100 Comments

Here are the latest 100 comments

  • Unq - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 1 day ago
    It doesn't have to be....

  • Mista Heita - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 1 day ago
    Should the level be set in Half-Life universe?...

  • KostyanWest - Precinct 17 - 2 days ago
    Nice mod-map....

  • Ttiki - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 2 days ago
    Thank you. I hope you'll like it! :)...

  • Zorbos - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 2 days ago
    No need to apologize man. Good luck on your entry!...

  • Ttiki - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 3 days ago
    My bad, don't correctly understood this rule XD So sorry. Anyway thank you for your reply...

  • Zorbos - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 3 days ago
    "Maximum two maps per mapper per entry." - Taken from the General Rules section of the original post :)...

  • Ttiki - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 3 days ago
    And I think they don't want us to use model/ textures from other games to keep the files size not Bis as hell... And like you said, too keep a hl2 feel....

  • Ttiki - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 3 days ago
    I've got a little question. Can our entry have multiple level? Because my first part of the map is pretty big, and if I want to make my second part of the map on the same level my computer will explode......

  • Ttiki - Level Design Academy & Classic of the Month Streams This Weekend. - 3 days ago
    This was a really great stream, thanks Don, thanks Phillip. Unfortunately I miss the Classic of the month D: I promise, I'll be here for the next one!...

  • 1lucia - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 4 days ago
    Why can't we use props from other games? As that one person said it, Valve dosen't care :P Probably because you want the maps to look hl2 style, but can't we atleast use 1-2 models from other games?...

  • 1lucia - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 4 days ago
    Why can't we use props from other games? As that one person said it, Valve dosen't care :P Probably because you want the maps to look hl2 style, but can't we atleast use 1-2 Props from other games?...

  • KostyanWest - DefendVilleTwo - 4 days ago
    I don't like write a lot. And i don't good speak English. Sorry. Castle Defender [recimage id=3] Beautiful map! But where are defense? It is assault of castle. No, there are one moment in map where you defend, but not always. Countermeasure [recimage id=2] To be honest, I spent many time to understand what I need do. It is not good. And defence wasn't interesting. ...

  • crowbar - March 2017 – General Chat - 5 days ago
    yes, all details are on the Hammer Cup 2017 page. There will also be a Black Mesa Ville at some point....

  • Bratishka - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 5 days ago
    I waiting. Think peoples make cool toxic maps....

  • JamaicanDave - March 2017 – General Chat - 5 days ago
    Sorry if this has already been asked, but were there plans for any non-hammer cup challenges this year?...

  • Koneko - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 5 days ago
    Can you give enemies custom models for a map as well? Made one for Civil Protection that can use the revolver and use the proper shotgun fireing animations instead going into default position when he shoots. Actually I planned to have whole custom eneimes but this would require an edited client.dll (if I remember right) and I'm not sure if that's allowed in a Ville....

  • crowbar - Mega City One - 5 days ago
    uh actually there are 5 new maps. Chapter 2 map 1 & 2. Chapter 4 map 2. Chapter 5 map 1 & 2. But thanks for the review....

  • Hec - Mega City One - 5 days ago
    I'd say this is the perfect Play It Later rate. Overall, is a junction of different maps made for different competitions here at RTSL.com. The only new map is the last one in here. The fact that this mod is made from different maps make it quite odd to play. You know, I remember the first 3 maps because I played them in those competitions, but in here as a whole mod, they still feel quite disconnected from each other, and the connection parts between each map are just strange and don't feel ...

  • PlanetPhillip - Azure Sheep - 5 days ago
    As is made clear on the Welcome page, your recommendation image has been removed as your text review is too short. Please see the Recommendation section of the About page for more information....

  • Freemax - Azure Sheep - 5 days ago
    New weapons I took, the new characters as well....

  • Unq - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 5 days ago
    Yeah, I should have been more clear. You can't replace a default model or material or whatever that will affect other maps. Either pack custom content into your bsp or give it a unique name or folder....

  • 1lucia - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 5 days ago
    Yea I actually scrapped that idea doe. The CSS Model can really not be replaced and I will not do anything else, lol. Unless someone want to model for me, or actually, just change a bit of a texture. (Actually, the CSS model is only a reskin of the Oildrum model in HL2)...

  • Zorbos - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 6 days ago
    I'm fairly certain its fine as long as you keep Source assets within the Source engine. Where you start running into problems is commercially releasing Source assets on another engine, say UE3 or UE4...

