100 Comments

Here are the latest 100 comments

  • Unq - DefendVilleTwo - 2 hours ago
    Update: Voting is now closed. Thanks to all who played and voted!...

  • Zorbos - Introduce Yourself - 7 hours ago
    Oh ya I know, I figured it was a good time to finally make an account anyway :)...

  • Unq - DefendVilleTwo - 8 hours ago
    Quick reminder: public voting closes today (i.e. in a few hours)! Still time to get your top 3 votes in!...

  • BlueShit199 - Transmissions: Element 120 - 10 hours ago
    This is game-quality. Beautiful levels, great gameplay and an interesting story to discover, that encouraged me to play some more and search every corner. I’d actually pay for it, even after I’ve finished it 3 times already....

  • BlueShit199 - Arctic Incident - 10 hours ago
    I've got to admit, I played it just because the recent stream reminded me of it's existence. I like the reskins for enemies and weapons, but what really stands out in this mod for me is the environment, I gotta say, I love snowy environments in FPS games. The only things I'd complain about are the lack of story and the mod lenght, but other than that it's really good imo. If I had to nitpick on anything, it'd be the keycards, I don't really like searching for them :p...

  • t850terminator - February 2017 General Chat - 14 hours ago
    Play mods, mods, and even more mods... Also learn to play around and create stuff in Source....

  • PlanetPhillip - Introduce Yourself - 20 hours ago
    Welcome to the site. Just so you know, you don't need to be a registered member to participate in The Hammer Cup 2017. It sounds like you have been around a long time within the mapping community, even though you are still pretty young. Anyway, I'm looking for to playing your creations....

  • Zorbos - Introduce Yourself - 22 hours ago
    Hey peoples. Been somewhat of a lurker around here for the last few years, but decided to get an account set up in preparation for the next challenge of THC '17. A little about me: I'm currently a 24 y.o. college student working on getting a CS degree. Been mapping for Valve engine games for over 16 years now (started early!). Someday I'd like to start my own company, but as of right now, I just map as a hobby. My first experiences with FPS started back with Doom 1, and my first multiplayer ...

  • JamaicanDave - Escapade - 2 days ago
    There might be a way ;-)...

  • Brian C - Escapade - 2 days ago
    Nice Map! I love this Black Mesa! Is it possible to enter the Security office with the eye scanner? I couldn't get that.....

  • shaboo - Eye Of The Storm: Episode 1 - 2 days ago
    Did you play the three bonus maps? They're short, but action packed and I really enjoyed them....

  • Anon_1493941 - The Citizen Returns - 3 days ago
    I have to admit that until now (map "sp_square") I haven't found a single note :( Would be great if someone could post a complete list of these....

  • Steve - Eye Of The Storm: Episode 1 - 3 days ago
    This is a great looker alright. Gorgeous visuals but I wasn't impressed with the NPC side and the silly mapping that lead nowhere. It's good but I honestly cannot see what others are seeing. Sorry. The ride through the canals was a nice idea and worked quite well. Even if my helper struggled somewhat! However, being a slow-and-careful gamer that loves to explore, I couldn't help but see all those areas I want to explore on foot. lol Yeah this has lots going for it but it's just not my cupp...

  • PlanetPhillip - February 2017 General Chat - 3 days ago
    I have sent you an email....

  • vancanucksfan - DefendVilleTwo - 3 days ago
    I really couldn't enjoy this theme. I just prefer exploring and puzzles to trying to defend people/equipment. Still waiting for BBQZombieVille!...

  • ZikShadow - February 2017 Classic of the Month Livestream - 3 days ago
    Same, played this first time on Hard, pretty real well done mod with nice custom stuff, will try my best to tune in when I have time....

  • vancanucksfan - Escapade - 3 days ago
    A very enjoyable little BM map. It looked terrific and was fun to play. I too wish more people made stuff for the BM universe!...

  • Steve - Intrusion - 3 days ago
    I really like this quirky mod. I must admit to not being a fan of maps with antlions. They're usually respawning forever and very annoying, but, this was great. There is a set amount throughout so this doesn't hamper the explorational elements at all. The end battle is poorly done I thought and is disappointing compared to everything prior... I probably would have rated higher ignoring the arena battle. Not my cuppa T. I also couldn't play this on my Mac. Until I found this patch: http://www...

