5 Concrete Wonders – Real Theme

I have been planning this Real Theme for quite a few years but never got around to actually posting it.

Unlike other Real Theme post that focus on one location, this one is more about the material and its possibilities.

I love concrete, no really. Anything built with concrete, especially large unusual structures fascinate me.

With that in mind, I present to you a variety of buildings and structures for inspiration when building maps.

31st July 2016 7 Comments

LDA: Tutoring Session 004: Functional Architecture

Here is Don’s and Phillip’s fourth tutoring session.

This Valve Hammer Editor tutoring session covers all the basic details of clip brushes & brush entities with the GoldSource Engine.
Please feel free to ask questions related to the topics discussed.

Please visit its homepage for full details of the Level Design Academy project.

Tutoring Session 004 Details

To teach the viewer to understand and use clip brushes and brush entities.
This video contains explanations of the concepts and exercises for the viewer.

28th July 2016 No Comments

Identify This Mod 004

The Renegadist is looking for a mod. Can you help?

“So plain and simple I’m looking for an old Half-Life 2 mod, if this is in the wrong section feel free to move it since I usually never post on the forums.

Basically this was an old mod I played over five years ago that I have not been able to track down since which leads me to believe it was removed. I don’t remember much about it because it’s been 5 years since I’ve played it or longer but from what I do remember I’ll write down here.

From what I remember the main plot of the mod was that both the Combine and the Human rebels had formed a piece treaty and now both factions were against the player (Both Combine and Rebels shooting at you.). There were parts of the level that I remember playing, one of which took place in a mine shaft filled with zombies and rainbow colored water (This I distinctly remember), there was a farm or something with hay bales, and finally a chapter devoted to driving on a road in the middle of a forest in the HL2 Ep2 Jalopy. I believe the main crowbar was replaced with an Axe and if I remember correctly a few other weapons were different from the default Half-Life 2 weapons. There was a part on the forest chapter where you walk into a concrete building to press a button that did something, maybe to launch a rocket but I’m not sure. I don’t remember the name of the mod however I do believe a radiation warning logo was in it, or at least on the menu screen which showed sections of the forest road chapter.

I know you are going off of bits and pieces however the fact that the plot is so different might help with finding it, in the case that the mod was removed or deleted if anyone has the mod I’d love a download link for it. Other then that I can’t really say much more since I only remember bits and pieces of it, if anyone has any questions or anything concerning the mod please feel free to ask away. The Moddb community is huge and the amount of Half-Life 2 modders and fans of mods is huge, hopefully one person out there knows what I’m talking about.

Thanks and here’s to hoping someone knows what mod this is!”

The featured image is used for illustration purposes only and is NOT taken from the mod.

24th July 2016 6 Comments

Blaze Bolden

Blaze Bolden A True Hero CONTENTS Introduction Overview Story Gameplay Nobody Dies Only One Weapon! The Help Jails The Star City The War City The Heads Up Display (HUD) Health and Energy Miscellaneous Details The Twins Conclusion Introduction Even though I love first person shooters I don’t like the slow but sure increase in the… Read More

23rd July 2016 Comments Off on Blaze Bolden

Poll Question 354 – Would you prefer a TC with a play time of 1 hour or a mod set in the HL universe with a play time of 2 hours?

Questions like these are always more of a “depends on…” because there are some many factors. But assuming the quality and fun was more or less the same, which would you prefer to play?

I generally find Total Conversions interesting but ultimately lacking and that’s fully understandable considering we are comparing an amatuer mod to a AAA game developer with huge resources, but sometimes TCs can offer the player something new and that might be enough to please the player.

Is something shorter but new worth more than something known but longer?

If I had asked this questions 5 years ago, I would have chosen the known but longer option, but now I think I’d rather have something new.

Anyway, I’d love to hear your thoughts.

If you are curious, I do have some Total Conversions listed on the site.

22nd July 2016 16 Comments

What The Headcrab! Episode 17

Hello and welcome to What The Headcrab! Episode 17.

I have another action-packed show with plenty of Half-Life news items to keep your Headcrabs Humping, your Bullsqiuds charging and your Striders stomping.

As always, there’s a giveaway courtesy of A A Ron from SteamContests.com and another Half-Life trivia question, news from RTSL and the Miscellaneous section that covers no mod stuff.

Let’s go!

Watch the Video

18th July 2016 17 Comments

Wieliczka Salt Mine – Real Theme

It’s been almost 4 years to the day that I posted the last Real Theme.

For newer readers, a Real Theme post shows a real place or idea that could make a fantastic location or idea for a map or mod. I sued to post them more often but for some reason I stopped.
EDIT: I have just noticed that most of the images in those posts no longer work. I will try to correct that soon.

Anyway, I heard about the mine today and immediately cam home to create this post. I hope you are inspired by it!

Wieliczka Salt Mine

If ever there were a place that would be perfect for a spooky FPS game, then this HAS to be it. It’s been in operation for over 700 years. There are tunnels, caverns, chapels, a spa, bedrooms and special tours. The whole place looks fantastic and if I ever go to Poland, I’ll do my best to visit.

Here is the Wikipedia page and the Official Homepage.

Anyway, enough reading. Check out the images.

29th June 2016 7 Comments