downsized escape way too short abstraction nice visuals, systematic design, ai could use more work => behaved very static antguard novel idea, ai not always cooperative making it hard ...

  • Tobias Janderå - MinimalismVille - 3 days ago
    50 hours is not much to develop a map, and If I'm honest I was quite bored about 40% of mod but that might be because I get bored after a few seconds of not shooting anything. It was a cool little experimental competition, but if you ask me, it wouldn't hurt with a bit more time....

  • Loke - Between Two Worlds - 5 days ago
    No autosaves, the combat scenarios were generally pretty bad and the constant barrage of cutscenes combined with the dreadful spelling were just awful. I also had to replay the entire last map because the ending cutscene wouldn't work correctly. Avoid this crap like the plague....

  • Gypsy_Jim - The Citizen Returns - 6 days ago
    That's why I dropped by, same issue, in the ticket office...very frustrating! Will probably have to replay the ice-rink now........

  • HighFire - 50-Hour Mapping Challenge – MinimalismVille - 6 days ago
    phillip said in the discord that he hopes for a Saturday release...

  • Mr.Breen - 50-Hour Mapping Challenge – MinimalismVille - 7 days ago
    I hope it gets released this weekend. I wasn't scheduled for work! :D...

  • Koneko - 50-Hour Mapping Challenge – MinimalismVille - 7 days ago
    Do we have an approximate release date for MinimalismVille?...

  • JamaicanDave - 50-Hour Mapping Challenge – MinimalismVille - 7 days ago
    Wow, that's a huge number of entrants. Far more than I was expecting....

  • PlanetPhillip - 50-Hour Mapping Challenge – MinimalismVille - 1 week ago
    Which is another two maps....

  • HighFire - 50-Hour Mapping Challenge – MinimalismVille - 1 week ago
    21, now not including unofficial entries...

  • Koneko - 50-Hour Mapping Challenge – MinimalismVille - 1 week ago
    Holy headcrabs! Just read on Twitter that there are 20 official entries for this challenge. Gotta say they are running splendit this year....

  • lurkerofxen - 50-Hour Mapping Challenge – MinimalismVille - 1 week ago
    Shame I don't have the time to make a map, as I had a decent idea for what to do. Oh well. And, will someone submit a skybox room with a hunter and a car in it and call that "minimalistic"? :P...

  • PlanetPhillip - 50-Hour Mapping Challenge – MinimalismVille - 1 week ago
    Exactly...

  • Sockman - 50-Hour Mapping Challenge – MinimalismVille - 1 week ago
    I have a really weird idea for this, and it will either work great or fail miserably... but hey, that's part of the fun :P...

  • Bratishka - 50-Hour Mapping Challenge – MinimalismVille - 1 week ago
    Hope it's cool competition. We need maps from Jason Gimba....

  • Koneko - The Hammer Cup 2017 Fund Raising Livestream – May 2017 - 2 weeks ago
    Hm that's quite a pickle. Can I select another currency than mine and still donate? Then again it'd be a bother to convert things the whole time......

  • Sweddy - Liberation - 2 weeks ago
    So you visit Nova Prospekt again huh? Seems interesting anyway this is a great little mod I only found one moment where you feel outgunned the pacing in my opinion is kinda meh I mean something about it just feels a little off to me I can't figure out what it is. Alot of this is reusing areas from Half-Life 2 which isn't a bad thing but just kinda makes it feel weird seeing as you've been here before, oh the ending it ends on a pretty funny note....

  • 1upD - 50-Hour Mapping Challenge Next Weekend - 2 weeks ago
    This is probably the best case scenario. Infinitely respawning enemies tend to be tedious though, so hopefully there's some sort of puzzle element (or backtracking like you said) to keep it interesting if it is a survival sort of map....

  • 1upD - 50-Hour Mapping Challenge Next Weekend - 2 weeks ago
    I am very excited to learn what the theme for this challenge will be on Friday. My goal is to design a very small map with a simple puzzle that reuses space as much as possible and essentially fit the whole thing in one 'room'. It will probably be an outdoor area or a large chamber, not a literal room. (That would be boring) Then I will have time to make that one 'room' as detailed as possible. That is totally dependent on the theme though. Phillip said dev textures will be allowed, so perhaps ...

  • Klems - 50-Hour Mapping Challenge Next Weekend - 2 weeks ago
    I can't wait to die of exhaustion this next sunday! Hype. Edit: Oops, I wasn't logged in. Klems here....