  • Zorbos - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 6 days ago
    Not if he decompiles the model and changes the directory that it accesses its materials from. Then he can just recompile the model under a different name altogether and nothing will conflict anymore...

  • The_Blazer - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 6 days ago
    Not wanting to be a buzzkill but shouldn't packaging such content in the BSP be required? If you just put a replacement asset directly in the game files it will override the default for ALL maps in the mod IIRC, as opposed to properly BSPzipping it which will only cause it to be loaded by the intended map....

  • Klems - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 6 days ago
    I've heard people have sent e-mail to Valve and they answered the positive. I don't have a straight source, but it's at least completely legal to do so with SFM as long as it is free, as seen here http://www.sourcefilmmaker.com/faq/ under the question "Can I make money with this tool?". Of course making a video is different than releasing assets with a free mod. If legality is the issue here (not visual language/consistency) it wouldn't hurt to send an e-mail to Valve to clear that up....

  • Quaskie - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 6 days ago
    Excuse me, I ran out of jokes....

  • crowbar - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 6 days ago
    Do you have sources? To me what you said seems very obvious, but people keep saying the opposite. I'd really like to use CS:GO & Portal 2 Assets....

  • Klems - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 6 days ago
    I just want to chime in and add that Valve has stated numerous times that they didn't care if source mods re-used assets from other Valve games. If you're worrying about legality, that's not an issue. I understand why the rule is here though....

  • Koneko - Level Design Academy & Classic of the Month Streams This Weekend. - 6 days ago
    Got a question about some past streams. Will you upload the rest of The Closure mod? Only part 7 and 8 are on the channel. Especially the flying APC scene (ya remember it? was so hilarious) simply must be there!...

  • homesite ins co - Audio Interview with Randolph Turpin - 6 days ago
    Agi88Ahogy te is írtad, semmi újat nem kapunk, ezeket a színeket kézzel is beállíthatjuk, meg beállíthatunk egy másik háttérképet. Nem is értem miért kellett létrehozni azt a Windows 7 témák weboldalt… Őszintén szólva nem értek a gépekhez, de ennyit még én is be tudok állítani a Windowsomon :)...

  • Unq - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 6 days ago
    Yep....

  • Koneko - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 6 days ago
    Well sure wish I could make something for this ville! I'm busy finishing the AI + ragdolls of the Ichthyosaur, Combine Advisor, roaming Sniper and many other enemies for my HL2 mod though. Also gotta finish up viewmodels for weapons (including Alyxgun, Annabelle...), voice G-Man etc. So yeah......

  • 1lucia - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 6 days ago
    Is it allowed to modify a HL2 Props texture, and use that?...

  • doesthislookunsure - Combine Stream - 6 days ago
    Too many enemies, no health, lots of lag no thanks...

  • doesthislookunsure - Urban Combat - 6 days ago
    In this post-modernistic masterpiece, we follow the turbulent inner struggle of Gordon Freeman as he grapples with issues of integrity, a fitting follow-up for the first game's exploration of his experience, identity, and search for belonging in a world he does not feel like he fits into. He is constantly besieged by a mysterious apparition known only as "G-Man" - which, to educated players, should be immediately apparent as an overt application of Aryan Ubermensch psychology, as G-Man represent...

  • Maki - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 6 days ago
    It kind of goes without saying that Fallout is one of the better examples of gameplay involving toxic elements. It's right there in the name. Particularly the unsettling Glowing Sea in Fallout 4....

  • Spyde3r - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 6 days ago
    Please don't get discouraged by the theme, in fact, that's how you experiment and learn new things, Just don't give up so fast....

  • Jim_Partridge - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 6 days ago
    Go play the bits of games with goo in them or other peoples mods with goo in... should give you some inspiration......

  • 1lucia - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 6 days ago
    well that's sad, css had the perfect prop D:...

  • Unq - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 6 days ago
    Correct, only HL2 and Episodes 1 and 2. You can use community-made props if you have permission....

  • MattieMonster1Offical - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 7 days ago
    Oh no. I have NO idea where to start. How do I do this? I was just saying that I was going to start entering THC, and the first thing I get is this... oh god. Well - I might try! But I doubt you will see this. I might stream some creation of it but.. oh god....

  • 1lucia - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 7 days ago
    So, I am not allowed to use props from other games like CSS?...

  • Unq - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 7 days ago
    Update added at the end of Theme Details to clarify that we're talking about the classic HL2 toxic goo....