  • shaboo - DefendVille - 3 days ago
    "... During my stream I was sent a fixed version of this map – in the original upon loading a saved game, I got the dreaded “AI Disabled” message and the enemies were frozen. ..." Yes, everyone's getting this error when loading a saved game in Outpost 400. If there's fixed version of this broken map, then why does the current download still contain the original, broken version?...

  • Steve - MovieVille - 3 days ago
    Heat [recimage id=2] This is pretty good, or could have been with better choice of weapons to help during that ambush. Seemed like a great idea but badly executed. Might have been nicer to have an obvious path through, especially when being picked off so easily. Dunno, seemed OTT to me. Long Way Down [recimage id=4] Easily the best of the bunch. This was great fun to play and I like the idea with the doors. The slo-mo effects were quite funny and it felt like the soldiers were sometimes fumblin...

  • Steve - Rebel Story - 3 days ago
    Steam is telling me this is not a valid format... Thanks, Steve...

  • 2muchvideogames - February 2017 Classic of the Month Livestream - 4 days ago
    I played this on hard a while back. Not TOO hard if I remember, since the fal is so much better than your regular vanilla mp5. Wish I could watch but it's several hours too early in the morning...

  • Stanleyros - DefendVilleTwo - 4 days ago
    Initialy I wanted to review the entire mod, but as I was playing all the entries, I just didn’t feel as a fair judge, so I will atleast judge myself in this review and take you all through my journey of making it, even if noone would read it, atleast I trained my english a bit(yeh, it’s still terrible). The mod itself is definetly a PLAY IT NOW, as there are some great entries there by great creators. Unexpected Interference Post-mortem First of all, I would like to thank all of you for pl...

  • Strontvlieg - DefendVilleTwo - 4 days ago
    Some developer commentary regarding Urban Disarray (my entry): Development Due to problems in the development of my entry the end-result didn't exactly turned out how I wanted. Originally, the Combine assault would go like this: Wave 1: a mixture of Metrocops and regular Combine soldiers, coming from a maximum of two directions. This Wave has been implemented. Wave 2: Combine soldiers armed with SMG's and Shotguns, coming from at least two and perhaps even three dire...

  • Urby - February 2017 Classic of the Month Livestream - 4 days ago
    I wouldn't say it's too bold a move to call this a classic. "Instant classic" is not a new concept. :P Wife and daughter permitting, I will check this out while I work on a mod of my own....

  • 23-down - February 2017 Classic of the Month Livestream - 4 days ago
    While I wouldn't call this a classic considering it was released just 1.5 years ago it certainly is an epic mod. :) By the way. Check out Black Mesa. A new mod has been released at the end of December last year. So far it certainly is the best mod to date only the ending is disappointing "to be continued" but the mapping in it and textures and all are brilliant + several riddles etc. :) "This is not a test" is the name of it. Strange name but good map pack....

  • Steve - Tr1p - 4 days ago
    This was an all or nothing mod for me. Either I felt like I was allowed to explore some pretty cool places or I was ambushed in an OTT environment. Which was a shame because I did enjoy where the mapper was leading me, at first. But those whole thing felt too "doomy" for me and this just doesn't work here in HL. Oh and I did notice lots of framerate issues but I've an older computer now so I shouldn't complain. Overall, I cannot honestly recommend this because there are far better out already...

  • DolmoTheDouglas - DefendVilleTwo - 4 days ago
    The Hammer Cup 2017 is upon us. After playing DefendVille 2 for the first time, I was rather disappointed at the lack of smart maps. Maps that took the theme and creatively defined the meaning of “defend” in a different way than what we have seen. After playing again, I realised that the maps that were good happened to be really smart and I found stuff I did not see when initially making my videos. There is a wide variety of maps, some are simplistic and some stand out as be...

  • Ttiki - DefendVilleTwo - 4 days ago
    Hello, And thank you for your reply. For the fence I would like to block the player to leave the map, but I should make a way to make combine enter it, so I choose those fences that open when a combine enter the trigger. For the 2dne map of the map, I ran out of time due to files problem. However, if i had the time, this 2dne part should have been lot better......