  • The_Blazer - 50-Hour Mapping Challenge Next Weekend - 2 weeks ago
    Maybe this is a tall call to make, but I feel like we're going to see a lot of maps based around things like standoffs and survival scenarios, because they are easily repeatable using the game's logic and automatic features (like continuous NPC spawning) without having to design a huge linear level. Perhaps maps will have a lot of backtracking, or maybe visiting the same area over and over except that different enemies/pickups/obstacles spawn in every time....

  • HighFire - The Hammer Cup 2017 Fund Raising Livestream – May 2017 - 2 weeks ago
    guess i haven't gotten to that part!...

  • PlanetPhillip - The Hammer Cup 2017 Fund Raising Livestream – May 2017 - 2 weeks ago
    It only has PayPal as the option because I haven't set it up to accept credit card s yet. I will do this before the stream starts. I don't know why you can't select Yen - sorry....

  • PlanetPhillip - The Hammer Cup 2017 Fund Raising Livestream – May 2017 - 2 weeks ago
    Correcto...

  • PlanetPhillip - 50-Hour Mapping Challenge Next Weekend - 2 weeks ago
    I have and I only got one entry. I might try again though....

  • JamaicanDave - 50-Hour Mapping Challenge Next Weekend - 2 weeks ago
    Have you ever thought about running a challenge open to any Half Life game? I don't know how feasible that is, but it would certainly be interesting....

  • JamaicanDave - The Hammer Cup 2017 Fund Raising Livestream – May 2017 - 2 weeks ago
    Looks like Prospekt....

  • HighFire - The Hammer Cup 2017 Fund Raising Livestream – May 2017 - 2 weeks ago
    what's that screenshot from? (the one at the top of the article)...

  • Urby - 50-Hour Mapping Challenge Next Weekend - 2 weeks ago
    Awww :'(...

  • Koneko - The Hammer Cup 2017 Fund Raising Livestream – May 2017 - 2 weeks ago
    Wait does the linked Streamlabs in the stream description really only support PayPal as payment method? Also I don't seem to be able to select my currency (which is ¥/JPY )....

  • HighFire - Introduce Yourself - 2 weeks ago
    Hello, I'm HighFire, I am a new mapper, who started by making maps for csgo, my current csgo project is on hold because I can never think of what to add to it, but I almost never have the motivation to finish it anyways. I started making hl2 maps when I found RTSL, I started with ToxicVille, where I started on the Friday before the deadline and ended up with something that is not very good. But even with that, I am always ready to learn something new, even outside the world of sourcemodding, an...

  • Mazinger - Curse Episodes - 2 weeks ago
    Hi Philip, you didn't add this mod to hall of fame finally :P I haven't played it, i only wanted to remind it to you....

  • Sethy3030 - Kallaim - 2 weeks ago
    The map is absolutly worth to play it. The only thing, who is not so good: The map is too short. A longer version, for example HL2-EP3, would be nice. :)...

  • PlanetPhillip - 50-Hour Mapping Challenge Next Weekend - 2 weeks ago
    Correcto. It will be for Episode Two....

  • JamaicanDave - Introduce Yourself - 2 weeks ago
    Hi, I'm JamaicanDave and I'm an alco... Sorry bad joke (or is it??). Anyways I've visited the site on and off for a year or so now, and following on from Phillips tweet thought perhaps it's time to add my name to the official introductions. What can I say? I enjoyed Half Life 1 and Opposing Forces. I think Half Life 2 + Eps are hugely over-rated (quick get the pitchforks) - but like looking at mods people make for it. I currently play and map for Black Mesa and am looking forward to Operat...

  • ThatsRidonkulous - 50-Hour Mapping Challenge Next Weekend - 2 weeks ago
    Excited to see what people can whip up in such a short period of time. Just to clarify: This challenge is intended for Episode 2?...

  • Steve - Slums 2 Extended - 2 weeks ago
    I've never played any of these games before and looked at the differences and figured I should go straight for this rather than Slums or Slums 2. This seems to have it all... Anyhow, what a great game!!! I cannot obviously compare to the other two versions but only this and wow where do I begin? It's brilliant. Just brilliant. The graphics alone blew me away, the colour correction thingy is awesome. But i'm one of those weirdos that also thinks it was sometimes a little OTT and the darker plac...