  • Unq - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 7 days ago
    Correct in your first sentence: it must be the ugly yellow/green toxic sludge from HL2. Hopefully you can use it in an interesting way!...

  • Ttiki - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 7 days ago
    I think, i've got a little idea that you'll like :D...

  • Koneko - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 7 days ago
    So using something else than the goo to create "toxic" stuff won't count? Or maps where you don't come in direct contact but still based around a toxic theme, similar to the cut Air Exchange chapter of Half-Life 2?...

  • Stanleyros - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 7 days ago
    So very tight theme compared to DefendVille, seems like a nice change, makes us think more about matter itself...

  • Jim_Partridge - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 7 days ago
    yeah toxic slime certainly does lend itself to puzzle building... think you're on the right track!...

  • Jim_Partridge - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 7 days ago
    yeah... the point of this is to demonstrate a good understanding of a gameplay element and how it can be used to create challenge and fun for the player... turn those lemons into lemonade... or lemon shaped explosive devices to burn someone's house down!!!...

  • Jim_Partridge - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 7 days ago
    Can't wait to see what you have in store for us! Just remember to make sure it's fun to play lol......

  • Ttiki - BacktrackVille - 7 days ago
    Hello everyone, I would like to know if someone know of the teleport of the home were made? You know, when you run in the stairs. If you could help me, it would be appreciated! Thank you,...

  • vancanucksfan - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 1 week ago
    Interesting! I am looking forward to seeing what ideas people dream up....

  • Unq - Level Design Academy & Classic of the Month Streams This Weekend. - 1 week ago
    Well I had already made a teaser header image for Focalpoint so here you go: If you haven't played it, it's a gem!...

  • Shepard62700FR - Level Design Academy & Classic of the Month Streams This Weekend. - 1 week ago
    Nice to see that Level Design Academy is back. Best of luck Phillip for the "refreshing course" and to Don for being the teacher. I'll try to be there but I can't promise I'll make it (depends on my schedule) ^^...

  • PlanetPhillip - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 1 week ago
    Glad to hear this has inspired you to make and release something....

  • PlanetPhillip - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 1 week ago
    I consider it my duty in life to make mistakes so that others don't have to. I accept the burden of that responsibility for the benefit of humanity and gamers specifically....

  • PlanetPhillip - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 1 week ago
    Yes, we, the judges, interpret "Toxic" as being the goo found in the games and seen in the header image....

  • Klems - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 1 week ago
    I'll think about this theme this week-end, but I don't find it that inspiring right now. Are we forced to use the toxic goo (as in that guzzling green slime from HL2) or is the theme more broad? (ie: gas clouds, lots of black headcrabs, even the radioactivity from the core in EP1 would count as toxic)...

  • Ttiki - Level Design Academy & Classic of the Month Streams This Weekend. - 1 week ago
    Yay, listening to the stream, and working on ToxicVille. A great weekend is coming!...

  • Unq - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 1 week ago
    How do I favorite this comment...

  • combinestrider17 - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 1 week ago
    Woo great Ville idea! This will be my first ville entry and really first complete map. If nothing else it'll be a good learning experience....

  • Strontvlieg - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 1 week ago
    Ah, fascinating theme. Already got an idea how to execute the development of my entry for this Ville, but due to full time work and all that I'll have to - once again - aim for a compact fabrication. Gonna try to implement some environmental puzzles and not rely entirely on combat. The first Ville in THC2017 yielded just 24 points for me, so one of my goals now is to score significantly higher ... !...

  • Quaskie - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 1 week ago
    I feel that it is necessary to remind this video: https://youtu.be/78et0iRZhY8?list=PLqbW6AL5XR4oKWyvhOlapRkeWtnQNtUzn :P...

  • Niker107 - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 1 week ago
    I agree with this. It's interesting to see how people interpret the theme, but in this case, I want to see how they can use the HL2 toxic slime creatively....

  • Jim_Partridge - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 1 week ago
    Personally I think the toxic goo we all know and love hasn't been given enough attention in the ville series so far. I think it adds a very specific element to the gameplay and that's what I wanted to see people play with when I proposed this theme. If we were to expand the theme i think we could get way of track and it would be very difficult to judge the results. The idea behind these kinds of challenges is to see how people can use an existing element creatively....

  • Unq - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 1 week ago
    The only way to improve is to keep mapping. Don't give up!...

  • Unq - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 1 week ago
    [edited to clarify] Yes it must be the classic HL2 toxic goo. See Jim's response below. The real key is being creative with it. Go beyond what HL2 and the Episodes did!...