  • Ttiki - DefendVilleTwo - 4 days ago
    Hello, First of all thank you for your reply. The first section of the map was bad, and I know it, I'm sorry... But it was here to help me understanding the ai_assault entity, because it was the first time I was playing with them! For the crate, it's just because I'm a jerk :) And for the last part, if you play it once, sorry for the bad level design and all that buggy things you will encounter... I ran out of time due to files problems......

  • RobosergTV - Escapade - 4 days ago
    Another BM mod, keep them coming! I wish more people would make BM mods....

  • crowbar - DefendVilleTwo - 4 days ago
    it didn't really hurt the map, I just mentioned it, don't worry about it too much. I watched IMakeLevels playthrough and he had way more trouble then me, but he didn't find the rotating blade thingy for example which I heavily abused. One more little thing, at one point I killed the zombies so fast that I was close to their spawns and shot my sawblades at them and couldn't get them back because of the invisible walls, but also not a big deal for a Ville map....

  • Klems - DefendVilleTwo - 4 days ago
    Zombies are very hard to balance properly. I made some coop maps with zombies and they tended to be very boring (zombies do nothing apart from walking slowly). Depending on how you want to tackle them, they can either be completely harmless or very dangerous. This leads to completely different experiences for every tester which is hard to balance :( The first tester hated the map because it was much too challenging, while I was having a good time on hard. Now it's so easy I can kill every zom...

  • Sockman - DefendVilleTwo - 4 days ago
    The ship for warmup is the big metal platform in the center... I really should have made it more obvious and made the process for activating the attack simpler, so sorry about that. You just have to turn on the generators on the four corners, then press the button in one of the buildings....

  • crowbar - DefendVilleTwo - 4 days ago
    This review won't use per-map opinions. In the past it became clear multiple times that how I rate maps is not consistent with how other people do, which might lead to people understanding my opinion about a map better or worse than it actually is. Also since I'm an entrant, I think it is more fair this way. The main purpose of this review is to give the other mappers feedback ... if you do care about my humble opinion. I mainly point out the mistakes most maps made, but please don't ...

  • Strontvlieg - DefendVilleTwo - 4 days ago
    It appears the per-map recommendation images are unavailable at this time. Also, I've noticed Defendville 2 isn't listed in the Challenge list. Gotta say this ville was an interesting one with a broad spectrum of maps. Here are my thoughts for each map: Castle Defender: nice environment with a pleasant late-afternoon light casting on the landscape. Also no complaints regarding the gameplay of Castle Defender. There was some light confusion now and then, especially concerni...

  • Steve - Sentenced to Death - 4 days ago
    Like a lot here, I also had issues. Map 1 was nice but the initial scenes are laborious and he walks so slow. But the battles after are umm okay. Nothing fancy. I was left a little lost afterwards but then I figured why not just jump down that huge hole. I survived too! lol Trouble is, the game crashes after this and I never got to see Map 2, even when trying to load it manually. Then Map 3 needs a noclip and I lost interest. I wonder if these maps can be fixed?...

  • shaboo - Uncertainty Principle - 4 days ago
    Yes, great mod, ... BUT ... what is the reward for taking the gnome all the way to the end???...

  • Let's Play Half Life 2: Uncertainty Principle - Part 1 - The Escape! - 6ix - Uncertainty Principle - 5 days ago
    […] Uncertainty Principle […]...

  • fdewit - DefendVilleTwo - 5 days ago
    Ah, so that is why I have to go look for enemies after I've found the NPC I need to protect. Indeed It is easy to break. In fact I did not find a way in except breaking the gate... So I guess I need to start again if I'm going to review this one propperly....

  • fdewit - Minerva - 5 days ago
    What I did I’ve played Minerva several times before but never completed the mod until last year. This review is based on a second complete playthrough on the ‘hard’ setting. This is, therefore, based on the Steam release. I noticed I was aware of some of the points where I had difficulty progressing before, and also of some strategies I’d used before (e.g. avoiding combat by blocking doorways, ‘flight forward’) that I re-applied. The hard setting gave a few ...

