Jim’s Rules Of Half Life 2 Mapping

For those not following Jim Partridge’s RTSL livestream event, called Critical Jim, he plays and dissects a different mod every month.

He normally has a guest to throw and crush ideas around.

Here are his starting mapping rules. Don’t be surprised if they get added to and/or updated as he finds new elements to discuss.


24th April 2015 4 Comments

The Work Area

for Half-Life

You must escape your work area.

Apparently, you’ve always worked in the basement, so you don’t really know what to expect on the higher levels.

They might even have secret doors for all you know.

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Total Downloads: 3524th April 2015
2 Comments and 2 recommendations, most haven't enjoyed it

Freeman Escape

for Half-Life

Your objective is the F-15 hangar.

To get to it you need to pass through a number of aggressive obstacles.

Reaching the hangar is only part of the battle, getting inside also requires some thinking.

Good Luck, Freeman.

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Total Downloads: 7321st April 2015
8 Comments and 7 recommendations, 2 say "Play It Later"

Urban Combat

for Half-Life 2

A simple unrealistic square with a few buildings.

Freely spawning Combine battle against the Resistance.

Kill as many as you can before they kill you.

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Total Downloads: 6120th April 2015
12 Comments and 3 recommendations with no significant bias

Absolute Redemption

for Half-Life

It was written in the ancient scrolls of Xian that, during the last Crelat of Xen time, a portal would be opened between two universes and a being would cross the void and cause the second re-birth of Nihilanth, and all Xen would be drained of their lifeblood, their knowledge.

And that, in this time, the Xen race would be oppressed by the armies from the far side of the portal.

It was also written that once the portal was opened, a human known as “Freeman” would cross the galactic transverse into Xen space, and set free the three sacred Telnorps, the guardians of the gate who had been captured from the ancient enemies of the Xen, the Zan from the Theldran galaxy.

And so it was that the prophecy came to pass, and the weakened Xen were powerless to resist an onslaught from the Zan. In the dawn of the first Ashaan of Xen time, the elders of the high council sanctioned an uneasy alliance with the perpetrators of the impending disaster, the Human race, in order to restore the sacred telnorps, and thus sealing the Zan gateway… forever.

The ambassador of the Alien Investigation Unit on earth was called upon to “redeem” the situation by employing the use of the very individual who had inadvertently caused the situation…

This is April’s Classic of the Month mod.

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Total Downloads: 3,65219th April 2015
54 Comments and 17 recommendations, most say "Play It Now!"