  • Unq - Introduce Yourself - 1 week ago
    Welcome (back) to the site, Andrew. Good to see more mappers joining and participating in the community! A good way to practice your mapping is to make a map for one of the Ville challenges here - ToxicVille was just announced today!...

  • The_Blazer - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 1 week ago
    Does it HAVE to be the classic toxic goo that deals exponentially-increasing damage until you're dead? Can it be something else in the environment that is toxic? That said, this IS an interesting challenge. Freedom of environment and gameplay but with a mandatory feature, this is how I like 'em....

  • Ttiki - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 1 week ago
    Ok, I promise, I will not made a bad maps like last time! And if I made a bad map I promise I'll shut hammer down! However, about the Ville in itself: I was surprised when I saw this Ville. First of all, it was pretty hard to think what you can do funny with this toxic goo. But I think some of us will have good ideas and will made really good entries. Can't wait to see what everyone will do! I want to say Thank you to you, Phillip and to the other judges for this surprisely Ville, it will ...

  • Niker107 - The Hammer Cup 2017 – Challenge 2 – ToxicVille - 1 week ago
    Very interesting idea. I'm sure there will be entries that come up with quite creative concepts of using toxic slime in environments in ways that we haven't seen before. Sadly, I can't be really ambitious at all for this challenge, since I'll only get my computer in working state in April (it's broken at the moment). Good luck to anyone who participates! Personally, I need to brainstorm over this really hard, since right now only Canals and the Underground Tunnels come to mind....

  • doesthislookunsure - BL Onirico - 1 week ago
    It was DARK. There was almost no lighting at all. You shouldn't have to bring up the game's brightness just to see a simple room, nevertheless the entire map! A flashlight would have sufficed......

  • doesthislookunsure - Trouble Dutch - 1 week ago
    It's good for a first map, but don't expect anything special...

  • BigGuy - Introduce Yourself - 1 week ago
    Hello, my names Andrew. I've been playing the Half Life series since 2010. I have some experience in the Hammer editor, but haven't released anything worth looking at yet. I'll be honest, I'm still a newbie at heart when it comes to Hammer. I've been to this site a few times before, when it was PlanetPhillip. I look forward to playing more of the content the community has on offer here. Thanks!...

  • combinestrider17 - Transmissions: Element 120 - 1 week ago
    Wow this mod is just that. After playing it I was left just wanting more! Almost felt cheated out of my fun just when I'd really grasped the new mechanic, in a good way though! The not so good out of the way first though. The beginning of the mod was a little slow and until I started running into the QR code mechanics it wasn't really grabbing me. The beginning felt like too many other mods, start in a train station with a few simplistic puzzles. But once the new mechanics were introduced, this ...

  • Freemax - Azure Sheep - 1 week ago
    Good mod, one of my most favorite, new weapons, I took to. Kate is good colleague, I did not have no problems with her....

  • combinestrider17 - Episode 3: The Closure - 1 week ago
    The phrase "less is more" comes to mind with this mod. It's got some great bits such as the three APCs rolling over your head or the first sighing of the Borealis, but the majority of the mod is unpolished with many nonsensical design choices. Large rooms that feel empty Or unfitting. The engagements are solid and well designed, but fighting combine is only so much fun in uninteresting locations. A shorter dev cycle with a simpler idea would've greatly helped. Another large criticism I have i...

  • combinestrider17 - RaiseTheBarVille - 1 week ago
    Really loved this Ville in general. The idea of remixing Canon enviroments is great! Now none of these maps were bad and they all should be played, but some I liked more than others. Entry 1 [recimage id=2] The main reason this one gets such a low review for me is the performance issues. The map looks great, but the looks hurt the gameplay. It's sometimes too cluttered to navigate easy and it feels like a puzzle just finding where you're going...

  • Steve - Strider Mountain - 1 week ago
    Well, what a journey!! I'm not so sure it's worthwhile waffling on about the same things people have already mentioned over the years but needless to say, I absolutely adored this fantastic mod. It's such a massive adventure through a series of amazing maps which never become frustrating with impossible situations were a mapper normally ruins things with OTT action or stupid overly dark places. Never does this become boring. I've taken several days to complete this. Wow! I don't think I've ever...

  • Steve - Strider Mountain - 1 week ago
    I had to apply the patch in order to play on my Mac : http://www.moddb.com/mods/strider-mountain/downloads Plus I also had to place the bin files into the mod's folder... but I imagine this is just a Mac issue. (client.dylib + server.dylib)...

