You find yourself stuck somewhere in or around Ravenholm.
Fortunately, others have been before and left a sign where to go.
If you can stay alive long enough, you may escape.
For this mapping challenge, I would like you to create a map that is set in a Combine base. The map can start anywhere you like, either just outside a hidden base or just after you enter.
It’s your decision.
Once inside the base, you can have the player do anything you want – destroy or disable certain machinery, rescue a high-ranking Resistance leader or even just escape alive.
As much as I would love high or deep vertical areas, the base doesn’t have to be that way.
I am looking to be impressed by the base as much as I want to have a lot of fun fighting within it.
Ideally, there would be a WOW moment in the map somewhere.
27th May 2015 9 Comments
It’s always fun to here Jim and his guest discuss the design decisions and follow the chat on the Twitch page, so what not cancel all your plans including, but not limited to, weddings, exams, job interviews and rocket launches?
See you Saturday!
27th May 2015 1 Comment
As you probably know, I haven’t played the Black Mesa mod and I haven’t yet purchased the retail version either.
I wanted to wait until it was finished before I played it, but with the probable release of SP maps for the retail version, my hope of waiting for a Steam Sale seems futile.
So that got me wondering how many people have or will play both versions. Of course, I know that some have, but I am curious about RTSL readers.
In fact, putting aside the issue of SP maps for the retail version, would you say the retail version is worth it?
26th May 2015 12 Comments
“Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help.
Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past.
Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you.
Lots of changes have been made to the base Source engine and countless new mechanics have been added to the mod, such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads and new picture based GUI elements to name but a few!”
“You are Gordon Freeman once again. It’s several months after the Black Mesa incident and you are living in an isolated area of New Mexico.
You keep a few Xen creatures around for entertainment but, things are out of control.
It’s time to “clean up” around the house and go to the beach.
After that, your going to investigate a rumour the military has taken over the powerplant nearby. Then, it’s time for a cold one with your friends.”
I am very pleased to announce that the site has a new feature. From today, it is possible to add mini-recommendation images to each entry in the Mapping Challenge releases.
The images can ONLY be used for the mapping challenges, and the section that allows you to simply click an image and add it is ONLY available if the release is a Mapping Challenge.
24th May 2015 3 Comments
Each mod has been updated with new screenshots as well as Don’s video playthrough on the RTSL YouTube Channel.
Just as a reminder: Every reader who reviews the all the Classic of the Month mods in any given year will be entered into a prize draw. your reviews will need to be post AFTER the livestream – so any reviews posted before, do not count.
24th May 2015 2 Comments
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