  • PlanetPhillip - Escapade - 5 days ago
    It's been a while since I played and recorded any Black Mesa maps and I have always enjoyed JamaicanDave's work and this was no different. It seems to me that each release builds on the last and this one shows higher levels of detail than anything I can previously remember playing from JD. The interactions with enemies are perhaps less but each is more important. This map features a fairly convoluted layout but is linear nevertheless. Visuals and environmental elements are both well do...

  • crowbar - DefendVilleTwo - 5 days ago
    you may have answered the wrong comment :)...

  • Ttiki - DefendVilleTwo - 5 days ago
    First of all thanks for your reply! I know, the first part of the map is bad as hell! But, it was a simplify attack/defense to help me understand the ai_assault entity...(it was the first time I worked with those entities!) Second things, for the second part of the maps: It should have been lot bigger, but I ran out of time :/ There should have been: zombies, soldiers... and the antilon attack would have been a little easier. If I had more time, I could have made this part of...

  • Quaskie - Explosion - 5 days ago
    Just as the name suggests there's lots of explosions. Lots of exploding barrels...and a lack of story (or at least a good one). Health packs are bunched together, weapon placement is bad as you only get the pistol near the end of the map (which doesn't seem to be present in any way) and tons of canisters placed mindlessly everywhere, like a child's dream. I won't comment on the graphics bug as I was too lazy to try it out and didn't bother me much. Other than translucent Antlions in the da...

  • crowbar - DefendVilleTwo - 5 days ago
    in Haven there are actually four places where you can find rockets and they respawn after you pick them up, but you probably didn`t find them cause most of them are in the empty dark houses....

  • Steve - Siren - 5 days ago
    Sorry guys, I didn't really get the ultra enthusiasm shown here. It's a good download - there are some decent ideas and it looks really nice most of the time but it just didn't "do it" for me. There were times I felt a little overly helpless in the health and ammo dept and then had to replay areas where I was suddenly set upon. The path through the game, and puzzles, often didn't feel natural to me nor very intuitive. Must admit, I had fun with the headcrabs and those normally annoy the hell out...

  • Agustín - February 2017 General Chat - 5 days ago
    Hello! I want to register in this site but I have never received a registration confirmation to my e-mail adress... What can I do? Thanks...

  • Sockman - DefendVilleTwo - 6 days ago
    This is only my second ville, but I feel like I have enough experience to review these maps. Just keep in mind that what I say shouldn't be taken too seriously. Anyway, this ville was way better than the other one I entered (hardville), and had a lot of enjoyable maps. Castle Defender A short, yet decently fun map. The environment is large, but simple enough to quickly understand. There's also hidden goodies that reward exploration. I didn't really like how there was ...

  • Unq - The RunThinkShootLive 2016 Awards: Stage One - 7 days ago
    Maybe package up a BestOf2016Ville and call it done with?...

  • Ttiki - DefendVilleTwo - 7 days ago
    I totally agree with you about my map! I MUST say: it's an ugly map, with not any indications... In fact, at the beginning, I was working on a simple map where combines run to enter a buildings... Just what the judges don't want... So I worked on that map, and due to files problem, I finish with a bad map like this... However, I'll do my best for the next ville! (And hope that files will work...) Thank you, Have a good and productive day!...

  • Klems - DefendVilleTwo - 1 week ago
    So I replayed it properly and I have to say I was unfair when I said it wasn't well used. Some parts of the moving platform should've been textured with grate textures or at least glass texture, it was quite hard to see/shoot below. Where do we teleport to in the end? Was that the ship we were trying to protect? But it was so tiny. An RPG crate on the ship would've been fun. The button in the house didn't make sense and wasn't communicated clearly. Some of the dropship glitched and kept hovering...

  • Sockman - DefendVilleTwo - 1 week ago
    I was worried about this, my map (warmup) glitched out for you. Two dropships are supposed to spawn, and the one that didn't spawn for you basically triggers the rest of the map. I didn't have time to fix this, which is completely my fault, but it would be nice if you replayed it in it's working form. Thanks! :)...

  • Klems - DefendVilleTwo - 1 week ago
    Castle Defender - This map is fairly fun. The ambience and theme was a bit cheesy but it was ok. I liked the keys and chests gimmick. I liked the fact that there was lots of optional content (I broke the map by bashing through the gate but I interpreted that as another way in). The wave were a bit strange tho. The gunship should've been last. The dropship combines went in one after the other, which made it very easy to counter. The king lowering the bridge wasn't communicated clearly. I would've...