  • Steve - Left 4 Dead in Ravenholm - 2 weeks ago
    I really enjoyed everything about this map right up until the safe room part. I thought the action until then, was well balanced and my team worked well. We eventually made it into an 'ammo store' but I strangely couldn't pick up any decent weapons or most of the ammo. Plus my team was dead by this point anyhow and I'd lost interest by this time... It was only then I realised I should have simply shut the door to finish because this WAS the safe room! lol Overall, this wasn't too bad and I pe...

  • Koneko - 50-Hour Mapping Challenge Next Weekend - 2 weeks ago
    Is this gonna be released as a regular (non THC) Ville on the site? Or how's it looking? Also again I won't be able to participate as I'm absent from 5/11/17 to 5/15/17 which is a shame. Always busy exactly when a challenge is around this can't be coincidence anymore!...

  • Steve - City 7: Toronto Conflict - 2 weeks ago
    I was a little unsure about this one - at first. But I went for a brew and came back and restarted. This time I took my time and gradually figured it out. Getting the crowbar, weapon, etc and making my way into the room for temp safety before enjoy some more gun fun. I'm glad I didn't delete this and took the time to play it!!! The train scenes are incredible. Amazing fun!!! Plus a range of interesting challenges in terms of avoiding the sparks and enjoying action, which is always enjoyable. Ho...

  • Cardinal - TWHL Tower - 2 weeks ago
    I was excited to see another collaboration project, I have fond memories of playing "Project Quantum Leap" and "Issues". Since TWHL is a tutorial site for Half-Life mapping, it is no surprise that these maps are somewhat basic. The levels were quite frustrating. Some maps were interesting, but 'interesting' doesn't translate to 'fun' in this instance. Half-way I had enough and quit, but I felt I had to finish it in order to give it a sincere rating....

  • Sethy3030 - Left 4 Dead in Ravenholm - 2 weeks ago
    I love this map. It's always nice to fight side by side with Alyx, Barney und Father Grigory. Father Grigory spellings, for example in german Ich bin gefangen in einer Grube der Dunkelheiten und des Todesschattens. Und dein Zorn bedrückt mich. Und deine Sorgen liegen schwer auf mir. Von diesem Bett erflehe ich die Flamme deines Lichts! in english I have been laid down in a pit of darknesses and the shadow of death. And thy anger has pressed down upon...

  • Bolx - 50-Hour Mapping Challenge Next Weekend - 2 weeks ago
    Methinks this could produce some interesting maps! Very little time to over-think the project (unless some start from when this was announced). I hope entrants will concentrate on gameplay first and aesthetics second....

  • HighFire - 50-Hour Mapping Challenge Next Weekend - 2 weeks ago
    oh, ok...

  • PlanetPhillip - 50-Hour Mapping Challenge Next Weekend - 2 weeks ago
    I have already done that with BeginningVille, MiddleVille and EndVille....

  • PlanetPhillip - 50-Hour Mapping Challenge Next Weekend - 2 weeks ago
    Does that mean you might enter?...

  • Jim_Partridge - 50-Hour Mapping Challenge Next Weekend - 2 weeks ago
    NO FOOD! NO WATER! NO SLEEP! NO COMMUNICATING WITH ANYONE! ONLY MAPPING!!!...

  • HighFire - 50-Hour Mapping Challenge Next Weekend - 2 weeks ago
    maybe a sequelville after this where the entrants either have to continue their map, or someone else's?...

  • PlanetPhillip - 50-Hour Mapping Challenge Next Weekend - 2 weeks ago
    Thanks for sharing. In the past, mappers have always told me that any idea that requires them to work on another person's map is not something they are interested in, so I have always avoided it....

  • Heavy Breathing - Introduce Yourself - 2 weeks ago
    Hello! I just joined because I like Half Life 2 including Half Life! I find mods really enjoyable! Because it like a new campaign to play. Also keep releasing more mods...

  • UtharQ - 50-Hour Mapping Challenge Next Weekend - 2 weeks ago
    Just an idea that came to my mind that I think would be pretty cool(but unrealistic and very unlikely to work): What if after this contest is done, a new one appears but with proper length, and the entrants from 50-hour mapping challenge have to redo other user's entry but having way more time to do and improve on the idea. This obviously assumes that most maps would be bare bones in visuals and that this would make sense with the theme(which only Phillip knows:)) Anyway just a little...

  • HighFire - 50-Hour Mapping Challenge Next Weekend - 3 weeks ago
    ok, I'll give it my best! (how much sleep should l lose? can't figure it out!)...