  • PlanetPhillip - The Citizen Returns - 1 week ago
    Yeah, I had that trouble too. I just reloaded a few times. Sorry, it's the best I can offer....

  • t850terminator - The Citizen Returns - 1 week ago
    I have a problem with the ice rink, unable to go thru the doorway....

  • Brian C - What The Headcrab! Special 03 – The Trap 2: Mindlock - 1 week ago
    GreenLiight!!!!...

  • Ttiki - What The Headcrab! Special 03 – The Trap 2: Mindlock - 2 weeks ago
    Ho man, I love the first game. Can't wait for the second, already greenlighted and followed on modDB!...

  • Retsibsi - What The Headcrab! Special 03 – The Trap 2: Mindlock - 2 weeks ago
    How odd, I was just thinking about this yesterday and wondering if it was due for release. I enjoyed the first mod enormously so this should be interesting....

  • Bratishka - What The Headcrab! Special 03 – The Trap 2: Mindlock - 2 weeks ago
    I love this mod (1 part) and hope if author release The Trap 2 i hope its be pretty cool....

  • miltoid19 - Duality - 2 weeks ago
    Short but really interesting concept. It's quite unfortunate that the length of the map is less than 10 min, although I recommend anyone to give it a try especially in you like stealth games. The Gauge installation opposed no DLL problem by the way...

  • crowbar - DefendVilleTwo - 2 weeks ago
    yeah I know what you mean now, thanks...

  • Jim_Partridge - DefendVilleTwo - 2 weeks ago
    sure... look at this image: http://195.154.69.184/media/2017/02/1024-defendvilletwo-024.jpg the backs of the booths are too wide and too high and are one brush. doesn't look even remotely realistic. When detailing you need to make smaller brushes and focus on breaking up block shapes like that. Add more curves, make things not on 90 degree angle. the edge tool is good for making shapes less blocky... does that help?...

  • crowbar - DefendVilleTwo - 2 weeks ago
    could you ellaborate on "blocky mapping". I heard that before but I have no idea what people are talking about....

  • Jim_Partridge - DefendVilleTwo - 2 weeks ago
    A mixed bag for this first competition with some fun and frustration to be had in equal measure. I challenge myself when building levels to try and get as much gameplay out of each NPC as possible. Don't create challenge through sheer numbers of bad guys you throw at the player. Use them smartly and give the player a significant disadvantage to create challenge. Many of the mappers here give us all the weapons we could ever want, and throw every enemy they can muster... but it's not much fun un...

  • Urby - March 2017 – General Chat - 2 weeks ago
    Sadly, I've already had to cave in that regard. Tom Clancy's Rainbow Six Siege and Ghost Recon: Wildlands require me to use UPlay, Mass Effect 3 and Battlefield call for Origin and to top it off I need to use Battle.net for Overwatch! GARGH!...

  • crowbar - DefendVilleTwo - 2 weeks ago
    The player was forced to choose between four loadouts. 1: Shotgun, Magnum, Crowbar 2: RPG, Smg, Pistol, Crowbar 3: AR2, Gravity Gun 4: Crossbow, Pistol, Gravity Gun I removed it, because it would take me a lot more time to test all of them and balance them, plus it would take more work to spawn the right ammo type depending on the player's loadout. Also because of time, I just made quick gunship waves, instead of something else I planned, and for the gunship wave to work, the player must ...

  • 1upD - DefendVilleTwo - 2 weeks ago
    That loadout system sounds really interesting. How would it have worked? What made you decide not to include it?...

  • Bratishka - March 2017 – General Chat - 2 weeks ago
    Uhhh... Im bored. Play GM or CS? :(...

  • Bratishka - Poll question 361 – Would you pay for early access to Xen? - 2 weeks ago
    I'm wait for xen 3 years, but don't known. So i can pay 3 dollars. :D Seriosly, why i must pay for only xen chapter? *chapters) I think no, editors of BM can without donate make Xen....

  • crowbar - DefendVilleTwo - 2 weeks ago
    There is an "infinite sprint" option? The map actually had the car, but I removed it very late in development, because I couldn't test it and feared that the map could break easily with it. I should add that at that point, the player was forced to choose a loadout, which meant that not everyone would have the gravity gun. I ditched that last minute though for reasons, but didn't add the car back to the map :/ Thanks for the review....

  • Bratishka - Poll Question 362 – Would you prefer achievements to be hidden until after the first playthrough of a game? - 2 weeks ago
    I think... Yup....