  • Steve - Aberration - 1 week ago
    I didn't really know what to make of this. It seems like there are some good ideas but I wasn't sure - and not so much after playing but all the way through. Every step of the way, I was left feeling quite cold by Aberration and rarely did it grab my attention or become fascinating to explore. I also found myself getting a little sick and tired by the darkness which made things very samey and predictable in ways. With a little more illumination for those ridiculously black areas, I think it w...

  • Steve - Aberration - 1 week ago
    Thank you, this enabled me to play the mod on my Mac. Cheers :)...

  • PlanetPhillip - DefendVilleTwo - 1 week ago
    AFter the vote is finished, I will decide what we make public....

  • RobosergTV - DefendVilleTwo - 1 week ago
    Please make the amount of votes public, it was very useful before....

  • RobosergTV - DefendVilleTwo - 1 week ago
    Yes, I should also watch all movies and play all games that are coming out by the thousands, because hey, I have unlimited time per day. Great advice!...

  • Jesus - DefendVilleTwo - 1 week ago
    Should play the mod yourself and cover the maps you like instead of just doing the popular ones just to get views?...

  • RobosergTV - DefendVilleTwo - 1 week ago
    Is there a way to see voting results? I always picked the mods to lets play based on the number of votes. It was quick and efficient. Please make the results public....

  • crowbar - DefendVilleTwo - 1 week ago
    it still says "Trainyard by Alex Marcu" for me on this page...

  • Steve - Offshore - 1 week ago
    Without any shadow of a doubt, this is a person favourite. I genuinely loved playing (almost) every minute of this great mod which I felt was (almost) always well balanced and never OTT for someone of my skill level! In fact, I laughed when I saw the estimated game time above - I've spent many days playing this (on and off!) and it's been an adventure alright. Okay, as much as i love anything half life, I'm a slow player and I love to explore everywhere... this is perhaps how I found the RPG wit...

  • Combine007 - DefendVilleTwo - 1 week ago
    Yay! I was waiting for it. Hope to play it ASAP....

  • PlanetPhillip - DefendVilleTwo - 1 week ago
    Done, I'll update the readme in the mod soon....

  • melc311 - DefendVilleTwo - 1 week ago
    I am glad to see that it's finally out. Some of the maps were dire, but I guess it's because of the new mappers, but I think it's a good thing in the end. I also think I could have done way better on my map too and add more various enemies from more locations. By the way Philip, can you please modify my entry name to 'Alex Marcu aka melc311'? That would be neat....

  • JamaicanDave - DefendVilleTwo - 1 week ago
    Based on Dolmo's vids I'd say the stand out maps of the competition are (in order of appearance): Haven, Trainyard, Unexpected Interference and Zombie Defense. I do also quite like the city aesthetic of Urban Disarray. The rest were a bit mixed, but it is nice to see mappers with a range of skill and experience taking part....

  • Ethosaur - DefendVilleTwo - 1 week ago
    Yeah to confirm for anyone else that plays, this was not intentional. Traverse through the caves for the correct way of playing through, should work fine from there (Just dont break the gates)...

  • PlanetPhillip - The RunThinkShootLive 2016 Awards: Stage One - 1 week ago
    Yeah, I really let this slip. Not sure what to do anymore....

  • PlanetPhillip - DefendVilleTwo - 1 week ago
    The system could be abused whether entrants vote or not, but I'll do my best to filter the false votes....

  • crowbar - DefendVilleTwo - 1 week ago
    alright :) the system still can be abused, but I don't think we have a community that would do that :) especially since only established members can vote....

  • crowbar - DefendVilleTwo - 1 week ago
    @ethosaur your map make can break extremely easily and the player might not even notice it. Is the player supposed to be able to destroy the main gate with the crowbar? I did that on my first playthrough and the map broke, the gunship didn't spawn for example. On my second playthrough I didn't break the gate but went down through the cave, which was also much better for the flow of the map, so I assume this was the intended way. This time the map also didn't break. I know of some other person ...