  • Bastion - 50-Hour Mapping Challenge Next Weekend - 3 weeks ago
    I'll be up for it, the one thing that's kept me away from THC this year is that I simply don't have the time commitment for it, not with wrapped up school and job hunting. But setting aside a regular weekend to make a quick map? I'm good to go for that!...

  • crowbar - 50-Hour Mapping Challenge Next Weekend - 3 weeks ago
    for a second there I thought the prize will be Dawn of War 3 and got excited :P...

  • PlanetPhillip - Introduce Yourself - 3 weeks ago
    Hi Tristan, welcome to my site. As the intro to HL2 says "It's safer here." Just because you don't create, doesn't mean you aren't valued. Imagine a world with people who only created media but didn't consume it....

  • Triangulum - 50-Hour Mapping Challenge Next Weekend - 3 weeks ago
    This is a brilliant idea- cannot wait to see how it turns out!...

  • Sweddy - Introduce Yourself - 3 weeks ago
    Is this how it works I don't know >///< anyway I'm Tristan I'm basically a no one I'm just a kid with way too much free time well I haven't been a Half-Life fan for long only for the past couple of months but no community I've been in has been so nice and well not toxic. My favorite game in the Half-Life series is Episode 2. I haven't worked on any mods or anything like that I guess I would like too learn hammer one day nor do I do voice acting, like I said a...

  • Sweddy - Redox - 3 weeks ago
    I can't think of many bad things too say besides maybe some of the puzzles are a little iffy but besides that it's down right might be one of the best map I think I have ever played the combat is just so smooth and you never feel like you are outgunned the pacing is great you feel you get the right weapons at the right times....

  • bkadar - The Real World Brands of Half-Life 2 by Jason Gimba - 3 weeks ago
    this is a fun read...

  • Sweddy - Avenue Odessa - 3 weeks ago
    This is a short but sweet mod, first off the voice acting is top notch. You never feel overpowered (in both uses of the phrase) because it gives you just the right amount of ammo so you don't have too waste all of your ammo on a Hunter but enough too make you feel that you can still take on some combine before running out. One of the few things I can complain about (and it's still very minor) is the ending boss fight in my opinion it moves around too much....

  • Steve - Deep Down - 3 weeks ago
    What a great mod this is!! From start -> crane we have superb map design with great details. I loved exploring these places and it combined driving, openworld feel, and action well to seem like a much bigger area. It's great to play and so much fun. Second parts in the tunnel where a little off, for me. Firstly, I saw the armoured truck and put my foot down all the way to the end. Saw the rocket launcher and panicked picked it up thinking it'll be here any moment. But it never came. I back...

  • Quermagarek - Poke 646 Vendetta - 3 weeks ago
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  • HighFire - ToxicVille - 3 weeks ago
    This was a great mod, I had a lot of fun playing it. There are so many entries that I could not finish this in one sitting. After around 5-10 maps with the same theme, it gets boring, so a fresh playthrough helps a lot when it comes to reviewing. Ups And Downs by Paws (First Time Entrant) [recimage id=3] This was the first map of the contest, and it was a nice map to start with, not too amazing, but not particularly bad. you start by looking a...

  • Steve - Calamity - 3 weeks ago
    I thought the start of this was done really well, leaving you to initially feel vulnerable. I didn't really care for the radio messages but the explorational element was excellent and I really enjoyed the environments created. The final stage was the weakest for me but everything leading up to here was top notch and very entertaining. I also thought the action was well balanced too, ignoring that insane final battle!!! I must say this was done well but perhaps a little too much for my skills onc...

  • Steve - Call In - 3 weeks ago
    I really enjoyed this. Felt a little restricting to an explorer like me and I wanted it to go place, like in the outdoors regions. There was massive potential but it didn't seem to take the advantage. I loved it throughout but sometimes it wasn't obvious as well as it could have been... I had to use noclip after hacking their computers and the combine turns up. I wasn't able to get through the open door, invisible wall. Unless I needed to do something? But no buttons worked but Noclip did and I ...

  • Quaskie - Lakeside Village - 3 weeks ago
    A surprisingly good map. The author caught the idea of Ravenholm quite well. The general aesthetic isn’t exactly Valve-level (but one could say that of all mods) however it nails the atmosphere straight from the beginning. The combat is fair and with just enough zombies to keep you on the edge. You need to defend yourself near the end and that’s where I think that things got a bit too rough. There aren’t exactly any defensive positions to ready yourself with to justify the number of ...

