Ashfield

for Half-Life

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Starting in an alleyway, you need to get to the lift shaft.

Things take a downward turn after that and you need to retrace your steps quite a few times.

The objective seems to be to reach the highest point in the central shaft and go through the portal.

Creatures and strange effects stand in your way.

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3
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Total Downloads: 1,50230th September 2012
22 Comments and 7 recommendations, most haven't enjoyed it

TREE: Short Story Event No.2

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I received 3 entries and have collected them into one PDF file.

I have chosen a winner, but given you the chance to vote too.

Will you agree with me? Who knows until you read them all.

I have announced the winner a little lower in the post, but you can download it without knowing. Then come back here and vote and comment.


23rd September 2012 7 Comments

Typical Disaster: The Lost Levels

for Half-Life

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Have you ever wondered what would happen in Typical Disaster if it hadn’t ended it after the last “office” map?

If you have, you’re in luck, because you’re going to find it
out right now!

In the ventilation shaft Gordon experienced another teleportation and lost almost all his weapons.

Now, there is blockage behind him, so the only way out is forward.

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Total Downloads: 2,06515th September 2012
17 Comments and 5 recommendations, most say "Play It Now!"

September 2012 – General Chat

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I should have pre-posted this post before my holiday – sorry about that.

Anyway, please use this post to discuss anything on your mind.

This month you are not allowed to talk about Paris Syndrome.

Just in case you were wondering, I will be posting something about Black Mesa Source, even if I won’t have the download link available immediately.


14th September 2012 19 Comments

VerticalVille: The fifth 6×10 Mapping Competition

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Welcome to the fifth mapping competition in the 6×10 series.

For this competition I want you to create a map with plenty of vertical gameplay.

You can have the player work up, work down, work up, then down, or down, then up – as long as most of the movement is vertical I am happy.


7th September 2012 23 Comments

A clarification of the use of Recommendation Images

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Just wanted to take a moment to clarify the use of Recommendation Images.

I believe some users haven’t read the guide to using them and maybe don’t fully understand the reasoning behind them.

Let me start by explaining why I created such a unique system.


22nd August 2012 15 Comments

7 Images that inspire map ideas: Part 1 – The 7 Series

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I’m not a mapper or modder (yet) but that doesn’t stop me from imagining maps when I see certain images or photos.

These 7 photos are ones that when I saw them I thought “Mmm, that might make part of a cool map.”

They are not in a particular order.

I should mention that no consideration has been made for engine limitation. I understand that engines can’t create everything in the images, but that doesn’t mean a clever modder couldn’t use the idea as simple inspiration, hence the title of the post.

All the images enlarge.

If you have images that do the same for you, please add a link in the comments.


20th August 2012 10 Comments

A chat with the developers of “The Core”

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Pocket tens!! I can’t believe he only had pocket tens!

We are on one of the tables at the Venetian, in Las Vegas. James, Andy, a few rabbits and I have been playing poker for a few hours now and I’ve been losing – mostly, but that’s all part of my plan!

It’s coming up to 2:45am and Andy seems to be coming into his zone, I’ll have to be careful. I need to get them off balance.

“So, what you guys been working on?”, I say as casually as possible.


19th August 2012 5 Comments