  • PlanetPhillip - DefendVilleTwo - 1 week ago
    Yes, entrants can vote. Nobody's community vote will be made public....

  • crowbar - The RunThinkShootLive 2016 Awards: Stage One - 1 week ago
    What happened to this actually? And what is going on with the dates? Stage One: Stage One nominations starts on Monday 30th January 2016. Stage Two: Stage One nominations will start on Monday 6th February 2016. Stage Three: Stage One nominations will start on Monday 13th January 2016. Shouldnt that be 2017? Other errors too....

  • crowbar - DefendVilleTwo - 1 week ago
    so since my question wasn't answered the last time, I'll ask again: Are participants allowed to vote? Cause there is no reason not to vote for your own map. In my opinion it shouldn't be allowed. Or allow it and expect everyone to vote for his own map. Or if someone really thinks his map deservers top 3, he still might not vote for it because he might think people will think negatively of him....

  • crowbar - DefendVilleTwo - 1 week ago
    a shame that trainyard didn't make it in time to compete with the others, cause that is my favorite map so far. Haven't played all of them yet....

  • PlanetPhillip - DefendVilleTwo - 1 week ago
    The recommendation image for this review has been removed as it did not follow the guidelines....

  • Spyde3r - DefendVilleTwo - 1 week ago
    Well, this is the first time I ever made a public map :D...

  • Hec - Hunt Down The Freeman Demo - 1 week ago
    Let me say it's quite weird to review a "demo" for a mod. I think developers can releases mod-demos only if they're looking for some feedback and gamers critical perceptions. So if this is the case then here are my thoughts about HDTF Demo. As a concept I think its quite ambitious, and also their developers focus a lot, and maybe in excess into that cinematic feature of the mod. You know is quite strange to launch the cut scenes inside the game play by clicking to some little lights in some ...

  • RobosergTV - Overawe - 1 week ago
    Mod doesnt work. Any steam pipe patch or fix? ps. found it on moddb...

  • Anonymous - Outpost 16 - 1 week ago
    Actually, the original game did have cussing. You weren't listening closely it seems....

  • crowbar - Mega City One - 2 weeks ago
    thanks :) I'm surprised most people actually took around three hours to complete the mod, but that's good right :)...

  • Ttiki - Mega City One - 2 weeks ago
    Review First of all this is a great mod, not the best, but a good one. The level design is good, the lighting is good, the FX are good... However some part of game-play are hard. (maybe because I'm a noob...) In my opinion, the use of Zombine must be not too often... This mod use them too often, and they're pretty hard to kill, and are really annoying when there are lots of zombies around you and they activate there grenades. The transition of maps are sometimes good,...

  • crowbar - Mega City One - 2 weeks ago
    haha thanks :)...

  • Stanleyros - Mega City One - 2 weeks ago
    I asked Phillip to modify my header rating as I feel it reflects my feelings much better, I recommend you to paly it, but only if you are already done with the greatest mods around......

  • crowbar - Mega City One - 2 weeks ago
    Wow, thanks for this very detailed review. About your story questions: Imagine this as an alternate timeline to Half-Life 2. That isn't the same Grigori, you are not the same Freeman. If I could I would use a different model and voice for Grigori but this is what I had. The teleporter has a simple explanation but I know it is not very well coneyed in the mod. That Mansion was kinda a rebel refuge/hideout. They have teleporters to other hideouts, but this one was found by the combine and sw...

  • 1upD - Mega City One - 2 weeks ago
    Mega City One is a frenetic, challenging mod with some new ideas. It was difficult for me to choose between a "Play It Now" and "Play It Later" because it had both a lot of really fun moments and a lot of frustrations. I wish I would have kept track of my playing time, but if I had to give an estimate it would be something like five to six hours. To me, the concept of taking entries from Ville challenges and combining them into a single linear storyline with a play length similar to that of E...

  • Scorpion999 - Lakeside Village - 2 weeks ago
    That was an awesome mod. you are the BEST!...

  • SPY - Episode 3: The Closure - 2 weeks ago
    Thanks Shaboo, for your detailed comment. It's true, i am a real fan of fpshooters as COD (only the first 2 COD's that is!!), FEAR, Mohaa, etc. And i am actually glad that this can be seen back in this last mod of mine. Why then use HL2 (and episodes) as a game / engine to mod with, well, simply because i really liked Hammer and how HL2's gameplay looked and felt. Personally i never liked the gravgun that is why i don't use it in my mods, same as puzzels, never liked them. About this last mod b...