  • KostyanWest - ToxicVille - 3 weeks ago
    Sorry for this short comment, I do not speak English, but this time there were very cool maps!!!...

  • BlueShit199 - Half Secret - 3 weeks ago
    Nice mod, maps are pretty basic, but still good enough to tell what each area is supposed to represent....

  • Steve - The Masked Prisoner - 3 weeks ago
    Ohhhhh so close to a PF!! Such an awesome tale with great acting and a scenario that works brilliantly. I loved this mod too much!! Gutted when it ended and felt the later parts could have been stretched out to be longer. Because I loved them so much!! Well, at least that ending gave me the impression more was to come. I hope so!!...

  • Mazinger - Introduce Yourself - 4 weeks ago
    Hey!! I'm Mazinger, i've known this site throught reddit. English is not my main languaje so sorry if i don't speak perfectly. Something like this site is what i've been searching for years. I love half-life and i used to play a lot of half-life 1 mods, but when i was younger. Now it's seems that i'm going to start playing again, this time more and better mods. I don't know where to start... Greetings!...

  • Heinz - Call In - 4 weeks ago
    If you want to play this, then you have to update the "gameinfo.txt". Here is help if you don't know how to^^ http://forums.steampowered.com/forums/showthread.php?t=3145777...

  • robertman2 - Introduce Yourself - 4 weeks ago
    Hi, I'm Robert, and I have zero experience in making mods, but would love to start playing them. Especially if they take place in Black Mesa...

  • Wesp5 - ToxicVille - 4 weeks ago
    Okay, I think I'll wait for the updated version first. This will hopefully go into the final Toxicville release because I want to replay Antlion Farm anyway, as the final battle was just too hard ;)....

  • Officer_B - ToxicVille - 4 weeks ago
    Great to see so many entries in one of these mapping competitions. I'd say this was a well-chosen theme that had potential for new ideas, while being familiar and easy enough to encourage new mappers to give it a go. Comments and time-played for each map below. A warning that there are spoilers ahead (such as they are.) Ups and Downs (6 minutes) I quite liked the look of the map. It was small, with just a light puzzle and an arena, but both work...

  • ThatsRidonkulous - ToxicVille - 4 weeks ago
    Hi, maker of Tunnel Vision here. Nobody else has reported this problem, so I am not sure why you are getting it. The only custom content in my map are a couple of decals, but they're packed into the map file itself. The .ain file should have already been packed into the map file, too; I don't know why the Node Graph is out of date. TL;DR: You're not missing any files as far as I am aware. There is and updated version that will be released within a week or two, but for a different reason. Fee...

  • Wesp5 - ToxicVille - 4 weeks ago
    I already tried to start the map from the console, but checking your other idea I noticed that neither the ain file nor the sound cache are there for Tunnel Vision. I know that they are build on starting the map, but assuming they were in the original release could this be the cause of my problem? Or does it need other unique files?...

  • Unq - ToxicVille - 4 weeks ago
    I haven't seen anyone else have this problem. You might try deleting the node files for Tunnel Vision (in the maps\graphs folder) and try again. Or load the map manually in the console (though I don't think that'd make any difference)....

  • Wesp5 - ToxicVille - 4 weeks ago
    Just a quick question: all maps played fine on my sysrem, but Tunnel Vision always crashes when the loading bar is at two thirds. Is there any reason for that or a way to fix it for the final release?...

  • Steve - The Citizen Returns - 4 weeks ago
    I think there's little to add to the mostly favourable comments already posted above. But -wow- is this a beautiful mod. The explorational elements are superb and I always found myself poking about everywhere to see what's what and these are the kinds of characteristics I love in an HL2 game. The graphics and level of detail to all the environments are always superb. The storyline is wonderful and flows well. I don't normally care for too many NPC / scripted parts, and this game is loaded wit...

  • crowbar - ToxicVille - 4 weeks ago
    patch notes for the fixed version of my map, which will be included in the final release of ToxicVille some time in the next two weeks or so: - made logs fall more reliably - fixed music glitches - prevented players from being able to sequence-break the map - increased goo damage in some areas - fixed Z-fighting glitch at the south puzzle - added subtle text that displays when the player presses one of the main tower buttons - fixed being able to look at the map during credits - replac...