  • crowbar - Mega City One - 2 weeks ago
    Thank you :)...

  • crowbar66 - Mega City One - 2 weeks ago
    I am not related to Crowbar, who is a modder and a good one. I am just a consumer of the great mods I have downloaded here over the last few years. Naturally I have played all of the Villes and nearly all of the mods on the site. I applaud Crowbar for doing what I wish all the mod authors would do --- following-up on their mods and making them better, longer, or integrated in a longer mod. If you have not played the related Villes, this is a hands-down Play It Now! Shucks, even if you have....

  • Strontvlieg - Mega City One - 2 weeks ago
    Right, lets review Mega City One ... ! I've played version 1.0 so some things I point may have already been fixed/altered. This mod is pretty long and offers quite some gameplay. It contains almost all the Ville entries made by Crowbar in 2016 and these are more or less sewn together in Mega City One, while there are also some new areas/maps. Visuals: In general decent. I especially liked the rainy apartment courtyard with the shiny tiled walls and the archi...

  • Strontvlieg - CityStreetsVille - 2 weeks ago
    Yeah, gotta say it was a fascinating but sometimes frustrating (especially the merciless combat in the beginning). Looking back in hindsight it kinda makes sense but during my playthrough I scratched the back of my head more than once. But again; the visuals were pretty good ... !...

  • Stanleyros - Mega City One - 2 weeks ago
    Environment From what I could see in description and trailer, it seemed very intriguing. Maybe my interest was mainly caused by my liking of the new remake of original Judge Dredd. I expected a little bit more of that, especialy in the last portion of the story. It was a bit of wasted potential as the Half life 2 style of gameplaay would very benefit from tight corridors of very poor housing segment in lower floors, and then going higher with hiearchy of the entire block. I hav...

  • PlanetPhillip - Mega City One - 2 weeks ago
    I'll be updating my exact playtime soon. Overall, I am not sure I would recommend playing this if you have already played the individual maps released via The Hammer Cup 2016. I felt the concept was weak but I understand why the author would want to do it. I found the joins between maps often strange and in some cases very badly done. There were changes to the maps released here compared to the ones from the mapping challenges, but nothing that felt worth the time of the extra download...

  • Maki - CityStreetsVille - 2 weeks ago
    Sounds like you just had your first run-in with a Tony DeBlasio map. :) Yes, he has his own way of doing things that defies convention and leaves many stumped and confused. Thing is, it's not even internally consistent. Many of his maps recycle architecture and scripting, so you eventually learn to identify one in advance and adjust your mindset accordingly!...

  • Strontvlieg - CityStreetsVille - 2 weeks ago
    Couldn't resist the temptation to replay Trollying Times and conserve my health carefully to make it through the initial battle. This map is ... odd. Turns out the initial battle was the heaviest in the map and what follows is a fascinating yet odd underground environment; metal grates that are breakable while they don't look they are, vents leading to dead ends, invisible but hazardous steam, and more. I guess I'm luckily a realised the very well-hidden dark valve crank was a crucial object. On...

  • Steve - Offshore - 2 weeks ago
    I didn't know there was a patch - thank you. I've just googled and seen it on mod db :-) Let's try it........

  • Steve - Union - 2 weeks ago
    I don't usually enjoy a map which starts me off so vulnerable and antlions are usually a no-no because a mapper seems to think it's a great idea if they constantly respawn! However, I was really impressed with this download and thought it was designed and scripted so well. That initial antlion invasion was (to me) well done and the Vortigaunt helped so much too (good!) but it does end. It's not an invasion lasting forever and ever...yawn... which i was surprised by. So that was excellent! I p...

  • Ttiki - The Citizen Returns - 2 weeks ago
    Review This continue of the game is really good! At first I was thinking that, the story was a totally different one, but no. You will meet the caracter of the first game, and you will live a new adventure with them! "Mechanic" The map is better than the first game, there isn't any new mechanical elements. But the game is really good without any! Personnal favorite part: When you have to save ICan'...